Update player.cs
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		| @@ -7,14 +7,11 @@ public partial class player : Camera3D | |||||||
| 	//private Camera3D _cam; | 	//private Camera3D _cam; | ||||||
| 	[Export] | 	[Export] | ||||||
| 	private Label _con; | 	private Label _con; | ||||||
| 	private Vector2 _screen; |  | ||||||
| 	private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; | 	private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; | ||||||
| 	 | 	 | ||||||
| 	// Called when the node enters the scene tree for the first time. | 	// Called when the node enters the scene tree for the first time. | ||||||
| 	public override void _Ready() | 	public override void _Ready() | ||||||
| 	{ | 	{ | ||||||
| 	//_cam = GetNode<Camera3D>(_path + "Camera3D"); |  | ||||||
| 		//_con = GetNode<Label>(_path + "Camera3D/Label"); |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// Called every frame. 'delta' is the elapsed time since the previous frame. | 	// Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|   | |||||||
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