basic building structures
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assets/blender-projects/highlights.blend
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assets/blender-projects/highlights.blend
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assets/blender-projects/highlights.blend1
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assets/blender-projects/highlights.blend1
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assets/meshes/highlights-grass.glb
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assets/meshes/highlights-grass.glb
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assets/meshes/highlights-sand.glb
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assets/meshes/highlights-sand.glb
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assets/meshes/highlights-water.glb
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assets/meshes/highlights-water.glb
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assets/meshes/highlights_grass.tscn
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assets/meshes/highlights_grass.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cdakee12nn8un"]
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[ext_resource type="PackedScene" uid="uid://drquy4ugyqfej" path="res://assets/meshes/highlights-grass.glb" id="1_nkvow"]
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[node name="highlights-grass" instance=ExtResource("1_nkvow")]
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[node name="highlight-grass" parent="." index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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assets/meshes/highlights_sand.tscn
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assets/meshes/highlights_sand.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bea5tpiqs0m4b"]
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[ext_resource type="PackedScene" uid="uid://boupol2bwdrty" path="res://assets/meshes/highlights-sand.glb" id="1_jjdub"]
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[node name="highlights-sand" instance=ExtResource("1_jjdub")]
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[node name="highlight-sand" parent="." index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0190696, -0.0119573, -0.0436006)
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assets/meshes/highlights_water.tscn
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assets/meshes/highlights_water.tscn
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[gd_scene load_steps=2 format=3 uid="uid://be1m1udcg0v54"]
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[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="1_kcb3v"]
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[node name="highlights-water" instance=ExtResource("1_kcb3v")]
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assets/tilesets/highlights.glb
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assets/tilesets/highlights.glb
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buildings/arms_building.cs
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buildings/arms_building.cs
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using Godot;
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public partial class arms_building : base_building
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{
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[Export]
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public int Megaton { get; set; } = 1;
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[Export]
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public int Approval { get; set; } = -1;
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}
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buildings/base_building.cs
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buildings/base_building.cs
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using Godot;
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public partial class base_building : Node3D
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{
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[Export]
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public Node3D BlocksNode { get; set; } = null;
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private building_block[] _blocks = null;
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[Export]
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public string DisplayName { get; set; } = "base_building";
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[Export]
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public int KashCost { get; set; } = -1;
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public bool IsPlaceable
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{
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get
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{
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return false;
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}
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}
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public override void _Ready()
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{
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if (BlocksNode != null)
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{
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}
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}
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public override void _Process(double delta)
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{
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}
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}
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buildings/building_block.cs
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buildings/building_block.cs
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using Godot;
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public enum TileTypes
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{
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NONE,
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Grass,
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Sand,
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Water,
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}
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public partial class building_block : Node3D
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{
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[Export]
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public RayCast3D _ray = null;
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[Export]
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private TileTypes _compatible_tile = TileTypes.NONE;
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public bool IsPlaceable
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{
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get
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{
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if (_ray == null || _compatible_tile == TileTypes.NONE)
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return false;
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GodotObject collider = _ray.GetCollider();
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GD.Print(collider);
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if (collider == null)
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return false;
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return false;
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}
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}
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}
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13
buildings/grass_block.tscn
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buildings/grass_block.tscn
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[gd_scene load_steps=3 format=3 uid="uid://m3lrwoup4i4r"]
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[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_3ht4p"]
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[ext_resource type="PackedScene" uid="uid://cdakee12nn8un" path="res://assets/meshes/highlights_grass.tscn" id="2_m6bs4"]
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[node name="grass_block" type="Node3D" node_paths=PackedStringArray("_ray")]
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script = ExtResource("1_3ht4p")
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_ray = NodePath("RayCast3D")
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_compatible_tile = 1
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[node name="highlights-grass" parent="." instance=ExtResource("2_m6bs4")]
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[node name="RayCast3D" type="RayCast3D" parent="."]
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7
buildings/kash_building.cs
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buildings/kash_building.cs
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using Godot;
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public partial class kash_building : base_building
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{
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[Export]
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public int KashGenPerSec { get; set; } = 1;
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}
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buildings/propaganda_building.cs
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buildings/propaganda_building.cs
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using Godot;
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public partial class propaganda_building : base_building
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{
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[Export]
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public int Approval { get; set; } = 1;
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}
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13
buildings/sand_block.tscn
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buildings/sand_block.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dffhktks7ro6y"]
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[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_xuxw4"]
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[ext_resource type="PackedScene" uid="uid://bea5tpiqs0m4b" path="res://assets/meshes/highlights_sand.tscn" id="2_pmjbb"]
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[node name="sand_block" type="Node3D" node_paths=PackedStringArray("_ray")]
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script = ExtResource("1_xuxw4")
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_ray = NodePath("RayCast3D")
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_compatible_tile = 2
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[node name="highlights-sand" parent="." instance=ExtResource("2_pmjbb")]
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[node name="RayCast3D" type="RayCast3D" parent="."]
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13
buildings/water_block.tscn
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buildings/water_block.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b3jpnuj1suvcj"]
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[ext_resource type="Script" path="res://buildings/building_block.cs" id="1_p3ylt"]
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[ext_resource type="PackedScene" uid="uid://ds0lxspxtnkcp" path="res://assets/meshes/highlights-water.glb" id="2_53d7w"]
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[node name="water_block" type="Node3D" node_paths=PackedStringArray("_ray")]
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script = ExtResource("1_p3ylt")
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_ray = NodePath("RayCast3D")
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_compatible_tile = 3
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[node name="highlights-water" parent="." instance=ExtResource("2_53d7w")]
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[node name="RayCast3D" type="RayCast3D" parent="."]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=3
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[dotnet]
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