using Godot; using System; public partial class player : Camera3D { private const string _path = "/root/player/"; //private Camera3D _cam; [Export] private Label _con; private Vector2 _screen; private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; // Called when the node enters the scene tree for the first time. public override void _Ready() { //_cam = GetNode(_path + "Camera3D"); //_con = GetNode