better labels

This commit is contained in:
Victor Turgeon 2023-06-11 15:55:47 -04:00
parent 72514d01c4
commit 49fe37d568
3 changed files with 287 additions and 222 deletions

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@ -1,10 +1,10 @@
[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"] [gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"] [ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"] [ext_resource type="Texture2D" uid="uid://bd7j1ug5gs26w" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"] [ext_resource type="AudioStream" uid="uid://co52ygvp3wcra" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"] [ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="4_fx2mk"]
[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"] [ext_resource type="AudioStream" uid="uid://cg78xtngxrjlg" path="res://audio/dot.wav" id="5_y8gc7"]
[sub_resource type="LabelSettings" id="LabelSettings_n38oc"] [sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
font_size = 290 font_size = 290

View File

@ -3,224 +3,237 @@ using System;
public partial class player : Camera3D public partial class player : Camera3D
{ {
private const string _path = "/root/player/"; private const string _path = "/root/player/";
[Export] [Export]
private Label _con; private Label _con;
[Export] [Export]
private Label _mousePosLabel; private Label _mousePosLabel;
[Export] [Export]
private Label _cursorPosLabel; private Label _cursorPosLabel;
[Export] [Export]
private RayCast3D _cursor; private RayCast3D _cursor;
[Export] [Export]
private Node3D _cursorPoint; private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export] [Export]
private PackedScene _test_building; private PackedScene _test_building;
[Export] [Export]
private TextureProgressBar _nuke, _pr, _kash; private TextureProgressBar _nuke, _pr, _kash;
[Export] [Export]
private Label _chatter, _timer; private Label _chatter, _timer, _pr_count, _nuke_count, _kash_count;
[Export] [Export]
private AudioStreamPlayer _sndChtr, _sndBtn; private AudioStreamPlayer _sndChtr, _sndBtn;
[Export] [Export]
private Timer _tmrChtr, _tmrCashGen; private Timer _tmrChtr, _tmrCashGen;
[Export]
private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow;
private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; } [Export]
private float PR { get => (float)_pr.Value; set => _pr.Value = value; } private Button _btnEnd, _btnNukes, _btnPR, _btnKashCow;
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
private int KashFlow { get; set; } private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
private int GameTime { get; set; } = 60; private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
private string Chatter private int KashFlow { get; set; } = 1;
{ private int GameTime { get; set; } = 60;
get => _chatter.Get("text").ToString(); set
{ private string Chatter
if (value != "") {
_sndChtr.Play(); get => _chatter.Get("text").ToString(); set
_chatter.Set("text", value); {
_tmrChtr.Start(); if (value != "")
} _sndChtr.Play();
} _chatter.Set("text", value);
_tmrChtr.Start();
}
}
public base_building CurrentBuilding { get; set; } public base_building CurrentBuilding { get; set; }
public override void _Ready() public override void _Ready()
{ {
//for debugging TODO: Remove //for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building; game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null) if (_test_building != null)
{ {
CurrentBuilding = _test_building.Instantiate<base_building>(); CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding); GetTree().Root.CallDeferred("add_child", CurrentBuilding);
} }
_tmrChtr.Start(); _tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = ""; _tmrChtr.Timeout += () => Chatter = "";
_tmrCashGen.Timeout += MakeMoney; _tmrCashGen.Timeout += MakeMoney;
_btnEnd.Pressed += () => _sndBtn.Play(); _btnEnd.Pressed += () => _sndBtn.Play();
_btnNukes.Pressed += () => { _sndBtn.Play(); ChangeScore(30, -5, 10, 0);}; _btnNukes.Pressed += () => { _sndBtn.Play(); ChangeScore(30, -5, 10, 0); };
_btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0);}; _btnPR.Pressed += () => { _sndBtn.Play(); ChangeScore(5, 10, 0, 0); };
_btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1);}; _btnKashCow.Pressed += () => { _sndBtn.Play(); ChangeScore(6, 0, 0, 1); };
Chatter = "The enemy is stockpiling weapons of mass destruction."; Chatter = "The enemy is stockpiling weapons of mass destruction.";
