diff --git a/menu/start_game_menu.tscn b/menu/start_game_menu.tscn index 4249aa7..8850a62 100644 --- a/menu/start_game_menu.tscn +++ b/menu/start_game_menu.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"] [ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"] -[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"] -[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"] -[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"] -[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"] +[ext_resource type="Texture2D" uid="uid://bd7j1ug5gs26w" path="res://images/mushroom_cloud001.webp" id="2_aky60"] +[ext_resource type="AudioStream" uid="uid://co52ygvp3wcra" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"] +[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="4_fx2mk"] +[ext_resource type="AudioStream" uid="uid://cg78xtngxrjlg" path="res://audio/dot.wav" id="5_y8gc7"] [sub_resource type="LabelSettings" id="LabelSettings_n38oc"] font_size = 290 diff --git a/player/player.cs b/player/player.cs index 483a090..20c4f8d 100644 --- a/player/player.cs +++ b/player/player.cs @@ -3,224 +3,237 @@ using System; public partial class player : Camera3D { - private const string _path = "/root/player/"; + private const string _path = "/root/player/"; - [Export] - private Label _con; - [Export] - private Label _mousePosLabel; - [Export] - private Label _cursorPosLabel; - [Export] - private RayCast3D _cursor; - [Export] - private Node3D _cursorPoint; - private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; + [Export] + private Label _con; + [Export] + private Label _mousePosLabel; + [Export] + private Label _cursorPosLabel; + [Export] + private RayCast3D _cursor; + [Export] + private Node3D _cursorPoint; + private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; - [Export] - private PackedScene _test_building; + [Export] + private PackedScene _test_building; - [Export] - private TextureProgressBar _nuke, _pr, _kash; + [Export] + private TextureProgressBar _nuke, _pr, _kash; - [Export] - private Label _chatter, _timer; + [Export] + private Label _chatter, _timer, _pr_count, _nuke_count, _kash_count; - [Export] - private AudioStreamPlayer _sndChtr, _sndBtn; + [Export] + private AudioStreamPlayer _sndChtr, _sndBtn; - [Export] - private Timer _tmrChtr, _tmrCashGen; - - [Export] - private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow; + [Export] + private Timer _tmrChtr, _tmrCashGen; - private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; } - private float PR { get => (float)_pr.Value; set => _pr.Value = value; } - private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } - private int KashFlow { get; set; } - private int GameTime { get; set; } = 60; - - private string Chatter - { - get => _chatter.Get("text").ToString(); set - { - if (value != "") - _sndChtr.Play(); - _chatter.Set("text", value); - _tmrChtr.Start(); - } - } + [Export] + private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow; + + private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; } + private float PR { get => (float)_pr.Value; set => _pr.Value = value; } + private float Kash { get => (float)_kash.Value; set => _kash.Value = value; } + private int KashFlow { get; set; } = 1; + private int GameTime { get; set; } = 60; + + private string Chatter + { + get => _chatter.Get("text").ToString(); set + { + if (value != "") + _sndChtr.Play(); + _chatter.Set("text", value); + _tmrChtr.Start(); + } + } - public base_building CurrentBuilding { get; set; } + public base_building CurrentBuilding { get; set; } - public override void _Ready() - { - //for debugging TODO: Remove - game_manager.CurrentState = game_manager.State.Building; - if (_test_building != null) - { - CurrentBuilding = _test_building.Instantiate(); - GetTree().Root.CallDeferred("add_child", CurrentBuilding); - } - _tmrChtr.Start(); - _tmrChtr.Timeout += () => Chatter = ""; - _tmrCashGen.Timeout += MakeMoney; - _btnEnd.Pressed += () => _sndBtn.Play(); - _btnNukes.Pressed += () => { _sndBtn.Play(); ChangeScore(30, -5, 10, 0);}; - _btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0);}; - _btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1);}; - Chatter = "The enemy is stockpiling weapons of mass destruction."; - } + public override void _Ready() + { + //for debugging TODO: Remove + game_manager.CurrentState = game_manager.State.Building; + if (_test_building != null) + { + CurrentBuilding = _test_building.Instantiate(); + GetTree().Root.CallDeferred("add_child", CurrentBuilding); + } + _tmrChtr.Start(); + _tmrChtr.Timeout += () => Chatter = ""; + _tmrCashGen.Timeout += MakeMoney; + _btnEnd.Pressed += () => _sndBtn.Play(); + _btnNukes.Pressed += () => { _sndBtn.Play(); ChangeScore(30, -5, 10, 0); }; + _btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0); }; + _btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1); }; + Chatter = "The enemy is stockpiling weapons of mass destruction."; - public override void _Process(double delta) - { - Vector3 rot = this.Rotation; - bool zin = true, zout = true; + SetBarLabels(); + } - if (Input.IsActionPressed("CamNorth")) - _mUp = true; - if (Input.IsActionPressed("CamSouth")) - _mDown = true; - if (Input.IsActionPressed("CamEast")) - _mRight = true; - if (Input.IsActionPressed("CamWest")) - _mLeft = true; + public override void _Process(double delta) + { + Vector3 rot = this.Rotation; + bool zin = true, zout = true; - this.Rotation -= rot; - if (this.Position.Y < 5) - zin = false; - else if (this.Position.Y > 45) - zout = false; - if (_mLeft && this.Position.X > -30) - this.Translate(new Vector3((float)-delta * 10, 0, 0)); - if (_mRight && this.Position.X < 30) - this.Translate(new Vector3((float)delta * 10, 0, 0)); - if (_mUp && this.Position.Z > -25) - this.Translate(new Vector3(0, 0, (float)-delta * 10)); - if (_mDown && this.Position.Z < 25) - this.Translate(new Vector3(0, 0, (float)delta * 10)); - this.Rotation += rot; + if (Input.IsActionPressed("CamNorth")) + _mUp = true; + if (Input.IsActionPressed("CamSouth")) + _mDown = true; + if (Input.IsActionPressed("CamEast")) + _mRight = true; + if (Input.IsActionPressed("CamWest")) + _mLeft = true; - if (_wIn && zin) - this.Translate(new Vector3(0, 0, (float)-delta * 10)); - if (_wOut && zout) - this.Translate(new Vector3(0, 0, (float)delta * 10)); + this.Rotation -= rot; + if (this.Position.Y < 5) + zin = false; + else if (this.Position.Y > 45) + zout = false; + if (_mLeft && this.Position.X > -30) + this.Translate(new Vector3((float)-delta * 10, 0, 0)); + if (_mRight && this.Position.X < 30) + this.Translate(new Vector3((float)delta * 10, 0, 0)); + if (_mUp && this.Position.Z > -25) + this.Translate(new Vector3(0, 0, (float)-delta * 10)); + if (_mDown && this.Position.Z < 25) + this.Translate(new Vector3(0, 0, (float)delta * 10)); + this.Rotation += rot; - _con.Set("text", this.Position); + if (_wIn && zin) + this.Translate(new Vector3(0, 0, (float)-delta * 10)); + if (_wOut && zout) + this.Translate(new Vector3(0, 0, (float)delta * 10)); + + _con.Set("text", this.Position); - if (_cursor != null && _cursorPoint != null) - { - //Get the collision with map and change its X and Z value to always be in the center of a tile - Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); - _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); - _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); + if (_cursor != null && _cursorPoint != null) + { + //Get the collision with map and change its X and Z value to always be in the center of a tile + Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); + _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); + _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); - if (game_manager.CurrentState == game_manager.State.Building) - HandleBuilding(); - } - } + if (game_manager.CurrentState == game_manager.State.Building) + HandleBuilding(); + } + } - public override void _Input(InputEvent @event) - { - _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; + public override void _Input(InputEvent @event) + { + _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; - if (@event is InputEventMouseMotion mouse) - { - Vector2 vec = mouse.Position; - if (vec.X < 5) - _mLeft = true; - else if (vec.X > 1915) - _mRight = true; - if (vec.Y < 20) - _mUp = true; - else if (vec.Y > 1060) - _mDown = true; + if (@event is InputEventMouseMotion mouse) + { + Vector2 vec = mouse.Position; + if (vec.X < 5) + _mLeft = true; + else if (vec.X > 1915) + _mRight = true; + if (vec.Y < 20) + _mUp = true; + else if (vec.Y > 1060) + _mDown = true; - _mousePosLabel.Text = "Mouse position: " + vec.ToString(); + _mousePosLabel.Text = "Mouse position: " + vec.ToString(); - _cursor.Position = new Vector3( - (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, - -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) - , 0 - ); - } - else if (@event is InputEventMouseButton mousebtn) - { - if (mousebtn.ButtonIndex == MouseButton.WheelUp) - _wIn = true; - else if (mousebtn.ButtonIndex == MouseButton.WheelDown) - _wOut = true; - } - } - private void CheckGame() { - bool gameover = false; - - if (PR <= 0) - gameover = true; - else if (Kash <= 0) - gameover = true; - else if (Nukes >= 100) - _btnEnd.Pressed += () => { _sndBtn.Play(); Nuke();}; - - if (GameTime <= 0) - gameover = true; - - if (gameover) - Chatter = "Game Over."; - } - - public void ChangeScore(int price, int pr, int nukes, int isCashCow) { - if (price > Kash) { - Chatter = "Not enough money."; - CheckGame(); - return; - } - - if (isCashCow > 1) - isCashCow = 1; - else if (isCashCow < -1) - isCashCow = -1; - - Nukes += nukes; - PR += pr; - Kash -= price; - KashFlow += isCashCow; - CheckGame(); - } - - private void MakeMoney() { - Kash += KashFlow * 2; - GameTime--; - _timer.Set("text", GameTime.ToString()); - CheckGame(); - } + _cursor.Position = new Vector3( + (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, + -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) + , 0 + ); + } + else if (@event is InputEventMouseButton mousebtn) + { + if (mousebtn.ButtonIndex == MouseButton.WheelUp) + _wIn = true; + else if (mousebtn.ButtonIndex == MouseButton.WheelDown) + _wOut = true; + } + } + private void CheckGame() + { + bool gameover = false; + + if (PR <= 0) + gameover = true; + else if (Nukes >= 100) + { + _btnEnd.Disabled = false; + _btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); }; + } + + if (GameTime <= 0) + gameover = true; + + if (gameover) + Chatter = "Game Over."; + } + + public void ChangeScore(int price, int pr, int nukes, int kashFlow = 0) + { + if (price > Kash) + { + Chatter = "Not enough money."; + CheckGame(); + return; + } + + Nukes += nukes; + PR += pr; + Kash -= price; + KashFlow += kashFlow; + + SetBarLabels(); + CheckGame(); + } + + private void MakeMoney() + { + Kash += KashFlow; + GameTime--; + _timer.Set("text", GameTime.ToString()); + + SetBarLabels(); + CheckGame(); + } + + private void SetBarLabels() + { + _kash_count.Text = $"{Kash}M$({KashFlow}M$/s)"; + _nuke_count.Text = $"{Nukes} Megatons"; + _pr_count.Text = $"{PR}(%) Approval"; + } - public void HandleBuilding() - { - if (CurrentBuilding != null) - { - CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; + public void HandleBuilding() + { + if (CurrentBuilding != null) + { + CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; - if (Input.IsActionJustPressed("rotate")) - { - CurrentBuilding.RotateY(Mathf.DegToRad(90)); - } + if (Input.IsActionJustPressed("rotate")) + { + CurrentBuilding.RotateY(Mathf.DegToRad(90)); + } - if (Input.IsActionJustPressed("build")) - { - if (CurrentBuilding.IsPlaceable) - { - base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); - GetTree().Root.CallDeferred("add_child", tempBuilding); - } - } - } - } - - public void Nuke() {} + if (Input.IsActionJustPressed("build")) + { + if (CurrentBuilding.IsPlaceable) + { + base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); + GetTree().Root.CallDeferred("add_child", tempBuilding); + } + } + } + } + + public void Nuke() { } } diff --git a/player/player.tscn b/player/player.tscn index e7f4bb2..1b4749f 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,8 +1,8 @@ -[gd_scene load_steps=23 format=3 uid="uid://b5gb5paiupum"] +[gd_scene load_steps=25 format=3 uid="uid://b5gb5paiupum"] [ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"] -[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"] -[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"] +[ext_resource type="AudioStream" uid="uid://07ben02qe8yc" path="res://audio/chatter.wav" id="2_sa1qd"] +[ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="3_00x5l"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"] frustum_near = 0.032 @@ -33,6 +33,9 @@ gradient = SubResource("Gradient_dxeak") width = 24 height = 255 +[sub_resource type="LabelSettings" id="LabelSettings_xdjlf"] +font_color = Color(0, 0, 0, 1) + [sub_resource type="Gradient" id="Gradient_tpani"] colors = PackedColorArray(0.893472, 0.979245, 1, 1, 0.347927, 0.885716, 1, 1) @@ -65,17 +68,20 @@ gradient = SubResource("Gradient_od2su") width = 24 height = 255 +[sub_resource type="LabelSettings" id="LabelSettings_2lyli"] +font_color = Color(0, 0, 0, 1) + [sub_resource type="LabelSettings" id="LabelSettings_adeuk"] -font_size = 12 +font_size = 15 [sub_resource type="LabelSettings" id="LabelSettings_kxike"] -font_size = 25 +font_size = 64 outline_size = 7 outline_color = Color(0, 0, 0, 1) [sub_resource type="SphereMesh" id="SphereMesh_mtv4x"] -[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")] +[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_pr_count", "_nuke_count", "_kash_count", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")] attributes = SubResource("CameraAttributesPhysical_1ejpb") script = ExtResource("1_of2l4") _con = NodePath("HUD/Debug info/Label") @@ -88,6 +94,9 @@ _pr = NodePath("HUD/Buttons and info/PrBar") _kash = NodePath("HUD/Buttons and info/KashBar") _chatter = NodePath("HUD/lbl_Chatter") _timer = NodePath("HUD/Time") +_pr_count = NodePath("HUD/Buttons and info/PrBar/PrCount") +_nuke_count = NodePath("HUD/Buttons and info/NukeBar/NukeCount") +_kash_count = NodePath("HUD/Buttons and info/KashBar/KashCount") _sndChtr = NodePath("snd_Chatter") _sndBtn = NodePath("snd_Button") _tmrChtr = NodePath("tmr_Chatter") @@ -106,6 +115,7 @@ grow_horizontal = 2 grow_vertical = 2 [node name="Debug info" type="Control" parent="HUD"] +visible = false layout_mode = 1 anchors_preset = 0 offset_left = 33.0 @@ -168,6 +178,7 @@ offset_left = -132.0 offset_top = -132.0 grow_horizontal = 0 grow_vertical = 0 +disabled = true text = "Nuke Enemy" icon = SubResource("GradientTexture2D_y5odr") icon_alignment = 1 @@ -185,7 +196,7 @@ offset_top = -132.0 offset_right = -133.0 grow_horizontal = 0 grow_vertical = 0 -text = "BDE" +text = "Arms" icon_alignment = 1 expand_icon = true @@ -241,6 +252,20 @@ fill_mode = 3 texture_under = SubResource("GradientTexture2D_2xkee") texture_progress = SubResource("GradientTexture2D_d5w6a") +[node name="NukeCount" type="Label" parent="HUD/Buttons and info/NukeBar"] +layout_mode = 1 +anchors_preset = 4 +anchor_top = 0.5 +anchor_bottom = 0.5 +offset_left = 24.0 +offset_top = -125.5 +offset_right = 43.0 +offset_bottom = -99.5 +grow_vertical = 2 +rotation = 1.57079 +text = "69" +label_settings = SubResource("LabelSettings_xdjlf") + [node name="PrBar" type="TextureProgressBar" parent="HUD/Buttons and info"] layout_mode = 1 anchors_preset = 3 @@ -262,6 +287,20 @@ fill_mode = 3 texture_under = SubResource("GradientTexture2D_7myfq") texture_progress = SubResource("GradientTexture2D_kdame") +[node name="PrCount" type="Label" parent="HUD/Buttons and info/PrBar"] +layout_mode = 1 +anchors_preset = 4 +anchor_top = 0.5 +anchor_bottom = 0.5 +offset_left = 24.0 +offset_top = -125.5 +offset_right = 43.0 +offset_bottom = -99.5 +grow_vertical = 2 +rotation = 1.57079 +text = "69" +label_settings = SubResource("LabelSettings_xdjlf") + [node name="KashBar" type="TextureProgressBar" parent="HUD/Buttons and info"] layout_mode = 1 anchors_preset = 3 @@ -269,9 +308,9 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 -offset_left = -81.0 +offset_left = -79.0 offset_top = -392.0 -offset_right = -57.0 +offset_right = -55.0 offset_bottom = -137.0 grow_horizontal = 0 grow_vertical = 0 @@ -284,6 +323,20 @@ fill_mode = 3 texture_under = SubResource("GradientTexture2D_18k81") texture_progress = SubResource("GradientTexture2D_nfg3s") +[node name="KashCount" type="Label" parent="HUD/Buttons and info/KashBar"] +layout_mode = 1 +anchors_preset = 4 +anchor_top = 0.5 +anchor_bottom = 0.5 +offset_left = 24.0 +offset_top = -125.5 +offset_right = 47.0 +offset_bottom = -99.5 +grow_vertical = 2 +rotation = 1.57079 +text = "69 " +label_settings = SubResource("LabelSettings_xdjlf") + [node name="lbl_Nukes" type="Label" parent="HUD/Buttons and info"] layout_mode = 1 anchors_preset = 3 @@ -300,6 +353,7 @@ grow_vertical = 0 rotation = 1.5708 text = "ARMS " +label_settings = SubResource("LabelSettings_2lyli") horizontal_alignment = 1 vertical_alignment = 1 @@ -318,6 +372,7 @@ grow_horizontal = 0 grow_vertical = 0 rotation = 1.5708 text = "PR" +label_settings = SubResource("LabelSettings_2lyli") [node name="lbl_Kash" type="Label" parent="HUD/Buttons and info"] layout_mode = 1 @@ -334,6 +389,7 @@ grow_horizontal = 0 grow_vertical = 0 rotation = 1.5708 text = "KA$H" +label_settings = SubResource("LabelSettings_2lyli") [node name="Desc" type="Label" parent="HUD"] layout_mode = 1 @@ -342,30 +398,26 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 -offset_left = -535.0 -offset_top = -194.0 -offset_right = -134.0 -offset_bottom = -134.0 +offset_left = -556.0 +offset_top = -210.0 +offset_right = -132.0 +offset_bottom = -135.0 grow_horizontal = 0 grow_vertical = 0 -text = "Kash Flow: +2M$/sec. PR: +10%. Mtons: +10. +text = "Kash Flow: +1M$/sec. PR: +10%. Mtons: +10. Cost: 6M$. Cost: 5M$. PR: -5%. Cost: 30M$." label_settings = SubResource("LabelSettings_adeuk") [node name="Time" type="Label" parent="HUD"] layout_mode = 1 -anchors_preset = 3 -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -133.0 -offset_top = -389.0 -offset_right = -90.0 -offset_bottom = -352.0 -grow_horizontal = 0 -grow_vertical = 0 +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -37.0 +offset_right = 37.0 +offset_bottom = 91.0 +grow_horizontal = 2 text = "60" label_settings = SubResource("LabelSettings_kxike")