Update start_game_menu.cs
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0445d79eac
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@ -118,9 +118,9 @@ public partial class start_game_menu : Control {
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_error = GetNode<Label>(_path + "lbl_err");
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_error = GetNode<Label>(_path + "lbl_err");
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_ip = GetNode<LineEdit>(_path + "txt_IP");
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_ip = GetNode<LineEdit>(_path + "txt_IP");
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_lip = GetNode<Label>(_path + "lbl_IP");
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_lip = GetNode<Label>(_path + "lbl_IP");
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_single.Pressed += () => startGame(_gameType.SINGLE);
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_single.Pressed += () => { _sndBtn.Play(); startGame(_gameType.SINGLE);};
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//_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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//_localMulti.Pressed += () => { _sndBtn.Play(); startGame(_gameType.LOCAL);};
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//_LANMulti.Pressed += () => State = _state.LAN;
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//_LANMulti.Pressed += () => { _sndBtn.Play(); State = _state.LAN;};
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_host.Pressed += () => { _sndBtn.Play(); setupLANMultiGame();};
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_host.Pressed += () => { _sndBtn.Play(); setupLANMultiGame();};
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_join.Pressed += () => { _sndBtn.Play(); setupLANMultiGame(false);};
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_join.Pressed += () => { _sndBtn.Play(); setupLANMultiGame(false);};
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_quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
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_quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
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