Merge branch 'main' of https://github.com/MarcEricMartel/MAD
This commit is contained in:
commit
3ddacb0983
@ -1,9 +1,8 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://cbs0x36e3ranm"]
|
||||
|
||||
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
|
||||
[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
|
||||
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
|
||||
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
|
||||
[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
|
||||
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_lo4sd"]
|
||||
@ -45,14 +44,6 @@ data = {
|
||||
}
|
||||
metadata/_editor_floor_ = Vector3(0, 0, 0)
|
||||
|
||||
[node name="player" parent="." instance=ExtResource("2_ojnju")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
|
||||
attributes = null
|
||||
current = true
|
||||
fov = 37.8493
|
||||
near = 0.032
|
||||
_test_building = ExtResource("3_08gdj")
|
||||
|
||||
[node name="Music" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("3_brvx4")
|
||||
autoplay = true
|
||||
@ -70,3 +61,6 @@ light_angular_distance = 5.2
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_lo4sd")
|
||||
camera_attributes = SubResource("CameraAttributesPhysical_5s8jn")
|
||||
|
||||
[node name="player" parent="." instance=ExtResource("2_ojnju")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.414487, 0.910055, 0, -0.910055, 0.414487, 0, 32.5889, 13.9222)
|
||||
|
325
player/player.cs
325
player/player.cs
@ -3,169 +3,202 @@ using System;
|
||||
|
||||
public partial class player : Camera3D
|
||||
{
|
||||
private const string _path = "/root/player/";
|
||||
private const string _path = "/root/player/";
|
||||
|
||||
[Export]
|
||||
private Label _con;
|
||||
[Export]
|
||||
private Label _mousePosLabel;
|
||||
[Export]
|
||||
private Label _cursorPosLabel;
|
||||
[Export]
|
||||
private RayCast3D _cursor;
|
||||
[Export]
|
||||
private Node3D _cursorPoint;
|
||||
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
||||
[Export]
|
||||
private Label _con;
|
||||
[Export]
|
||||
private Label _mousePosLabel;
|
||||
[Export]
|
||||
private Label _cursorPosLabel;
|
||||
[Export]
|
||||
private RayCast3D _cursor;
|
||||
[Export]
|
||||
private Node3D _cursorPoint;
|
||||
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
|
||||
|
||||
[Export]
|
||||
private PackedScene _test_building;
|
||||
[Export]
|
||||
private PackedScene _test_building;
|
||||
|
||||
[Export]
|
||||
private TextureProgressBar _nuke, _pr, _kash;
|
||||
[Export]
|
||||
private TextureProgressBar _nuke, _pr, _kash;
|
||||
|
||||
[Export]
|
||||
private Label _chatter;
|
||||
[Export]
|
||||
private Label _chatter;
|
||||
|
||||
[Export]
|
||||
private AudioStreamPlayer _sndChtr, _sndBtn;
|
||||
[Export]
|
||||
private AudioStreamPlayer _sndChtr, _sndBtn;
|
||||
|
||||
[Export]
|
||||
private Timer _tmrChtr;
|
||||
[Export]
|
||||
private Timer _tmrChtr, _tmrCashGen;
|
||||
|
||||
private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
||||
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
||||
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
||||
|
||||
private string Chatter
|
||||
{
|
||||
get => _chatter.Get("text").ToString(); set
|
||||
{
|
||||
if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
|
||||
_sndChtr.Play();
|
||||
_chatter.Set("text", value);
|
||||
_tmrChtr.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public base_building CurrentBuilding { get; set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
//for debugging TODO: Remove
|
||||
game_manager.CurrentState = game_manager.State.Building;
|
||||
if (_test_building != null)
|
||||
{
|
||||
CurrentBuilding = _test_building.Instantiate<base_building>();
|
||||
|
||||
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
|
||||
}
|
||||
_tmrChtr.Start();
|
||||
_tmrChtr.Timeout += () => Chatter = "";
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
Vector3 rot = this.Rotation;
|
||||
bool zin = true, zout = true;
|
||||
|
||||
if (Input.IsActionPressed("CamNorth"))
|
||||
_mUp = true;
|
||||
if (Input.IsActionPressed("CamSouth"))
|
||||
_mDown = true;
|
||||
if (Input.IsActionPressed("CamEast"))
|
||||
_mRight = true;
|
||||
if (Input.IsActionPressed("CamWest"))
|
||||
_mLeft = true;
|
||||
|
||||
this.Rotation -= rot;
|
||||
if (this.Position.Y < 5)
|
||||
zin = false;
|
||||
else if (this.Position.Y > 45)
|
||||
zout = false;
|
||||
if (_mLeft && this.Position.X > -30)
|
||||
