This commit is contained in:
MarcEricMartel 2023-06-11 14:08:44 -04:00
parent 441d033f53
commit 3a81a3c68b
3 changed files with 159 additions and 146 deletions

View File

@ -1,9 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"] [gd_scene load_steps=6 format=3 uid="uid://cbs0x36e3ranm"]
[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"] [ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"] [ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"] [ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
[sub_resource type="Environment" id="Environment_lo4sd"] [sub_resource type="Environment" id="Environment_lo4sd"]
@ -45,14 +43,6 @@ data = {
} }
metadata/_editor_floor_ = Vector3(0, 0, 0) metadata/_editor_floor_ = Vector3(0, 0, 0)
[node name="player" parent="." instance=ExtResource("2_ojnju")]
transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
attributes = null
current = true
fov = 37.8493
near = 0.032
_test_building = ExtResource("3_08gdj")
[node name="Music" type="AudioStreamPlayer" parent="."] [node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_brvx4") stream = ExtResource("3_brvx4")
autoplay = true autoplay = true

View File

@ -3,31 +3,31 @@ using System;
public partial class player : Camera3D public partial class player : Camera3D
{ {
private const string _path = "/root/player/"; private const string _path = "/root/player/";
[Export] [Export]
private Label _con; private Label _con;
[Export] [Export]
private Label _mousePosLabel; private Label _mousePosLabel;
[Export] [Export]
private Label _cursorPosLabel; private Label _cursorPosLabel;
[Export] [Export]
private RayCast3D _cursor; private RayCast3D _cursor;
[Export] [Export]
private Node3D _cursorPoint; private Node3D _cursorPoint;
private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
[Export] [Export]
private PackedScene _test_building; private PackedScene _test_building;
[Export] [Export]
private TextureProgressBar _nuke, _pr, _kash; private TextureProgressBar _nuke, _pr, _kash;
[Export] [Export]
private Label _chatter; private Label _chatter;
[Export] [Export]
private AudioStreamPlayer _sndChtr, _sndBtn; private AudioStreamPlayer _sndChtr, _sndBtn;
[Export] [Export]
private Timer _tmrChtr, _tmrCashGen; private Timer _tmrChtr, _tmrCashGen;
@ -49,104 +49,104 @@ public partial class player : Camera3D
} }
public base_building CurrentBuilding { get; set; } public base_building CurrentBuilding { get; set; }
public override void _Ready() public override void _Ready()
{ {
//for debugging TODO: Remove //for debugging TODO: Remove
game_manager.CurrentState = game_manager.State.Building; game_manager.CurrentState = game_manager.State.Building;
if (_test_building != null) if (_test_building != null)
{ {
CurrentBuilding = _test_building.Instantiate<base_building>(); CurrentBuilding = _test_building.Instantiate<base_building>();
GetTree().Root.CallDeferred("add_child", CurrentBuilding); GetTree().Root.CallDeferred("add_child", CurrentBuilding);
} }
_tmrChtr.Start(); _tmrChtr.Start();
_tmrChtr.Timeout += () => Chatter = ""; _tmrChtr.Timeout += () => Chatter = "";
_tmrCashGen.Timeout += MakeMoney; _tmrCashGen.Timeout += MakeMoney;
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
Vector3 rot = this.Rotation; Vector3 rot = this.Rotation;
bool zin = true, zout = true; bool zin = true, zout = true;
if (Input.IsActionPressed("CamNorth")) if (Input.IsActionPressed("CamNorth"))
_mUp = true; _mUp = true;
if (Input.IsActionPressed("CamSouth")) if (Input.IsActionPressed("CamSouth"))
_mDown = true; _mDown = true;
if (Input.IsActionPressed("CamEast")) if (Input.IsActionPressed("CamEast"))
_mRight = true; _mRight = true;
if (Input.IsActionPressed("CamWest")) if (Input.IsActionPressed("CamWest"))
