zappa
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parent
166966df54
commit
788964b128
BIN
audio/dot.wav
Normal file
BIN
audio/dot.wav
Normal file
Binary file not shown.
@ -12,6 +12,9 @@ public partial class start_game_menu : Control {
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private LineEdit _ip;
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private Label _error, _lip;
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[Export]
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private AudioStreamPlayer _sndBtn, _sndState;
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private string Error { set { _error.Set("text", value); } }
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private string IP_address {
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set {
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@ -24,6 +27,7 @@ public partial class start_game_menu : Control {
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if (value == _currState)
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return;
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IP_address = "";
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_sndState.Play();
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switch (value) {
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case _state.START:
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Error = "";
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@ -117,12 +121,12 @@ public partial class start_game_menu : Control {
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_single.Pressed += () => startGame(_gameType.SINGLE);
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//_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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//_LANMulti.Pressed += () => State = _state.LAN;
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_host.Pressed += () => setupLANMultiGame();
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_join.Pressed += () => setupLANMultiGame(false);
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_quit.Pressed += () => State = _state.QUIT;
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_cancel.Pressed += () => State = _state.START;
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_no.Pressed += () => State = _state.START;
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_yes.Pressed += () => GetTree().Quit();
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_host.Pressed += () => { _sndBtn.Play(); setupLANMultiGame();};
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_join.Pressed += () => { _sndBtn.Play(); setupLANMultiGame(false);};
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_quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
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_cancel.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_no.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_yes.Pressed += () => { _sndBtn.Play(); GetTree().Quit();};
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State = _state.START;
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}
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@ -1,8 +1,10 @@
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[gd_scene load_steps=8 format=3 uid="uid://4tym1auav4yv"]
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[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
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[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
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[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
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[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
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font_size = 290
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@ -24,7 +26,7 @@ keycode = 4194310
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[sub_resource type="Shortcut" id="Shortcut_pweny"]
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events = [SubResource("InputEventKey_x36ok"), SubResource("InputEventKey_hjkcu")]
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[node name="StartGameMenu" type="Control"]
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[node name="StartGameMenu" type="Control" node_paths=PackedStringArray("_sndBtn", "_sndState")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -32,6 +34,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_0k2xm")
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_sndBtn = NodePath("Button")
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_sndState = NodePath("State")
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[node name="MushroomCloud001" type="Sprite2D" parent="."]
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modulate = Color(0.317647, 0.133333, 0.137255, 1)
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@ -162,3 +166,9 @@ horizontal_alignment = 1
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_yw57x")
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autoplay = true
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[node name="Button" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_fx2mk")
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[node name="State" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("5_y8gc7")
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262
player/player.cs
262
player/player.cs
@ -3,162 +3,162 @@ using System;
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public partial class player : Camera3D
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{
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private const string _path = "/root/player/";
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private const string _path = "/root/player/";
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[Export]
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private Label _con;
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[Export]
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private Label _mousePosLabel;
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[Export]
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private Label _cursorPosLabel;
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[Export]
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private RayCast3D _cursor;
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[Export]
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private Node3D _cursorPoint;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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[Export]
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private Label _con;
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[Export]
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private Label _mousePosLabel;
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[Export]
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private Label _cursorPosLabel;
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[Export]
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private RayCast3D _cursor;
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[Export]
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private Node3D _cursorPoint;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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[Export]
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private PackedScene _test_building;
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[Export]
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private PackedScene _test_building;
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[Export]
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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private Label _chatter;
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[Export]
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private Label _chatter;
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[Export]
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private AudioStreamPlayer _sndChtr, _sndBtn;
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[Export]
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private AudioStreamPlayer _sndChtr, _sndBtn;
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[Export]
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private Timer _tmrChtr;
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[Export]
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private Timer _tmrChtr;
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private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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private string Chatter
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{
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get => _chatter.Get("text").ToString(); set
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{
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if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
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_sndChtr.Play();
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_chatter.Set("text", value);
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_tmrChtr.Start();
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}
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}
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private string Chatter
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{
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get => _chatter.Get("text").ToString(); set
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{
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if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
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_sndChtr.Play();
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_chatter.Set("text", value);
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_tmrChtr.Start();
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}
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}
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public Node3D CurrentBuilding { get; set; }
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public Node3D CurrentBuilding { get; set; }
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public override void _Ready()
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{
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//for debugging TODO: Remove
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game_manager.CurrentState = game_manager.State.Building;
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if (_test_building != null)
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{
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CurrentBuilding = _test_building.Instantiate<Node3D>();
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GD.Print(CurrentBuilding);
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public override void _Ready()
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{
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//for debugging TODO: Remove
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game_manager.CurrentState = game_manager.State.Building;
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if (_test_building != null)
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{
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CurrentBuilding = _test_building.Instantiate<Node3D>();
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GD.Print(CurrentBuilding);
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GetTree().Root.CallDeferred("add_child", CurrentBuilding);
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}
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_tmrChtr.Start();
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_tmrChtr.Timeout += () => Chatter = "";
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}
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GetTree().Root.CallDeferred("add_child", CurrentBuilding);
