Kinda can put buildings

This commit is contained in:
Victor Turgeon 2023-06-11 09:10:21 -04:00
parent eaee26025c
commit e7d5747a7c
6 changed files with 197 additions and 76 deletions

View File

@ -5,7 +5,7 @@
[ext_resource type="PackedScene" uid="uid://m3lrwoup4i4r" path="res://buildings/grass_block.tscn" id="3_4p2cy"]
[node name="factory" type="Node3D" node_paths=PackedStringArray("BlocksNode")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.1, 0)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_bcr1q")
BlocksNode = NodePath("blocks")
DisplayName = "Factory"

14
game/game_manager.cs Normal file
View File

@ -0,0 +1,14 @@
public static class game_manager
{
public enum State
{
Play,
Building,
Pause,
}
public static State CurrentState { get; set; } = State.Play;
public static int Kash { get; set; } = 0;
public static int Approval { get; set; } = 0;
public static int Megaton { get; set; } = 0;
}

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
[node name="test_level" type="Node3D"]

View File

@ -3,76 +3,134 @@ using System;
public partial class player : Camera3D
{
private const string _path = "/root/player/";
//private Camera3D _cam;
[Export]
private Label _con;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
private const string _path = "/root/player/";
//private Camera3D _cam;
[Export]
private Label _con;
[Export]
private Label _mousePosLabel;
[Export]
private Label _cursorPosLabel;
[Export]
private RayCast3D _cursor;
[Export]
private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 20)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta*10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta*10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta*10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta*10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta*10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta*10));
_con.Set("text", this.Position);
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) {
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
}
else if (@event is InputEventMouseButton mousebtn) {
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
[Export]
private PackedScene _test_building;
}
public Node3D CurrentBuilding { get; set; }
public override void _Ready()
{
//for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<Node3D>();
GD.Print(CurrentBuilding);
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
}
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 20)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null)
{
//Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, collisionVector.Y + 0.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding();
}
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse)
{
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 700,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 700)
, 0
);
}
else if (@event is InputEventMouseButton mousebtn)
{
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
}
public void HandleBuilding()
{
if (CurrentBuilding != null)
{
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("build"))
{
Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
}

View File

@ -1,14 +1,57 @@
[gd_scene load_steps=2 format=3 uid="uid://b5gb5paiupum"]
[gd_scene load_steps=4 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="2_mspwe"]
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con")]
[sub_resource type="SphereMesh" id="SphereMesh_w0k5u"]
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint")]
script = ExtResource("1_of2l4")
_con = NodePath("Label")
_con = NodePath("Debug info/Label")
_mousePosLabel = NodePath("Debug info/mousePos")
_cursorPosLabel = NodePath("Debug info/cursorPointPos")
_cursor = NodePath("cursor")
_cursorPoint = NodePath("cursorPoint")
_test_building = ExtResource("2_mspwe")
[node name="Label" type="Label" parent="."]
[node name="Debug info" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="mousePos" type="Label" parent="Debug info"]
layout_mode = 0
offset_left = 314.0
offset_top = 228.0
offset_right = 403.0
offset_bottom = 254.0
text = "Eat ze caca."
[node name="cursorPointPos" type="Label" parent="Debug info"]
layout_mode = 0
offset_left = 314.0
offset_top = 195.0
offset_right = 403.0
offset_bottom = 221.0
text = "Eat ze caca."
[node name="Label" type="Label" parent="Debug info"]
layout_mode = 0
offset_left = 313.0
offset_top = 156.0
offset_right = 402.0
offset_bottom = 182.0
text = "Eat ze caca."
[node name="cursor" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.17786)
target_position = Vector3(0, 0, -999)
[node name="cursorPoint" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
[node name="cursorPointMesh" type="MeshInstance3D" parent="cursorPoint"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
mesh = SubResource("SphereMesh_w0k5u")
skeleton = NodePath("../..")

View File

@ -51,3 +51,9 @@ CamEast={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
build={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
]
}