}
public override void _Process(double delta) SetBarLabels();
{ }
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth")) public override void _Process(double delta)
_mUp = true; {
if (Input.IsActionPressed("CamSouth")) Vector3 rot = this.Rotation;
_mDown = true; bool zin = true, zout = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot; if (Input.IsActionPressed("CamNorth"))
if (this.Position.Y < 5) _mUp = true;
zin = false; if (Input.IsActionPressed("CamSouth"))
else if (this.Position.Y > 45) _mDown = true;
zout = false; if (Input.IsActionPressed("CamEast"))
if (_mLeft && this.Position.X > -30) _mRight = true;
this.Translate(new Vector3((float)-delta * 10, 0, 0)); if (Input.IsActionPressed("CamWest"))
if (_mRight && this.Position.X < 30) _mLeft = true;
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
if (_wIn && zin) this.Rotation -= rot;
this.Translate(new Vector3(0, 0, (float)-delta * 10)); if (this.Position.Y < 5)
if (_wOut && zout) zin = false;
this.Translate(new Vector3(0, 0, (float)delta * 10)); else if (this.Position.Y > 45)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
_con.Set("text", this.Position); if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null) if (_cursor != null && _cursorPoint != null)
{ {
//Get the collision with map and change its X and Z value to always be in the center of a tile //Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building) if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding(); HandleBuilding();
} }
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) if (@event is InputEventMouseMotion mouse)
{ {
Vector2 vec = mouse.Position; Vector2 vec = mouse.Position;
if (vec.X < 5) if (vec.X < 5)
_mLeft = true; _mLeft = true;
else if (vec.X > 1915) else if (vec.X > 1915)
_mRight = true; _mRight = true;
if (vec.Y < 20) if (vec.Y < 20)
_mUp = true; _mUp = true;
else if (vec.Y > 1060) else if (vec.Y > 1060)
_mDown = true; _mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString(); _mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3( _cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0 , 0
); );
} }
else if (@event is InputEventMouseButton mousebtn) else if (@event is InputEventMouseButton mousebtn)
{ {
if (mousebtn.ButtonIndex == MouseButton.WheelUp) if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true; _wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown) else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true; _wOut = true;
} }
} }
private void CheckGame() { private void CheckGame()
bool gameover = false; {
bool gameover = false;
if (PR <= 0)
gameover = true; if (PR <= 0)
else if (Kash <= 0) gameover = true;
gameover = true; else if (Nukes >= 100)
else if (Nukes >= 100) {
_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke();}; _btnEnd.Disabled = false;
_btnEnd.Pressed += () => { _sndBtn.Play(); Nuke(); };
if (GameTime <= 0) }
gameover = true;
if (GameTime <= 0)
if (gameover) gameover = true;
Chatter = "Game Over.";
} if (gameover)
Chatter = "Game Over.";
public void ChangeScore(int price, int pr, int nukes, int isCashCow) { }
if (price > Kash) {
Chatter = "Not enough money."; public void ChangeScore(int price, int pr, int nukes, int kashFlow = 0)
CheckGame(); {
return; if (price > Kash)
} {
Chatter = "Not enough money.";
if (isCashCow > 1) CheckGame();
isCashCow = 1; return;
else if (isCashCow < -1) }
isCashCow = -1;
Nukes += nukes;
Nukes += nukes; PR += pr;
PR += pr; Kash -= price;
Kash -= price; KashFlow += kashFlow;
KashFlow += isCashCow;
CheckGame(); SetBarLabels();
} CheckGame();
}
private void MakeMoney() {
Kash += KashFlow * 2; private void MakeMoney()
GameTime--; {
_timer.Set("text", GameTime.ToString()); Kash += KashFlow;
CheckGame(); GameTime--;
} _timer.Set("text", GameTime.ToString());
SetBarLabels();
CheckGame();
}
private void SetBarLabels()
{
_kash_count.Text = $"{Kash}M$({KashFlow}M$/s)";
_nuke_count.Text = $"{Nukes} Megatons";
_pr_count.Text = $"{PR}(%) Approval";
}
public void HandleBuilding() public void HandleBuilding()
{ {
if (CurrentBuilding != null) if (CurrentBuilding != null)
{ {
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("rotate")) if (Input.IsActionJustPressed("rotate"))
{ {
CurrentBuilding.RotateY(Mathf.DegToRad(90)); CurrentBuilding.RotateY(Mathf.DegToRad(90));
} }