this.Translate(new Vector3((float)-delta * 10, 0, 0));
|
||||
if (_mRight && this.Position.X < 30)
|
||||
this.Translate(new Vector3((float)delta * 10, 0, 0));
|
||||
if (_mUp && this.Position.Z > -25)
|
||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||
if (_mDown && this.Position.Z < 25)
|
||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||
this.Rotation += rot;
|
||||
|
||||
if (_wIn && zin)
|
||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||
if (_wOut && zout)
|
||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||
|
||||
_con.Set("text", this.Position);
|
||||
private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
|
||||
private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
|
||||
private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
|
||||
private int KashFlow { get; set; } = 1;
|
||||
|
||||
private string Chatter
|
||||
{
|
||||
get => _chatter.Get("text").ToString(); set
|
||||
{
|
||||
if (!(bool)_tmrChtr.Get("is_stopped") && value != "")
|
||||
_sndChtr.Play();
|
||||
_chatter.Set("text", value);
|
||||
_tmrChtr.Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (_cursor != null && _cursorPoint != null)
|
||||
{
|
||||
//Get the collision with map and change its X and Z value to always be in the center of a tile
|
||||
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
|
||||
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
|
||||
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
|
||||
public base_building CurrentBuilding { get; set; }
|
||||
|
||||
if (game_manager.CurrentState == game_manager.State.Building)
|
||||
HandleBuilding();
|
||||
}
|
||||
}
|
||||
public override void _Ready()
|
||||
{
|
||||
//for debugging TODO: Remove
|
||||
game_manager.CurrentState = game_manager.State.Building;
|
||||
if (_test_building != null)
|
||||
{
|
||||
CurrentBuilding = _test_building.Instantiate<base_building>();
|
||||
GetTree().Root.CallDeferred("add_child", CurrentBuilding);
|
||||
}
|
||||
_tmrChtr.Start();
|
||||
_tmrChtr.Timeout += () => Chatter = "";
|
||||
_tmrCashGen.Timeout += MakeMoney;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
Vector3 rot = this.Rotation;
|
||||
bool zin = true, zout = true;
|
||||
|
||||
if (@event is InputEventMouseMotion mouse)
|
||||
{
|
||||
Vector2 vec = mouse.Position;
|
||||
if (vec.X < 5)
|
||||
_mLeft = true;
|
||||
else if (vec.X > 1915)
|
||||
_mRight = true;
|
||||
if (vec.Y < 20)
|
||||
_mUp = true;
|
||||
else if (vec.Y > 1060)
|
||||
_mDown = true;
|
||||
if (Input.IsActionPressed("CamNorth"))
|
||||
_mUp = true;
|
||||
if (Input.IsActionPressed("CamSouth"))
|
||||
_mDown = true;
|
||||
if (Input.IsActionPressed("CamEast"))
|
||||
_mRight = true;
|
||||
if (Input.IsActionPressed("CamWest"))
|
||||
_mLeft = true;
|
||||
|
||||
this.Rotation -= rot;
|
||||
if (this.Position.Y < 5)
|
||||
zin = false;
|
||||
else if (this.Position.Y > 45)
|
||||
zout = false;
|
||||
if (_mLeft && this.Position.X > -30)
|
||||
this.Translate(new Vector3((float)-delta * 10, 0, 0));
|
||||
if (_mRight && this.Position.X < 30)
|
||||
this.Translate(new Vector3((float)delta * 10, 0, 0));
|
||||
if (_mUp && this.Position.Z > -25)
|
||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||
if (_mDown && this.Position.Z < 25)
|
||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||
this.Rotation += rot;
|
||||
|
||||
if (_wIn && zin)
|
||||
this.Translate(new Vector3(0, 0, (float)-delta * 10));
|
||||
if (_wOut && zout)
|
||||
this.Translate(new Vector3(0, 0, (float)delta * 10));
|
||||
|
||||
_con.Set("text", this.Position);
|
||||
|
||||
|
||||
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
|
||||
if (_cursor != null && _cursorPoint != null)
|
||||
{
|
||||
//Get the collision with map and change its X and Z value to always be in the center of a tile
|
||||
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
|
||||
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
|
||||
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
|
||||
|
||||
_cursor.Position = new Vector3(
|
||||
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
|
||||
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
|
||||
, 0
|
||||
);
|
||||
}
|
||||
else if (@event is InputEventMouseButton mousebtn)
|
||||
{
|
||||
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
||||
_wIn = true;
|
||||
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
||||
_wOut = true;
|
||||
}
|
||||
if (game_manager.CurrentState == game_manager.State.Building)
|
||||