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}
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_tmrChtr.Start();
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_tmrChtr.Timeout += () => Chatter = "";
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}
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public override void _Process(double delta)
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{
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Vector3 rot = this.Rotation;
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bool zin = true, zout = true;
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public override void _Process(double delta)
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{
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Vector3 rot = this.Rotation;
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bool zin = true, zout = true;
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if (Input.IsActionPressed("CamNorth"))
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_mUp = true;
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if (Input.IsActionPressed("CamSouth"))
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_mDown = true;
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if (Input.IsActionPressed("CamEast"))
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_mRight = true;
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if (Input.IsActionPressed("CamWest"))
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_mLeft = true;
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if (Input.IsActionPressed("CamNorth"))
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_mUp = true;
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if (Input.IsActionPressed("CamSouth"))
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_mDown = true;
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if (Input.IsActionPressed("CamEast"))
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_mRight = true;
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if (Input.IsActionPressed("CamWest"))
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_mLeft = true;
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this.Rotation -= rot;
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if (this.Position.Y < 5)
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zin = false;
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else if (this.Position.Y > 45)
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zout = false;
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if (_mLeft && this.Position.X > -30)
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this.Translate(new Vector3((float)-delta * 10, 0, 0));
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if (_mRight && this.Position.X < 30)
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this.Translate(new Vector3((float)delta * 10, 0, 0));
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if (_mUp && this.Position.Z > -25)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_mDown && this.Position.Z < 25)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Rotation += rot;
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this.Rotation -= rot;
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if (this.Position.Y < 5)
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zin = false;
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else if (this.Position.Y > 45)
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zout = false;
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if (_mLeft && this.Position.X > -30)
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this.Translate(new Vector3((float)-delta * 10, 0, 0));
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if (_mRight && this.Position.X < 30)
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this.Translate(new Vector3((float)delta * 10, 0, 0));
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if (_mUp && this.Position.Z > -25)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_mDown && this.Position.Z < 25)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Rotation += rot;
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if (_wIn && zin)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_wOut && zout)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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if (_wIn && zin)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_wOut && zout)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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_con.Set("text", this.Position);
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_con.Set("text", this.Position);
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if (_cursor != null && _cursorPoint != null)
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{
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//Get the collision with map and change its X and Z value to always be in the center of a tile
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Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
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_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
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_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
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if (_cursor != null && _cursorPoint != null)
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{
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//Get the collision with map and change its X and Z value to always be in the center of a tile
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Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
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_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
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_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
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if (game_manager.CurrentState == game_manager.State.Building)
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HandleBuilding();
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}
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}
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if (game_manager.CurrentState == game_manager.State.Building)
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HandleBuilding();
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}
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}
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public override void _Input(InputEvent @event)
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{
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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public override void _Input(InputEvent @event)
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{
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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if (@event is InputEventMouseMotion mouse)
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{
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Vector2 vec = mouse.Position;
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if (vec.X < 5)
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_mLeft = true;
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else if (vec.X > 1915)
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_mRight = true;
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if (vec.Y < 20)
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_mUp = true;
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else if (vec.Y > 1060)
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_mDown = true;
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if (@event is InputEventMouseMotion mouse)
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{
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Vector2 vec = mouse.Position;
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if (vec.X < 5)
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_mLeft = true;
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else if (vec.X > 1915)
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_mRight = true;
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if (vec.Y < 20)
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_mUp = true;
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else if (vec.Y > 1060)
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_mDown = true;
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_mousePosLabel.Text = "Mouse position: " + vec.ToString();
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_mousePosLabel.Text = "Mouse position: " + vec.ToString();
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_cursor.Position = new Vector3(
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(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
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-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
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, 0
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);
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}
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else if (@event is InputEventMouseButton mousebtn)
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{
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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_cursor.Position = new Vector3(
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(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
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-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
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, 0
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);
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}
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else if (@event is InputEventMouseButton mousebtn)
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{
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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}
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}
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public void HandleBuilding()
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{
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if (CurrentBuilding != null)
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{
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CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
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public void HandleBuilding()
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{
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if (CurrentBuilding != null)
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{
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CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
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if (Input.IsActionJustPressed("build"))
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{
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Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
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GetTree().Root.CallDeferred("add_child", tempBuilding);
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}
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}
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}
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if (Input.IsActionJustPressed("build"))
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{
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Node3D tempBuilding = (Node3D)CurrentBuilding.Duplicate();
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GetTree().Root.CallDeferred("add_child", tempBuilding);
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}
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}
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}
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}
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Reference in New Issue
Block a user