if (Input.IsActionJustPressed("build")) if (Input.IsActionJustPressed("build"))
{ {
if (CurrentBuilding.IsPlaceable) if (CurrentBuilding.IsPlaceable)
{ {
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding); GetTree().Root.CallDeferred("add_child", tempBuilding);
} }
} }
} }
} }
public void Nuke() {} public void Nuke() { }
} }

View File

@ -1,8 +1,8 @@
[gd_scene load_steps=23 format=3 uid="uid://b5gb5paiupum"] [gd_scene load_steps=25 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"] [ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"] [ext_resource type="AudioStream" uid="uid://07ben02qe8yc" path="res://audio/chatter.wav" id="2_sa1qd"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"] [ext_resource type="AudioStream" uid="uid://ds7ec1n3pytnr" path="res://audio/btn.wav" id="3_00x5l"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032 frustum_near = 0.032
@ -33,6 +33,9 @@ gradient = SubResource("Gradient_dxeak")
width = 24 width = 24
height = 255 height = 255
[sub_resource type="LabelSettings" id="LabelSettings_xdjlf"]
font_color = Color(0, 0, 0, 1)
[sub_resource type="Gradient" id="Gradient_tpani"] [sub_resource type="Gradient" id="Gradient_tpani"]
colors = PackedColorArray(0.893472, 0.979245, 1, 1, 0.347927, 0.885716, 1, 1) colors = PackedColorArray(0.893472, 0.979245, 1, 1, 0.347927, 0.885716, 1, 1)
@ -65,17 +68,20 @@ gradient = SubResource("Gradient_od2su")
width = 24 width = 24
height = 255 height = 255
[sub_resource type="LabelSettings" id="LabelSettings_2lyli"]
font_color = Color(0, 0, 0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_adeuk"] [sub_resource type="LabelSettings" id="LabelSettings_adeuk"]
font_size = 12 font_size = 15
[sub_resource type="LabelSettings" id="LabelSettings_kxike"] [sub_resource type="LabelSettings" id="LabelSettings_kxike"]
font_size = 25 font_size = 64
outline_size = 7 outline_size = 7
outline_color = Color(0, 0, 0, 1) outline_color = Color(0, 0, 0, 1)
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"] [sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")] [node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_timer", "_pr_count", "_nuke_count", "_kash_count", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen", "_btnEnd", "_btnNukes", "_btnPR", "_btnKashCow")]
attributes = SubResource("CameraAttributesPhysical_1ejpb") attributes = SubResource("CameraAttributesPhysical_1ejpb")
script = ExtResource("1_of2l4") script = ExtResource("1_of2l4")
_con = NodePath("HUD/Debug info/Label") _con = NodePath("HUD/Debug info/Label")
@ -88,6 +94,9 @@ _pr = NodePath("HUD/Buttons and info/PrBar")
_kash = NodePath("HUD/Buttons and info/KashBar") _kash = NodePath("HUD/Buttons and info/KashBar")
_chatter = NodePath("HUD/lbl_Chatter") _chatter = NodePath("HUD/lbl_Chatter")
_timer = NodePath("HUD/Time") _timer = NodePath("HUD/Time")
_pr_count = NodePath("HUD/Buttons and info/PrBar/PrCount")
_nuke_count = NodePath("HUD/Buttons and info/NukeBar/NukeCount")
_kash_count = NodePath("HUD/Buttons and info/KashBar/KashCount")
_sndChtr = NodePath("snd_Chatter") _sndChtr = NodePath("snd_Chatter")
_sndBtn = NodePath("snd_Button") _sndBtn = NodePath("snd_Button")
_tmrChtr = NodePath("tmr_Chatter") _tmrChtr = NodePath("tmr_Chatter")
@ -106,6 +115,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="Debug info" type="Control" parent="HUD"] [node name="Debug info" type="Control" parent="HUD"]
visible = false
layout_mode = 1 layout_mode = 1
anchors_preset = 0 anchors_preset = 0
offset_left = 33.0 offset_left = 33.0
@ -168,6 +178,7 @@ offset_left = -132.0
offset_top = -132.0 offset_top = -132.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
disabled = true
text = "Nuke Enemy" text = "Nuke Enemy"
icon = SubResource("GradientTexture2D_y5odr") icon = SubResource("GradientTexture2D_y5odr")
icon_alignment = 1 icon_alignment = 1
@ -185,7 +196,7 @@ offset_top = -132.0
offset_right = -133.0 offset_right = -133.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
text = "BDE" text = "Arms"
icon_alignment = 1 icon_alignment = 1
expand_icon = true expand_icon = true
@ -241,6 +252,20 @@ fill_mode = 3
texture_under = SubResource("GradientTexture2D_2xkee") texture_under = SubResource("GradientTexture2D_2xkee")
texture_progress = SubResource("GradientTexture2D_d5w6a") texture_progress = SubResource("GradientTexture2D_d5w6a")