_mLeft = true; _mLeft = true;
this.Rotation -= rot; this.Rotation -= rot;
if (this.Position.Y < 5) if (this.Position.Y < 5)
zin = false; zin = false;
else if (this.Position.Y > 45) else if (this.Position.Y > 45)
zout = false; zout = false;
if (_mLeft && this.Position.X > -30) if (_mLeft && this.Position.X > -30)
this.Translate(new Vector3((float)-delta * 10, 0, 0)); this.Translate(new Vector3((float)-delta * 10, 0, 0));
if (_mRight && this.Position.X < 30) if (_mRight && this.Position.X < 30)
this.Translate(new Vector3((float)delta * 10, 0, 0)); this.Translate(new Vector3((float)delta * 10, 0, 0));
if (_mUp && this.Position.Z > -25) if (_mUp && this.Position.Z > -25)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_mDown && this.Position.Z < 25) if (_mDown && this.Position.Z < 25)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
this.Rotation += rot; this.Rotation += rot;
if (_wIn && zin) if (_wIn && zin)
this.Translate(new Vector3(0, 0, (float)-delta * 10)); this.Translate(new Vector3(0, 0, (float)-delta * 10));
if (_wOut && zout) if (_wOut && zout)
this.Translate(new Vector3(0, 0, (float)delta * 10)); this.Translate(new Vector3(0, 0, (float)delta * 10));
_con.Set("text", this.Position); _con.Set("text", this.Position);
if (_cursor != null && _cursorPoint != null) if (_cursor != null && _cursorPoint != null)
{ {
//Get the collision with map and change its X and Z value to always be in the center of a tile //Get the collision with map and change its X and Z value to always be in the center of a tile
Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
if (game_manager.CurrentState == game_manager.State.Building) if (game_manager.CurrentState == game_manager.State.Building)
HandleBuilding(); HandleBuilding();
} }
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
if (@event is InputEventMouseMotion mouse) if (@event is InputEventMouseMotion mouse)
{ {
Vector2 vec = mouse.Position; Vector2 vec = mouse.Position;
if (vec.X < 5) if (vec.X < 5)
_mLeft = true; _mLeft = true;
else if (vec.X > 1915) else if (vec.X > 1915)
_mRight = true; _mRight = true;
if (vec.Y < 20) if (vec.Y < 20)
_mUp = true; _mUp = true;
else if (vec.Y > 1060) else if (vec.Y > 1060)
_mDown = true; _mDown = true;
_mousePosLabel.Text = "Mouse position: " + vec.ToString(); _mousePosLabel.Text = "Mouse position: " + vec.ToString();
_cursor.Position = new Vector3( _cursor.Position = new Vector3(
(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
, 0 , 0
); );
} }
else if (@event is InputEventMouseButton mousebtn) else if (@event is InputEventMouseButton mousebtn)
{ {
if (mousebtn.ButtonIndex == MouseButton.WheelUp) if (mousebtn.ButtonIndex == MouseButton.WheelUp)
_wIn = true; _wIn = true;
else if (mousebtn.ButtonIndex == MouseButton.WheelDown) else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
_wOut = true; _wOut = true;
} }
}
private void CheckGame() { private void CheckGame() {
bool gameover = false; bool gameover = false;
@ -180,25 +180,25 @@ public partial class player : Camera3D
} }
public void HandleBuilding() public void HandleBuilding()
{ {
if (CurrentBuilding != null) if (CurrentBuilding != null)
{ {
CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
if (Input.IsActionJustPressed("rotate")) if (Input.IsActionJustPressed("rotate"))
{ {
CurrentBuilding.RotateY(Mathf.DegToRad(90)); CurrentBuilding.RotateY(Mathf.DegToRad(90));
} }
if (Input.IsActionJustPressed("build")) if (Input.IsActionJustPressed("build"))
{ {
if (CurrentBuilding.IsPlaceable) if (CurrentBuilding.IsPlaceable)
{ {
base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
GetTree().Root.CallDeferred("add_child", tempBuilding); GetTree().Root.CallDeferred("add_child", tempBuilding);
} }
} }
} }
} }
} }

