diff --git a/levels/test_level.tscn b/levels/test_level.tscn index 42ea0ef..2192dfe 100644 --- a/levels/test_level.tscn +++ b/levels/test_level.tscn @@ -1,9 +1,7 @@ -[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"] +[gd_scene load_steps=6 format=3 uid="uid://cbs0x36e3ranm"] -[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"] -[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"] -[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"] -[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"] +[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"] +[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"] [ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"] [sub_resource type="Environment" id="Environment_lo4sd"] @@ -45,14 +43,6 @@ data = { } metadata/_editor_floor_ = Vector3(0, 0, 0) -[node name="player" parent="." instance=ExtResource("2_ojnju")] -transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341) -attributes = null -current = true -fov = 37.8493 -near = 0.032 -_test_building = ExtResource("3_08gdj") - [node name="Music" type="AudioStreamPlayer" parent="."] stream = ExtResource("3_brvx4") autoplay = true diff --git a/player/player.cs b/player/player.cs index 7ee1d56..562bfdc 100644 --- a/player/player.cs +++ b/player/player.cs @@ -3,31 +3,31 @@ using System; public partial class player : Camera3D { - private const string _path = "/root/player/"; + private const string _path = "/root/player/"; - [Export] - private Label _con; - [Export] - private Label _mousePosLabel; - [Export] - private Label _cursorPosLabel; - [Export] - private RayCast3D _cursor; - [Export] - private Node3D _cursorPoint; - private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; + [Export] + private Label _con; + [Export] + private Label _mousePosLabel; + [Export] + private Label _cursorPosLabel; + [Export] + private RayCast3D _cursor; + [Export] + private Node3D _cursorPoint; + private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut; - [Export] - private PackedScene _test_building; + [Export] + private PackedScene _test_building; - [Export] - private TextureProgressBar _nuke, _pr, _kash; + [Export] + private TextureProgressBar _nuke, _pr, _kash; - [Export] - private Label _chatter; + [Export] + private Label _chatter; - [Export] - private AudioStreamPlayer _sndChtr, _sndBtn; + [Export] + private AudioStreamPlayer _sndChtr, _sndBtn; [Export] private Timer _tmrChtr, _tmrCashGen; @@ -49,104 +49,104 @@ public partial class player : Camera3D } - public base_building CurrentBuilding { get; set; } + public base_building CurrentBuilding { get; set; } - public override void _Ready() - { - //for debugging TODO: Remove - game_manager.CurrentState = game_manager.State.Building; - if (_test_building != null) - { - CurrentBuilding = _test_building.Instantiate(); - GetTree().Root.CallDeferred("add_child", CurrentBuilding); - } - _tmrChtr.Start(); - _tmrChtr.Timeout += () => Chatter = ""; + public override void _Ready() + { + //for debugging TODO: Remove + game_manager.CurrentState = game_manager.State.Building; + if (_test_building != null) + { + CurrentBuilding = _test_building.Instantiate(); + GetTree().Root.CallDeferred("add_child", CurrentBuilding); + } + _tmrChtr.Start(); + _tmrChtr.Timeout += () => Chatter = ""; _tmrCashGen.Timeout += MakeMoney; - } + } - public override void _Process(double delta) - { - Vector3 rot = this.Rotation; - bool zin = true, zout = true; + public override void _Process(double delta) + { + Vector3 rot = this.Rotation; + bool zin = true, zout = true; - if (Input.IsActionPressed("CamNorth")) - _mUp = true; - if (Input.IsActionPressed("CamSouth")) - _mDown = true; - if (Input.IsActionPressed("CamEast")) - _mRight = true; - if (Input.IsActionPressed("CamWest")) - _mLeft = true; + if (Input.IsActionPressed("CamNorth")) + _mUp = true; + if (Input.IsActionPressed("CamSouth")) + _mDown = true; + if (Input.IsActionPressed("CamEast")) + _mRight = true; + if (Input.IsActionPressed("CamWest")) + _mLeft = true; - this.Rotation -= rot; - if (this.Position.Y < 5) - zin = false; - else if (this.Position.Y > 45) - zout = false; - if (_mLeft && this.Position.X > -30) - this.Translate(new Vector3((float)-delta * 10, 0, 0)); - if (_mRight && this.Position.X < 30) - this.Translate(new Vector3((float)delta * 10, 0, 0)); - if (_mUp && this.Position.Z > -25) - this.Translate(new Vector3(0, 0, (float)-delta * 10)); - if (_mDown && this.Position.Z < 25) - this.Translate(new Vector3(0, 0, (float)delta * 10)); - this.Rotation += rot; + this.Rotation -= rot; + if (this.Position.Y < 5) + zin = false; + else if (this.Position.Y > 45) + zout = false; + if (_mLeft && this.Position.X > -30) + this.Translate(new Vector3((float)-delta * 10, 0, 0)); + if (_mRight && this.Position.X < 30) + this.Translate(new Vector3((float)delta * 10, 0, 0)); + if (_mUp && this.Position.Z > -25) + this.Translate(new Vector3(0, 0, (float)-delta * 10)); + if (_mDown && this.Position.Z < 25) + this.Translate(new Vector3(0, 0, (float)delta * 10)); + this.Rotation += rot; - if (_wIn && zin) - this.Translate(new Vector3(0, 0, (float)-delta * 10)); - if (_wOut && zout) - this.Translate(new Vector3(0, 0, (float)delta * 10)); + if (_wIn && zin) + this.Translate(new Vector3(0, 0, (float)-delta * 10)); + if (_wOut && zout) + this.Translate(new Vector3(0, 0, (float)delta * 10)); - _con.Set("text", this.Position); + _con.Set("text", this.Position); - if (_cursor != null && _cursorPoint != null) - { - //Get the collision with map and change its X and Z value to always be in the center of a tile - Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); - _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); - _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); + if (_cursor != null && _cursorPoint != null) + { + //Get the collision with map and change its X and Z value to always be in the center of a tile + Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint(); + _cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString(); + _cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2); - if (game_manager.CurrentState == game_manager.State.Building) - HandleBuilding(); - } - } + if (game_manager.CurrentState == game_manager.State.Building) + HandleBuilding(); + } + } - public override void _Input(InputEvent @event) - { - _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; + public override void _Input(InputEvent @event) + { + _mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false; - if (@event is InputEventMouseMotion mouse) - { - Vector2 vec = mouse.Position; - if (vec.X < 5) - _mLeft = true; - else if (vec.X > 1915) - _mRight = true; - if (vec.Y < 20) - _mUp = true; - else if (vec.Y > 1060) - _mDown = true; + if (@event is InputEventMouseMotion mouse) + { + Vector2 vec = mouse.Position; + if (vec.X < 5) + _mLeft = true; + else if (vec.X > 1915) + _mRight = true; + if (vec.Y < 20) + _mUp = true; + else if (vec.Y > 1060) + _mDown = true; - _mousePosLabel.Text = "Mouse position: " + vec.ToString(); + _mousePosLabel.Text = "Mouse position: " + vec.ToString(); - _cursor.Position = new Vector3( - (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, - -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) - , 0 - ); - } - else if (@event is InputEventMouseButton mousebtn) - { - if (mousebtn.ButtonIndex == MouseButton.WheelUp) - _wIn = true; - else if (mousebtn.ButtonIndex == MouseButton.WheelDown) - _wOut = true; - } - + _cursor.Position = new Vector3( + (vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000, + -((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000) + , 0 + ); + } + else if (@event is InputEventMouseButton mousebtn) + { + if (mousebtn.ButtonIndex == MouseButton.WheelUp) + _wIn = true; + else if (mousebtn.ButtonIndex == MouseButton.WheelDown) + _wOut = true; + } + } private void CheckGame() { bool gameover = false; @@ -180,25 +180,25 @@ public partial class player : Camera3D } - public void HandleBuilding() - { - if (CurrentBuilding != null) - { - CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; + public void HandleBuilding() + { + if (CurrentBuilding != null) + { + CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition; - if (Input.IsActionJustPressed("rotate")) - { - CurrentBuilding.RotateY(Mathf.DegToRad(90)); - } + if (Input.IsActionJustPressed("rotate")) + { + CurrentBuilding.RotateY(Mathf.DegToRad(90)); + } - if (Input.IsActionJustPressed("build")) - { - if (CurrentBuilding.IsPlaceable) - { - base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); - GetTree().Root.CallDeferred("add_child", tempBuilding); - } - } - } - } + if (Input.IsActionJustPressed("build")) + { + if (CurrentBuilding.IsPlaceable) + { + base_building tempBuilding = (base_building)CurrentBuilding.Duplicate(); + GetTree().Root.CallDeferred("add_child", tempBuilding); + } + } + } + } } diff --git a/player/player.tscn b/player/player.tscn index 99c06ac..51a5b75 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,16 +1,13 @@ -[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"] +[gd_scene load_steps=20 format=3 uid="uid://b5gb5paiupum"] [ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"] +[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"] +[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"] [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"] frustum_near = 0.032 -[sub_resource type="Gradient" id="Gradient_hcpag"] -interpolation_mode = 2 -colors = PackedColorArray(1, 0, 0, 1, 0.35782, 0, 0.0248139, 1) - [sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"] -gradient = SubResource("Gradient_hcpag") fill_to = Vector2(0.858974, 0.615385) [sub_resource type="Gradient" id="Gradient_camjl"] @@ -67,7 +64,6 @@ height = 255 font_size = 28 [node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")] - attributes = SubResource("CameraAttributesPhysical_1ejpb") script = ExtResource("1_of2l4") _con = NodePath("Debug info/Label") @@ -85,6 +81,7 @@ _tmrChtr = NodePath("tmr_Chatter") _tmrCashGen = NodePath("tmr_kash") [node name="Debug info" type="Control" parent="."] +visible = false layout_mode = 3 anchors_preset = 0 offset_right = 40.0 @@ -114,17 +111,45 @@ offset_right = 402.0 offset_bottom = 182.0 text = "Eat ze caca." -[node name="Button" type="Button" parent="."] +[node name="btn_boom" type="Button" parent="."] offset_left = 1772.0 offset_top = 926.0 offset_right = 1904.0 offset_bottom = 1058.0 -text = "BOOM" +text = "Nuke Enemy" icon = SubResource("GradientTexture2D_y5odr") flat = true icon_alignment = 1 expand_icon = true +[node name="btn_nukes" type="Button" parent="."] +offset_left = 1637.0 +offset_top = 926.0 +offset_right = 1769.0 +offset_bottom = 1058.0 +text = "BDE" +icon_alignment = 1 +expand_icon = true + +[node name="btn_pr" type="Button" parent="."] +offset_left = 1502.0 +offset_top = 926.0 +offset_right = 1634.0 +offset_bottom = 1058.0 +text = ":) +" +icon_alignment = 1 +expand_icon = true + +[node name="btn_kashcow" type="Button" parent="."] +offset_left = 1366.0 +offset_top = 926.0 +offset_right = 1498.0 +offset_bottom = 1058.0 +text = "$" +icon_alignment = 1 +expand_icon = true + [node name="NukeBar" type="TextureProgressBar" parent="."] offset_left = 1817.0 offset_top = 664.0 @@ -208,7 +233,6 @@ offset_left = 314.0 offset_top = 270.0 offset_right = 756.0 offset_bottom = 513.0 -text = "CHATTER" label_settings = SubResource("LabelSettings_pws5q") autowrap_mode = 3 @@ -224,4 +248,3 @@ one_shot = true [node name="tmr_kash" type="Timer" parent="."] autostart = true -