on enlève le ouach.
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		| @@ -154,15 +154,10 @@ int Server::Ready() { | ||||
| 				 | ||||
| 				play.tid = log->tid; | ||||
|  | ||||
| 				//using namespace std::chrono_literals; | ||||
| 				//std::this_thread::sleep_for(100ms); | ||||
|  | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | ||||
|  | ||||
| 				for (auto& [key, player] : m_players) { | ||||
| 					//using namespace std::chrono_literals; | ||||
| 					//std::this_thread::sleep_for(100ms); | ||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 				} | ||||
|   | ||||
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