better labels
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parent
72514d01c4
commit
49fe37d568
@ -1,10 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
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[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
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[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
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[ext_resource type="Texture2D" uid="uid://bd7j1ug5gs26w" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://co52ygvp3wcra" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://cg78xtngxrjlg" path="res://audio/dot.wav" id="5_y8gc7"]
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[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
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font_size = 290
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@ -24,7 +24,7 @@ public partial class player : Camera3D
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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private Label _chatter, _timer;
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private Label _chatter, _timer, _pr_count, _nuke_count, _kash_count;
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[Export]
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private AudioStreamPlayer _sndChtr, _sndBtn;
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@ -38,7 +38,7 @@ public partial class player : Camera3D
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private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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private int KashFlow { get; set; }
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private int KashFlow { get; set; } = 1;
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private int GameTime { get; set; } = 60;
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private string Chatter
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@ -72,6 +72,8 @@ public partial class player : Camera3D
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_btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0); };
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_btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1); };
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Chatter = "The enemy is stockpiling weapons of mass destruction.";
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SetBarLabels();
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}
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public override void _Process(double delta)
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@ -156,15 +158,17 @@ public partial class player : Camera3D
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_wOut = true;
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}
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}
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private void CheckGame() {
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private void CheckGame()
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{
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bool gameover = false;
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if (PR <= 0)
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gameover = true;
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else if (Kash <= 0)
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gameover = true;
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else if (Nukes >= 100)
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{
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_btnEnd.Disabled = false;
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_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); };
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}
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if (GameTime <= 0)
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gameover = true;
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@ -173,32 +177,41 @@ public partial class player : Camera3D
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Chatter = "Game Over.";
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}
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public void ChangeScore(int price, int pr, int nukes, int isCashCow) {
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if (price > Kash) {
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public void ChangeScore(int price, int pr, int nukes, int kashFlow = 0)
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{
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if (price > Kash)
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{
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Chatter = "Not enough money.";
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CheckGame();
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return;
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}
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if (isCashCow > 1)
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isCashCow = 1;
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else if (isCashCow < -1)
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isCashCow = -1;
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Nukes += nukes;
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PR += pr;
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Kash -= price;
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KashFlow += isCashCow;
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KashFlow += kashFlow;
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SetBarLabels();
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CheckGame();
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}
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private void MakeMoney() {
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Kash += KashFlow * 2;
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private void MakeMoney()
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{
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Kash += KashFlow;
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GameTime--;
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_timer.Set("text", GameTime.ToString());
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SetBarLabels();
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CheckGame();
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}
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private void SetBarLabels()
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{
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_kash_count.Text = $"{Kash}M$({KashFlow}M$/s)";
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_nuke_count.Text = $"{Nukes} Megatons";
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_pr_count.Text = $"{PR}(%) Approval";
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}
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public void HandleBuilding()
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{
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@ -1,8 +1,8 @@
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[gd_scene load_steps=23 format=3 uid="uid://b5gb5paiupum"]
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[gd_scene load_steps=25 format=3 uid="uid://b5gb5paiupum"]
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[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
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[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
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[ext_resource type="AudioStream" uid="uid://07ben02qe8yc" path="res://audio/chatter.wav" id="2_sa1qd"]
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[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="3_00x5l"]
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
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frustum_near = 0.032
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@ -33,6 +33,9 @@ gradient = SubResource("Gradient_dxeak")
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width = 24
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height = 255
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[sub_resource type="LabelSettings" id="LabelSettings_xdjlf"]
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font_color = Color(0, 0, 0, 1)
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[sub_resource type="Gradient" id="Gradient_tpani"]
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colors = PackedColorArray(0.893472, 0.979245, 1, 1, 0.347927, 0.885716, 1, 1)
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@ -65,17 +68,20 @@ gradient = SubResource("Gradient_od2su")
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width = 24
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height = 255
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[sub_resource type="LabelSettings" id="LabelSettings_2lyli"]
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font_color = Color(0, 0, 0, 1)
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[sub_resource type="LabelSettings" id="LabelSettings_adeuk"]
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font_size = 12
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font_size = 15
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[sub_resource type="LabelSettings" id="LabelSettings_kxike"]
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font_size = 25
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font_size = 64
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outline_size = 7
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outline_color = Color(0, 0, 0, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_pr_count", "_nuke_count", "_kash_count", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")]
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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script = ExtResource("1_of2l4")
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_con = NodePath("HUD/Debug info/Label")
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@ -88,6 +94,9 @@ _pr = NodePath("HUD/Buttons and info/PrBar")
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_kash = NodePath("HUD/Buttons and info/KashBar")
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_chatter = NodePath("HUD/lbl_Chatter")
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_timer = NodePath("HUD/Time")