HandleBuilding();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
|
||||
|
||||
public void HandleBuilding()
|
||||
{
|
||||
if (CurrentBuilding != null)
|
||||
{
|
||||
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
|
||||
if (@event is InputEventMouseMotion mouse)
|
||||
{
|
||||
Vector2 vec = mouse.Position;
|
||||
if (vec.X < 5)
|
||||
_mLeft = true;
|
||||
else if (vec.X > 1915)
|
||||
_mRight = true;
|
||||
if (vec.Y < 20)
|
||||
_mUp = true;
|
||||
else if (vec.Y > 1060)
|
||||
_mDown = true;
|
||||
|
||||
if (Input.IsActionJustPressed("rotate"))
|
||||
{
|
||||
CurrentBuilding.RotateY(Mathf.DegToRad(90));
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed("build"))
|
||||
{
|
||||
if (CurrentBuilding.IsPlaceable)
|
||||
{
|
||||
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
|
||||
GetTree().Root.CallDeferred("add_child", tempBuilding);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_mousePosLabel.Text = "Mouse position: " + vec.ToString();
|
||||
|
||||
_cursor.Position = new Vector3(
|
||||
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
|
||||
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
|
||||
, 0
|
||||
);
|
||||
}
|
||||
else if (@event is InputEventMouseButton mousebtn)
|
||||
{
|
||||
if (mousebtn.ButtonIndex == MouseButton.WheelUp)
|
||||
_wIn = true;
|
||||
else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
|
||||
_wOut = true;
|
||||
}
|
||||
}
|
||||
private void CheckGame() {
|
||||
bool gameover = false;
|
||||
|
||||
if (PR <= 0)
|
||||
gameover = true;
|
||||
else if (Kash <= 0)
|
||||
gameover = true;
|
||||
else if (Nukes >= 100)
|
||||
gameover = true;
|
||||
|
||||
if (gameover)
|
||||
Chatter = "Game Over.";
|
||||
}
|
||||
|
||||
public void ChangeScore(int price, int pr, int nukes, int isCashCow) {
|
||||
if (isCashCow > 1)
|
||||
isCashCow = 1;
|
||||
else if (isCashCow < -1)
|
||||
isCashCow = -1;
|
||||
|
||||
Nukes += nukes;
|
||||
PR += pr;
|
||||
Kash -= price;
|
||||
KashFlow += isCashCow;
|
||||
CheckGame();
|
||||
}
|
||||
|
||||
private void MakeMoney() {
|
||||
Kash += KashFlow * 10;
|
||||
CheckGame();
|
||||
}
|
||||
|
||||
|
||||
public void HandleBuilding()
|
||||
{
|
||||
if (CurrentBuilding != null)
|
||||
{
|
||||
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
|
||||
|
||||
if (Input.IsActionJustPressed("rotate"))
|
||||
{
|
||||
CurrentBuilding.RotateY(Mathf.DegToRad(90));
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed("build"))
|
||||
{
|
||||
if (CurrentBuilding.IsPlaceable)
|
||||
{
|
||||
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
|
||||
GetTree().Root.CallDeferred("add_child", tempBuilding);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,13 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://b5gb5paiupum"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
|
||||
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
|
||||
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
|
||||
|
||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
|
||||
frustum_near = 0.032
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_hcpag"]
|
||||
interpolation_mode = 2
|
||||
colors = PackedColorArray(1, 0, 0, 1, 0.35782, 0, 0.0248139, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"]
|
||||
gradient = SubResource("Gradient_hcpag")
|
||||
fill_to = Vector2(0.858974, 0.615385)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_camjl"]
|
||||
@ -63,7 +60,10 @@ height = 255
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_mtv4x"]
|
||||
|
||||
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash")]
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_pws5q"]
|
||||
font_size = 28
|
||||
|
||||
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
|
||||
attributes = SubResource("CameraAttributesPhysical_1ejpb")
|
||||
script = ExtResource("1_of2l4")
|
||||
_con = NodePath("Debug info/Label")
|
||||
@ -74,8 +74,14 @@ _cursorPoint = NodePath("cursorPoint")
|
||||
_nuke = NodePath("NukeBar")
|
||||
_pr = NodePath("PrBar")
|
||||
_kash = NodePath("KashBar")
|
||||
_chatter = NodePath("lbl_Chatter")
|
||||
_sndChtr = NodePath("snd_Chatter")
|
||||
_sndBtn = NodePath("snd_Button")
|
||||
_tmrChtr = NodePath("tmr_Chatter")
|
||||
_tmrCashGen = NodePath("tmr_kash")
|
||||
|
||||
[node name="Debug info" type="Control" parent="."]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
@ -105,17 +111,45 @@ offset_right = 402.0
|
||||
offset_bottom = 182.0
|
||||
text = "Eat ze caca."