[node name="NukeCount" type="Label" parent="HUD/Buttons and info/NukeBar"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 24.0
offset_top = -125.5
offset_right = 43.0
offset_bottom = -99.5
grow_vertical = 2
rotation = 1.57079
text = "69"
label_settings = SubResource("LabelSettings_xdjlf")
[node name="PrBar" type="TextureProgressBar" parent="HUD/Buttons and info"] [node name="PrBar" type="TextureProgressBar" parent="HUD/Buttons and info"]
layout_mode = 1 layout_mode = 1
anchors_preset = 3 anchors_preset = 3
@ -262,6 +287,20 @@ fill_mode = 3
texture_under = SubResource("GradientTexture2D_7myfq") texture_under = SubResource("GradientTexture2D_7myfq")
texture_progress = SubResource("GradientTexture2D_kdame") texture_progress = SubResource("GradientTexture2D_kdame")
[node name="PrCount" type="Label" parent="HUD/Buttons and info/PrBar"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 24.0
offset_top = -125.5
offset_right = 43.0
offset_bottom = -99.5
grow_vertical = 2
rotation = 1.57079
text = "69"
label_settings = SubResource("LabelSettings_xdjlf")
[node name="KashBar" type="TextureProgressBar" parent="HUD/Buttons and info"] [node name="KashBar" type="TextureProgressBar" parent="HUD/Buttons and info"]
layout_mode = 1 layout_mode = 1
anchors_preset = 3 anchors_preset = 3
@ -269,9 +308,9 @@ anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -81.0 offset_left = -79.0
offset_top = -392.0 offset_top = -392.0
offset_right = -57.0 offset_right = -55.0
offset_bottom = -137.0 offset_bottom = -137.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
@ -284,6 +323,20 @@ fill_mode = 3
texture_under = SubResource("GradientTexture2D_18k81") texture_under = SubResource("GradientTexture2D_18k81")
texture_progress = SubResource("GradientTexture2D_nfg3s") texture_progress = SubResource("GradientTexture2D_nfg3s")
[node name="KashCount" type="Label" parent="HUD/Buttons and info/KashBar"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 24.0
offset_top = -125.5
offset_right = 47.0
offset_bottom = -99.5
grow_vertical = 2
rotation = 1.57079
text = "69 "
label_settings = SubResource("LabelSettings_xdjlf")
[node name="lbl_Nukes" type="Label" parent="HUD/Buttons and info"] [node name="lbl_Nukes" type="Label" parent="HUD/Buttons and info"]
layout_mode = 1 layout_mode = 1
anchors_preset = 3 anchors_preset = 3
@ -300,6 +353,7 @@ grow_vertical = 0
rotation = 1.5708 rotation = 1.5708
text = "ARMS text = "ARMS
" "
label_settings = SubResource("LabelSettings_2lyli")
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
@ -318,6 +372,7 @@ grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
rotation = 1.5708 rotation = 1.5708
text = "PR" text = "PR"
label_settings = SubResource("LabelSettings_2lyli")
[node name="lbl_Kash" type="Label" parent="HUD/Buttons and info"] [node name="lbl_Kash" type="Label" parent="HUD/Buttons and info"]
layout_mode = 1 layout_mode = 1
@ -334,6 +389,7 @@ grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
rotation = 1.5708 rotation = 1.5708
text = "KA$H" text = "KA$H"
label_settings = SubResource("LabelSettings_2lyli")
[node name="Desc" type="Label" parent="HUD"] [node name="Desc" type="Label" parent="HUD"]
layout_mode = 1 layout_mode = 1
@ -342,30 +398,26 @@ anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = -535.0 offset_left = -556.0
offset_top = -194.0 offset_top = -210.0
offset_right = -134.0 offset_right = -132.0
offset_bottom = -134.0 offset_bottom = -135.0
grow_horizontal = 0 grow_horizontal = 0
grow_vertical = 0 grow_vertical = 0
text = "Kash Flow: +2M$/sec. PR: +10%. Mtons: +10. text = "Kash Flow: +1M$/sec. PR: +10%. Mtons: +10.
Cost: 6M$. Cost: 5M$. PR: -5%. Cost: 6M$. Cost: 5M$. PR: -5%.
Cost: 30M$." Cost: 30M$."
label_settings = SubResource("LabelSettings_adeuk") label_settings = SubResource("LabelSettings_adeuk")
[node name="Time" type="Label" parent="HUD"] [node name="Time" type="Label" parent="HUD"]
layout_mode = 1 layout_mode = 1
anchors_preset = 3 anchors_preset = 5
anchor_left = 1.0 anchor_left = 0.5
anchor_top = 1.0 anchor_right = 0.5
anchor_right = 1.0 offset_left = -37.0
anchor_bottom = 1.0 offset_right = 37.0
offset_left = -133.0 offset_bottom = 91.0
offset_top = -389.0 grow_horizontal = 2
offset_right = -90.0
offset_bottom = -352.0
grow_horizontal = 0
grow_vertical = 0
text = "60" text = "60"
label_settings = SubResource("LabelSettings_kxike") label_settings = SubResource("LabelSettings_kxike")