Update player.cs
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@ -7,14 +7,11 @@ public partial class player : Camera3D
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//private Camera3D _cam;
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//private Camera3D _cam;
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[Export]
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[Export]
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private Label _con;
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private Label _con;
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private Vector2 _screen;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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//_cam = GetNode<Camera3D>(_path + "Camera3D");
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//_con = GetNode<Label>(_path + "Camera3D/Label");
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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