This commit is contained in:
Victor Turgeon 2023-06-11 14:12:54 -04:00
commit 3ddacb0983
3 changed files with 257 additions and 168 deletions

View File

@ -1,9 +1,8 @@
[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
[gd_scene load_steps=7 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
[sub_resource type="Environment" id="Environment_lo4sd"]
@ -45,14 +44,6 @@ data = {
}
metadata/_editor_floor_ = Vector3(0, 0, 0)
[node name="player" parent="." instance=ExtResource("2_ojnju")]
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
attributes = null
current = true
fov = 37.8493
near = 0.032
_test_building = ExtResource("3_08gdj")
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_brvx4")
autoplay = true
@ -70,3 +61,6 @@ light_angular_distance = 5.2
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_lo4sd")
camera_attributes = SubResource("CameraAttributesPhysical_5s8jn")
[node name="player" parent="." instance=ExtResource("2_ojnju")]
transform = Transform3D(1, 0, 0, 0, 0.414487, 0.910055, 0, -0.910055, 0.414487, 0, 32.5889, 13.9222)

View File

@ -3,169 +3,202 @@ using System;
public partial class player : Camera3D
{
private const string _path = "/root/player/";
private const string _path = "/root/player/";
[Export]
private Label _con;
[Export]
private Label _mousePosLabel;
[Export]
private Label _cursorPosLabel;
[Export]
private RayCast3D _cursor;
[Export]
private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export]
private Label _con;
[Export]
private Label _mousePosLabel;
[Export]
private Label _cursorPosLabel;
[Export]
private RayCast3D _cursor;
[Export]
private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export]
private PackedScene _test_building;
[Export]
private PackedScene _test_building;
[Export]
private TextureProgressBar _nuke, _pr, _kash;
[Export]
private TextureProgressBar _nuke, _pr, _kash;
[Export]
private Label _chatter;
[Export]
private Label _chatter;
[Export]
private AudioStreamPlayer _sndChtr, _sndBtn;
[Export]
private AudioStreamPlayer _sndChtr, _sndBtn;
[Export]
private Timer _tmrChtr;
[Export]
private Timer _tmrChtr, _tmrCashGen;
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
private int KashFlow { get; set; } = 1;
private string Chatter
{
get => _chatter.Get("text").ToString(); set
{
if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
_sndChtr.Play();
_chatter.Set("text", value);
_tmrChtr.Start();
}
}
public base_building CurrentBuilding { get; set; }
public override void _Ready()
{
//for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
_tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = "";
}
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 45)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position);
private string Chatter
{
get => _chatter.Get("text").ToString(); set
{
if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
_sndChtr.Play();
_chatter.Set("text", value);
_tmrChtr.Start();
}
}
if (_cursor != null && _cursorPoint != null)
{
//Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
public base_building CurrentBuilding { get; set; }
if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding();
}
}
public override void _Ready()
{
//for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null)
{
CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
}
_tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = "";
_tmrCashGen.Timeout += MakeMoney;
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
public override void _Process(double delta)
{
Vector3 rot = this.Rotation;
bool zin = true, zout = true;
if (@event is InputEventMouseMotion mouse)
{
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
if (Input.IsActionPressed("CamNorth"))
_mUp = true;
if (Input.IsActionPressed("CamSouth"))
_mDown = true;
if (Input.IsActionPressed("CamEast"))
_mRight = true;
if (Input.IsActionPressed("CamWest"))
_mLeft = true;
this.Rotation -= rot;
if (this.Position.Y < 5)
zin = false;
else if (this.Position.Y > 45)
zout = false;
if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot;
if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position);
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
if (_cursor != null && _cursorPoint != null)
{
//Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
_cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0
);
}
else if (@event is InputEventMouseButton mousebtn)
{
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding();
}
}
}
public override void _Input(InputEvent @event)
{
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
public void HandleBuilding()
{
if (CurrentBuilding != null)
{
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (@event is InputEventMouseMotion mouse)
{
Vector2 vec = mouse.Position;
if (vec.X < 5)
_mLeft = true;
else if (vec.X > 1915)
_mRight = true;
if (vec.Y < 20)
_mUp = true;
else if (vec.Y > 1060)
_mDown = true;
if (Input.IsActionJustPressed("rotate"))
{
CurrentBuilding.RotateY(Mathf.DegToRad(90));
}
if (Input.IsActionJustPressed("build"))
{
if (CurrentBuilding.IsPlaceable)
{
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
}
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0
);
}
else if (@event is InputEventMouseButton mousebtn)
{
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true;
}
}
private void CheckGame() {
bool gameover = false;
if (PR <= 0)
gameover = true;
else if (Kash <= 0)
gameover = true;
else if (Nukes >= 100)
gameover = true;
if (gameover)
Chatter = "Game Over.";
}
public void ChangeScore(int price, int pr, int nukes, int isCashCow) {
if (isCashCow > 1)
isCashCow = 1;
else if (isCashCow < -1)
isCashCow = -1;
Nukes += nukes;
PR += pr;
Kash -= price;
KashFlow += isCashCow;
CheckGame();
}
private void MakeMoney() {
Kash += KashFlow * 10;
CheckGame();
}
public void HandleBuilding()
{
if (CurrentBuilding != null)
{
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("rotate"))
{
CurrentBuilding.RotateY(Mathf.DegToRad(90));
}
if (Input.IsActionJustPressed("build"))
{
if (CurrentBuilding.IsPlaceable)
{
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding);
}
}
}
}
}