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
[node name="btn_boom" type="Button" parent="."]
|
||||
offset_left = 1772.0
|
||||
offset_top = 926.0
|
||||
offset_right = 1904.0
|
||||
offset_bottom = 1058.0
|
||||
text = "BOOM"
|
||||
text = "Nuke Enemy"
|
||||
icon = SubResource("GradientTexture2D_y5odr")
|
||||
flat = true
|
||||
icon_alignment = 1
|
||||
expand_icon = true
|
||||
|
||||
[node name="btn_nukes" type="Button" parent="."]
|
||||
offset_left = 1637.0
|
||||
offset_top = 926.0
|
||||
offset_right = 1769.0
|
||||
offset_bottom = 1058.0
|
||||
text = "BDE"
|
||||
icon_alignment = 1
|
||||
expand_icon = true
|
||||
|
||||
[node name="btn_pr" type="Button" parent="."]
|
||||
offset_left = 1502.0
|
||||
offset_top = 926.0
|
||||
offset_right = 1634.0
|
||||
offset_bottom = 1058.0
|
||||
text = ":)
|
||||
"
|
||||
icon_alignment = 1
|
||||
expand_icon = true
|
||||
|
||||
[node name="btn_kashcow" type="Button" parent="."]
|
||||
offset_left = 1366.0
|
||||
offset_top = 926.0
|
||||
offset_right = 1498.0
|
||||
offset_bottom = 1058.0
|
||||
text = "$"
|
||||
icon_alignment = 1
|
||||
expand_icon = true
|
||||
|
||||
[node name="NukeBar" type="TextureProgressBar" parent="."]
|
||||
offset_left = 1817.0
|
||||
offset_top = 664.0
|
||||
@ -123,6 +157,8 @@ offset_right = 1841.0
|
||||
offset_bottom = 919.0
|
||||
value = 50.0
|
||||
rounded = true
|
||||
allow_greater = true
|
||||
allow_lesser = true
|
||||
fill_mode = 3
|
||||
texture_under = SubResource("GradientTexture2D_2xkee")
|
||||
texture_progress = SubResource("GradientTexture2D_d5w6a")
|
||||
@ -134,6 +170,8 @@ offset_right = 1869.0
|
||||
offset_bottom = 919.0
|
||||
value = 50.0
|
||||
rounded = true
|
||||
allow_greater = true
|
||||
allow_lesser = true
|
||||
fill_mode = 3
|
||||
texture_under = SubResource("GradientTexture2D_7myfq")
|
||||
texture_progress = SubResource("GradientTexture2D_kdame")
|
||||
@ -143,8 +181,11 @@ offset_left = 1873.0
|
||||
offset_top = 664.0
|
||||
offset_right = 1897.0
|
||||
offset_bottom = 919.0
|
||||
value = 50.0
|
||||
max_value = 1000.0
|
||||
value = 5.0
|
||||
rounded = true
|
||||
allow_greater = true
|
||||
allow_lesser = true
|
||||
fill_mode = 3
|
||||
texture_under = SubResource("GradientTexture2D_18k81")
|
||||
texture_progress = SubResource("GradientTexture2D_nfg3s")
|
||||
@ -186,3 +227,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2)
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
mesh = SubResource("SphereMesh_mtv4x")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="lbl_Chatter" type="Label" parent="."]
|
||||
offset_left = 314.0
|
||||
offset_top = 270.0
|
||||
offset_right = 756.0
|
||||
offset_bottom = 513.0
|
||||
label_settings = SubResource("LabelSettings_pws5q")
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="snd_Chatter" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("2_sa1qd")
|
||||
|
||||
[node name="snd_Button" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("3_00x5l")
|
||||
|
||||
[node name="tmr_Chatter" type="Timer" parent="."]
|
||||
wait_time = 3.0
|
||||
one_shot = true
|
||||
|
||||
[node name="tmr_kash" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
Loading…
Reference in New Issue
Block a user