MarcEricMartel 25fe5ee634 Danger mouse
2023-06-10 17:10:23 -04:00

72 lines
1.9 KiB
C#

using Godot;
using System;
public partial class player : Camera3D
{
private const string _path = "/root/player/";
//private Camera3D _cam;
[Export]
private Label _con;
private Vector2 _screen;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
//_cam = GetNode<Camera3D>(_path + "Camera3D");
//_con = GetNode<Label>(_path + "Camera3D/Label");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 20)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta*10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta*10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta*10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta*10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta*10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta*10));
_con.Set("text", this.Position);
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) {
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
}
else if (@event is InputEventMouseButton mousebtn) {
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
}
}