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_pr_count = NodePath("HUD/Buttons and info/PrBar/PrCount")
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_nuke_count = NodePath("HUD/Buttons and info/NukeBar/NukeCount")
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_kash_count = NodePath("HUD/Buttons and info/KashBar/KashCount")
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_sndChtr = NodePath("snd_Chatter")
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_sndBtn = NodePath("snd_Button")
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_tmrChtr = NodePath("tmr_Chatter")
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@ -106,6 +115,7 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="Debug info" type="Control" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 0
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offset_left = 33.0
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@ -168,6 +178,7 @@ offset_left = -132.0
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offset_top = -132.0
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grow_horizontal = 0
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grow_vertical = 0
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disabled = true
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text = "Nuke Enemy"
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icon = SubResource("GradientTexture2D_y5odr")
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icon_alignment = 1
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@ -185,7 +196,7 @@ offset_top = -132.0
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offset_right = -133.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "BDE"
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text = "Arms"
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icon_alignment = 1
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expand_icon = true
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@ -241,6 +252,20 @@ fill_mode = 3
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texture_under = SubResource("GradientTexture2D_2xkee")
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texture_progress = SubResource("GradientTexture2D_d5w6a")
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[node name="NukeCount" type="Label" parent="HUD/Buttons and info/NukeBar"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_left = 24.0
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offset_top = -125.5
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offset_right = 43.0
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offset_bottom = -99.5
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grow_vertical = 2
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rotation = 1.57079
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text = "69"
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label_settings = SubResource("LabelSettings_xdjlf")
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[node name="PrBar" type="TextureProgressBar" parent="HUD/Buttons and info"]
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layout_mode = 1
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anchors_preset = 3
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@ -262,6 +287,20 @@ fill_mode = 3
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texture_under = SubResource("GradientTexture2D_7myfq")
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texture_progress = SubResource("GradientTexture2D_kdame")
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[node name="PrCount" type="Label" parent="HUD/Buttons and info/PrBar"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_left = 24.0
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offset_top = -125.5
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offset_right = 43.0
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offset_bottom = -99.5
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grow_vertical = 2
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rotation = 1.57079
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text = "69"
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label_settings = SubResource("LabelSettings_xdjlf")
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[node name="KashBar" type="TextureProgressBar" parent="HUD/Buttons and info"]
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layout_mode = 1
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anchors_preset = 3
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@ -269,9 +308,9 @@ anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -81.0
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offset_left = -79.0
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offset_top = -392.0
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offset_right = -57.0
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offset_right = -55.0
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offset_bottom = -137.0
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grow_horizontal = 0
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grow_vertical = 0
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@ -284,6 +323,20 @@ fill_mode = 3
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texture_under = SubResource("GradientTexture2D_18k81")
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texture_progress = SubResource("GradientTexture2D_nfg3s")
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[node name="KashCount" type="Label" parent="HUD/Buttons and info/KashBar"]
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layout_mode = 1
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anchors_preset = 4
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anchor_top = 0.5
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anchor_bottom = 0.5
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offset_left = 24.0
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offset_top = -125.5
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offset_right = 47.0
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offset_bottom = -99.5
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grow_vertical = 2
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rotation = 1.57079
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text = "69 "
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label_settings = SubResource("LabelSettings_xdjlf")
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[node name="lbl_Nukes" type="Label" parent="HUD/Buttons and info"]
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layout_mode = 1
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anchors_preset = 3
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@ -300,6 +353,7 @@ grow_vertical = 0
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rotation = 1.5708
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text = "ARMS
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"
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label_settings = SubResource("LabelSettings_2lyli")
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horizontal_alignment = 1
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vertical_alignment = 1
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@ -318,6 +372,7 @@ grow_horizontal = 0
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grow_vertical = 0
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rotation = 1.5708
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text = "PR"
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label_settings = SubResource("LabelSettings_2lyli")
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[node name="lbl_Kash" type="Label" parent="HUD/Buttons and info"]
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layout_mode = 1
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@ -334,6 +389,7 @@ grow_horizontal = 0
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grow_vertical = 0
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rotation = 1.5708
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text = "KA$H"
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label_settings = SubResource("LabelSettings_2lyli")
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[node name="Desc" type="Label" parent="HUD"]
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layout_mode = 1
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@ -342,30 +398,26 @@ anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -535.0
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offset_top = -194.0
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offset_right = -134.0
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offset_bottom = -134.0
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offset_left = -556.0
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offset_top = -210.0
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offset_right = -132.0
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offset_bottom = -135.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "Kash Flow: +2M$/sec. PR: +10%. Mtons: +10.
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text = "Kash Flow: +1M$/sec. PR: +10%. Mtons: +10.
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Cost: 6M$. Cost: 5M$. PR: -5%.
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Cost: 30M$."
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label_settings = SubResource("LabelSettings_adeuk")
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[node name="Time" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -133.0
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offset_top = -389.0
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offset_right = -90.0
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offset_bottom = -352.0
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grow_horizontal = 0
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grow_vertical = 0
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -37.0
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offset_right = 37.0
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offset_bottom = 91.0
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grow_horizontal = 2
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text = "60"
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label_settings = SubResource("LabelSettings_kxike")
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