48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Godot;
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using System;
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public partial class start_game_menu : Control
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{
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private const string _path = "/root/StartGameMenu/";
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private Button _localMulti, _single, _LANMulti, _join, _host;
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private Label _error;
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private string Error {
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set { _error.Set("text", value); }
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_single = GetNode<Button>(_path + "Btn_Single");
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_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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_error = GetNode<Label>(_path + "lbl_err");
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_single.Pressed += () => startSingleGame();
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_localMulti.Pressed += () => startLocalMultiGame();
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_LANMulti.Pressed += () => selectLANMultiGame();
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_host.Pressed += () => startLANMultiGame();
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_join.Pressed += () => startLANMultiGame(false);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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private void startSingleGame() {
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Error = "single";
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}
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private void startLocalMultiGame() {
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Error = "localmulti";
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}
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private void startLANMultiGame(bool isHost = true) {
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}
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private void selectLANMultiGame() {
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Error = "lanmulti";
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}
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}
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