basic building structures

This commit is contained in:
Victor Turgeon
2023-06-10 17:14:55 -04:00
parent e028b544c5
commit 3f3e39a40f
18 changed files with 149 additions and 0 deletions

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using Godot;
public partial class arms_building : base_building
{
[Export]
public int Megaton { get; set; } = 1;
[Export]
public int Approval { get; set; } = -1;
}

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using Godot;
public partial class base_building : Node3D
{
[Export]
public Node3D BlocksNode { get; set; } = null;
private building_block[] _blocks = null;
[Export]
public string DisplayName { get; set; } = "base_building";
[Export]
public int KashCost { get; set; } = -1;
public bool IsPlaceable
{
get
{
return false;
}
}
public override void _Ready()
{
if (BlocksNode != null)
{
}
}
public override void _Process(double delta)
{
}
}

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using Godot;
public enum TileTypes
{
NONE,
Grass,
Sand,
Water,
}
public partial class building_block : Node3D
{
[Export]
public RayCast3D _ray = null;
[Export]
private TileTypes _compatible_tile = TileTypes.NONE;
public bool IsPlaceable
{
get
{
if (_ray == null || _compatible_tile == TileTypes.NONE)
return false;
GodotObject collider = _ray.GetCollider();
GD.Print(collider);
if (collider == null)
return false;
return false;
}
}
}

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[gd_scene load_steps=3 format=3 uid="uid://m3lrwoup4i4r"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_3ht4p"]
[ext_resource type="PackedScene" uid="uid://cdakee12nn8un" path="res://assets/meshes/highlights_grass.tscn" id="2_m6bs4"]
[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_3ht4p")
_ray = NodePath("RayCast3D")
_compatible_tile = 1
[node name="highlights-grass" parent="." instance=ExtResource("2_m6bs4")]
[node name="RayCast3D" type="RayCast3D" parent="."]

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using Godot;
public partial class kash_building : base_building
{
[Export]
public int KashGenPerSec { get; set; } = 1;
}

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using Godot;
public partial class propaganda_building : base_building
{
[Export]
public int Approval { get; set; } = 1;
}

13
buildings/sand_block.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://dffhktks7ro6y"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_xuxw4"]
[ext_resource type="PackedScene" uid="uid://bea5tpiqs0m4b" path="res://assets/meshes/highlights_sand.tscn" id="2_pmjbb"]
[node name="sand_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_xuxw4")
_ray = NodePath("RayCast3D")
_compatible_tile = 2
[node name="highlights-sand" parent="." instance=ExtResource("2_pmjbb")]
[node name="RayCast3D" type="RayCast3D" parent="."]

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[gd_scene load_steps=3 format=3 uid="uid://b3jpnuj1suvcj"]
[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_p3ylt"]
[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="2_53d7w"]
[node name="water_block" type="Node3D" node_paths=PackedStringArray("_ray")]
script = ExtResource("1_p3ylt")
_ray = NodePath("RayCast3D")
_compatible_tile = 3
[node name="highlights-water" parent="." instance=ExtResource("2_53d7w")]
[node name="RayCast3D" type="RayCast3D" parent="."]