Update player.cs
This commit is contained in:
		| @@ -7,14 +7,11 @@ public partial class player : Camera3D | ||||
| 	//private Camera3D _cam; | ||||
| 	[Export] | ||||
| 	private Label _con; | ||||
| 	private Vector2 _screen; | ||||
| 	private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; | ||||
| 	 | ||||
| 	// Called when the node enters the scene tree for the first time. | ||||
| 	public override void _Ready() | ||||
| 	{ | ||||
| 	//_cam = GetNode<Camera3D>(_path + "Camera3D"); | ||||
| 		//_con = GetNode<Label>(_path + "Camera3D/Label"); | ||||
| 	} | ||||
|  | ||||
| 	// Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
|   | ||||
		Reference in New Issue
	
	Block a user