mennu
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6
Mad.csproj
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6
Mad.csproj
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<Project Sdk="Godot.NET.Sdk/4.0.3">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
Mad.sln
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19
Mad.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mad", "Mad.csproj", "{79DB0A7D-6964-4631-A7E4-1C955796B6CA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{79DB0A7D-6964-4631-A7E4-1C955796B6CA}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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47
menu/start_game_menu.cs
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47
menu/start_game_menu.cs
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using Godot;
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using System;
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public partial class start_game_menu : Control
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{
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private const string _path = "/root/StartGameMenu/";
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private Button _localMulti, _single, _LANMulti, _join, _host;
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private Label _error;
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private string Error {
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set { _error.Set("text", value); }
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_single = GetNode<Button>(_path + "Btn_Single");
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_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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_error = GetNode<Label>(_path + "lbl_err");
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_single.Pressed += () => startSingleGame();
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_localMulti.Pressed += () => startLocalMultiGame();
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_LANMulti.Pressed += () => selectLANMultiGame();
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_host.Pressed += () => startLANMultiGame();
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_join.Pressed += () => startLANMultiGame(false);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void startSingleGame() {
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Error = "single";
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}
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private void startLocalMultiGame() {
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Error = "localmulti";
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}
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private void startLANMultiGame(bool isHost = true) {
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}
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private void selectLANMultiGame() {
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Error = "lanmulti";
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}
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}
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100
menu/start_game_menu.tscn
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menu/start_game_menu.tscn
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[gd_scene load_steps=6 format=3 uid="uid://4tym1auav4yv"]
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[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
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[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
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font_size = 290
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[sub_resource type="InputEventKey" id="InputEventKey_x36ok"]
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pressed = true
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keycode = 4194309
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[sub_resource type="InputEventKey" id="InputEventKey_hjkcu"]
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pressed = true
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keycode = 4194310
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[sub_resource type="Shortcut" id="Shortcut_pweny"]
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events = [SubResource("InputEventKey_x36ok"), SubResource("InputEventKey_hjkcu")]
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[node name="StartGameMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_0k2xm")
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[node name="Lbl_Title" type="Label" parent="."]
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layout_mode = 0
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offset_left = 159.0
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offset_top = -1.0
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offset_right = 1072.0
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offset_bottom = 397.0
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text = "M.A.D"
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label_settings = SubResource("LabelSettings_n38oc")
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[node name="Btn_LocalMulti" type="Button" parent="."]
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layout_mode = 0
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offset_left = 490.0
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offset_top = 406.0
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offset_right = 673.0
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offset_bottom = 439.0
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text = "Local Multiplayer"
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[node name="Btn_Single" type="Button" parent="."]
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layout_mode = 0
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offset_left = 244.0
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offset_top = 406.0
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offset_right = 427.0
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offset_bottom = 441.0
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shortcut = SubResource("Shortcut_pweny")
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text = "Single Player
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"
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[node name="Btn_LANMulti" type="Button" parent="."]
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layout_mode = 0
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offset_left = 724.0
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offset_top = 399.0
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offset_right = 906.0
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offset_bottom = 437.0
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text = "LAN Multiplayer"
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[node name="Btn_Host" type="Button" parent="."]
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layout_mode = 0
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offset_left = 241.0
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offset_top = 446.0
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offset_right = 912.0
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offset_bottom = 477.0
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text = "Host"
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[node name="Btn_Join" type="Button" parent="."]
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layout_mode = 0
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offset_left = 240.0
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offset_top = 484.0
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offset_right = 452.0
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offset_bottom = 515.0
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text = "Join
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"
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[node name="txt_IP" type="TextEdit" parent="."]
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layout_mode = 0
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offset_left = 661.0
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offset_top = 485.0
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offset_right = 913.0
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offset_bottom = 515.0
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[node name="lbl_IP" type="Label" parent="."]
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layout_mode = 0
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offset_left = 462.0
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offset_top = 486.0
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offset_right = 652.0
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offset_bottom = 512.0
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text = "Remote Host IP Address:"
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[node name="lbl_err" type="Label" parent="."]
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layout_mode = 0
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offset_left = 242.0
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offset_top = 524.0
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offset_right = 908.0
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offset_bottom = 547.0
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@ -11,7 +11,7 @@ config_version=5
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[application]
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[application]
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config/name="Mad"
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config/name="Mad"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/features=PackedStringArray("4.0", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[dotnet]
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[dotnet]
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