Update start_game_menu.cs

This commit is contained in:
MarcEricMartel 2023-06-10 14:40:18 -04:00
parent 754ad355e6
commit f86013b117

View File

@ -112,9 +112,6 @@ public partial class start_game_menu : Control {
State = _state.START; State = _state.START;
} }
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta){}
private void startGame(_gameType type) { private void startGame(_gameType type) {
switch (type) { switch (type) {
case _gameType.SINGLE: case _gameType.SINGLE:
@ -137,6 +134,8 @@ public partial class start_game_menu : Control {
peer.CreateServer(666, 2); peer.CreateServer(666, 2);
Multiplayer.MultiplayerPeer = peer; Multiplayer.MultiplayerPeer = peer;
State = _state.HOST; State = _state.HOST;
startGame(_gameType.LAN);
} }
else { else {
string ip = _ip.Get("text").ToString(); string ip = _ip.Get("text").ToString();
@ -159,6 +158,8 @@ public partial class start_game_menu : Control {
ENetMultiplayerPeer peer = new ENetMultiplayerPeer(); ENetMultiplayerPeer peer = new ENetMultiplayerPeer();
peer.CreateClient(ip, 666); peer.CreateClient(ip, 666);
Multiplayer.MultiplayerPeer = peer; Multiplayer.MultiplayerPeer = peer;
startGame(_gameType.LAN);
} }
} }
} }