View File

@ -1,16 +1,13 @@
[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
[gd_scene load_steps=20 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032
[sub_resource type="Gradient" id="Gradient_hcpag"]
interpolation_mode = 2
colors = PackedColorArray(1, 0, 0, 1, 0.35782, 0, 0.0248139, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"]
gradient = SubResource("Gradient_hcpag")
fill_to = Vector2(0.858974, 0.615385)
[sub_resource type="Gradient" id="Gradient_camjl"]
@ -63,7 +60,10 @@ height = 255
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
[sub_resource type="LabelSettings" id="LabelSettings_pws5q"]
font_size = 28
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
attributes = SubResource("CameraAttributesPhysical_1ejpb")
script = ExtResource("1_of2l4")
_con = NodePath("Debug info/Label")
@ -74,8 +74,14 @@ _cursorPoint = NodePath("cursorPoint")
_nuke = NodePath("NukeBar")
_pr = NodePath("PrBar")
_kash = NodePath("KashBar")
_chatter = NodePath("lbl_Chatter")
_sndChtr = NodePath("snd_Chatter")
_sndBtn = NodePath("snd_Button")
_tmrChtr = NodePath("tmr_Chatter")
_tmrCashGen = NodePath("tmr_kash")
[node name="Debug info" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
@ -105,17 +111,45 @@ offset_right = 402.0
offset_bottom = 182.0
text = "Eat ze caca."
[node name="Button" type="Button" parent="."]
[node name="btn_boom" type="Button" parent="."]
offset_left = 1772.0
offset_top = 926.0
offset_right = 1904.0
offset_bottom = 1058.0
text = "BOOM"
text = "Nuke Enemy"
icon = SubResource("GradientTexture2D_y5odr")
flat = true
icon_alignment = 1
expand_icon = true
[node name="btn_nukes" type="Button" parent="."]
offset_left = 1637.0
offset_top = 926.0
offset_right = 1769.0
offset_bottom = 1058.0
text = "BDE"
icon_alignment = 1
expand_icon = true
[node name="btn_pr" type="Button" parent="."]
offset_left = 1502.0
offset_top = 926.0
offset_right = 1634.0
offset_bottom = 1058.0
text = ":)
"
icon_alignment = 1
expand_icon = true
[node name="btn_kashcow" type="Button" parent="."]
offset_left = 1366.0
offset_top = 926.0
offset_right = 1498.0
offset_bottom = 1058.0
text = "$"
icon_alignment = 1
expand_icon = true
[node name="NukeBar" type="TextureProgressBar" parent="."]
offset_left = 1817.0
offset_top = 664.0
@ -123,6 +157,8 @@ offset_right = 1841.0
offset_bottom = 919.0
value = 50.0
rounded = true
allow_greater = true
allow_lesser = true
fill_mode = 3
texture_under = SubResource("GradientTexture2D_2xkee")
texture_progress = SubResource("GradientTexture2D_d5w6a")
@ -134,6 +170,8 @@ offset_right = 1869.0
offset_bottom = 919.0
value = 50.0
rounded = true
allow_greater = true
allow_lesser = true
fill_mode = 3
texture_under = SubResource("GradientTexture2D_7myfq")
texture_progress = SubResource("GradientTexture2D_kdame")
@ -143,8 +181,11 @@ offset_left = 1873.0
offset_top = 664.0
offset_right = 1897.0
offset_bottom = 919.0
value = 50.0
max_value = 1000.0
value = 5.0
rounded = true
allow_greater = true
allow_lesser = true
fill_mode = 3
texture_under = SubResource("GradientTexture2D_18k81")
texture_progress = SubResource("GradientTexture2D_nfg3s")
@ -186,3 +227,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
mesh = SubResource("SphereMesh_mtv4x")
skeleton = NodePath("../..")
[node name="lbl_Chatter" type="Label" parent="."]
offset_left = 314.0
offset_top = 270.0
offset_right = 756.0
offset_bottom = 513.0
label_settings = SubResource("LabelSettings_pws5q")
autowrap_mode = 3
[node name="snd_Chatter" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_sa1qd")
[node name="snd_Button" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_00x5l")
[node name="tmr_Chatter" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
[node name="tmr_kash" type="Timer" parent="."]
autostart = true