Mutually_Assured_Destruction/game/game_manager.cs
2023-06-11 09:10:21 -04:00

14 lines
328 B
C#

public static class game_manager
{
public enum State
{
Play,
Building,
Pause,
}
public static State CurrentState { get; set; } = State.Play;
public static int Kash { get; set; } = 0;
public static int Approval { get; set; } = 0;
public static int Megaton { get; set; } = 0;
}