Ajout de la page Option
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		| @@ -292,7 +292,7 @@ void Engine::DrawOption() | ||||
| 	glMatrixMode(GL_MODELVIEW); | ||||
| 	glPushMatrix(); | ||||
|  | ||||
| 	MenuOptionsTexture.Bind(); | ||||
| 	MenuBGTexture.Bind(); | ||||
| 	glLoadIdentity(); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(0, 0); | ||||
| @@ -434,6 +434,7 @@ void Engine::LoadResource() { | ||||
|  | ||||
| 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(MenuBGOptionTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | ||||
| 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | ||||
| 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | ||||
| @@ -1173,7 +1174,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 	} | ||||
| 	else if (m_gamestate == GameState::SINGLEMULTI) | ||||
| 		DisplaySingleOrMultiplayerMenu(); | ||||
| 	else if (m_gamestate == GameState::MAIN_MENU) | ||||
| 	else if (m_gamestate == GameState::OPTIONS) | ||||
| 	{ | ||||
| 		DrawOption(); | ||||
| 	} | ||||
|   | ||||
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