View File

@ -1,16 +1,13 @@
[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"] [gd_scene load_steps=20 format=3 uid="uid://b5gb5paiupum"]
[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"] [ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
frustum_near = 0.032 frustum_near = 0.032
[sub_resource type="Gradient" id="Gradient_hcpag"]
interpolation_mode = 2
colors = PackedColorArray(1, 0, 0, 1, 0.35782, 0, 0.0248139, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"]
gradient = SubResource("Gradient_hcpag")
fill_to = Vector2(0.858974, 0.615385) fill_to = Vector2(0.858974, 0.615385)
[sub_resource type="Gradient" id="Gradient_camjl"] [sub_resource type="Gradient" id="Gradient_camjl"]
@ -67,7 +64,6 @@ height = 255
font_size = 28 font_size = 28
[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")] [node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
attributes = SubResource("CameraAttributesPhysical_1ejpb") attributes = SubResource("CameraAttributesPhysical_1ejpb")
script = ExtResource("1_of2l4") script = ExtResource("1_of2l4")
_con = NodePath("Debug info/Label") _con = NodePath("Debug info/Label")
@ -85,6 +81,7 @@ _tmrChtr = NodePath("tmr_Chatter")
_tmrCashGen = NodePath("tmr_kash") _tmrCashGen = NodePath("tmr_kash")
[node name="Debug info" type="Control" parent="."] [node name="Debug info" type="Control" parent="."]
visible = false
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 0
offset_right = 40.0 offset_right = 40.0
@ -114,17 +111,45 @@ offset_right = 402.0
offset_bottom = 182.0 offset_bottom = 182.0
text = "Eat ze caca." text = "Eat ze caca."
[node name="Button" type="Button" parent="."] [node name="btn_boom" type="Button" parent="."]
offset_left = 1772.0 offset_left = 1772.0
offset_top = 926.0 offset_top = 926.0
offset_right = 1904.0 offset_right = 1904.0
offset_bottom = 1058.0 offset_bottom = 1058.0
text = "BOOM" text = "Nuke Enemy"
icon = SubResource("GradientTexture2D_y5odr") icon = SubResource("GradientTexture2D_y5odr")
flat = true flat = true
icon_alignment = 1 icon_alignment = 1
expand_icon = true expand_icon = true
[node name="btn_nukes" type="Button" parent="."]
offset_left = 1637.0
offset_top = 926.0
offset_right = 1769.0
offset_bottom = 1058.0
text = "BDE"
icon_alignment = 1
expand_icon = true
[node name="btn_pr" type="Button" parent="."]
offset_left = 1502.0
offset_top = 926.0
offset_right = 1634.0
offset_bottom = 1058.0
text = ":)
"
icon_alignment = 1
expand_icon = true
[node name="btn_kashcow" type="Button" parent="."]
offset_left = 1366.0
offset_top = 926.0
offset_right = 1498.0
offset_bottom = 1058.0
text = "$"
icon_alignment = 1
expand_icon = true
[node name="NukeBar" type="TextureProgressBar" parent="."] [node name="NukeBar" type="TextureProgressBar" parent="."]
offset_left = 1817.0 offset_left = 1817.0
offset_top = 664.0 offset_top = 664.0
@ -208,7 +233,6 @@ offset_left = 314.0
offset_top = 270.0 offset_top = 270.0
offset_right = 756.0 offset_right = 756.0
offset_bottom = 513.0 offset_bottom = 513.0
text = "CHATTER"
label_settings = SubResource("LabelSettings_pws5q") label_settings = SubResource("LabelSettings_pws5q")
autowrap_mode = 3 autowrap_mode = 3
@ -224,4 +248,3 @@ one_shot = true
[node name="tmr_kash" type="Timer" parent="."] [node name="tmr_kash" type="Timer" parent="."]
autostart = true autostart = true