!!!
This commit is contained in:
parent
441d033f53
commit
3a81a3c68b
@ -1,9 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
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[gd_scene load_steps=6 format=3 uid="uid://cbs0x36e3ranm"]
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[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
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[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
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[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
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[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
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[sub_resource type="Environment" id="Environment_lo4sd"]
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[sub_resource type="Environment" id="Environment_lo4sd"]
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@ -45,14 +43,6 @@ data = {
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}
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}
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metadata/_editor_floor_ = Vector3(0, 0, 0)
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metadata/_editor_floor_ = Vector3(0, 0, 0)
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[node name="player" parent="." instance=ExtResource("2_ojnju")]
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transform = Transform3D(1, 0, 0, 0, 0.388867, 0.921294, 0, -0.921294, 0.388867, -1.19974, 40.1006, 13.3341)
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attributes = null
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current = true
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fov = 37.8493
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near = 0.032
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_test_building = ExtResource("3_08gdj")
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[node name="Music" type="AudioStreamPlayer" parent="."]
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3_brvx4")
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stream = ExtResource("3_brvx4")
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autoplay = true
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autoplay = true
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244
player/player.cs
244
player/player.cs
@ -3,31 +3,31 @@ using System;
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public partial class player : Camera3D
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public partial class player : Camera3D
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{
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{
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private const string _path = "/root/player/";
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private const string _path = "/root/player/";
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[Export]
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[Export]
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private Label _con;
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private Label _con;
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[Export]
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[Export]
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private Label _mousePosLabel;
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private Label _mousePosLabel;
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[Export]
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[Export]
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private Label _cursorPosLabel;
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private Label _cursorPosLabel;
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[Export]
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[Export]
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private RayCast3D _cursor;
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private RayCast3D _cursor;
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[Export]
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[Export]
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private Node3D _cursorPoint;
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private Node3D _cursorPoint;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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private bool _mUp, _mDown, _mLeft, _mRight, _wIn, _wOut;
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[Export]
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[Export]
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private PackedScene _test_building;
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private PackedScene _test_building;
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[Export]
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[Export]
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private TextureProgressBar _nuke, _pr, _kash;
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private TextureProgressBar _nuke, _pr, _kash;
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[Export]
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[Export]
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private Label _chatter;
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private Label _chatter;
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[Export]
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[Export]
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private AudioStreamPlayer _sndChtr, _sndBtn;
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private AudioStreamPlayer _sndChtr, _sndBtn;
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[Export]
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[Export]
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private Timer _tmrChtr, _tmrCashGen;
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private Timer _tmrChtr, _tmrCashGen;
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@ -49,104 +49,104 @@ public partial class player : Camera3D
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}
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}
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public base_building CurrentBuilding { get; set; }
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public base_building CurrentBuilding { get; set; }
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public override void _Ready()
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public override void _Ready()
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{
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{
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//for debugging TODO: Remove
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//for debugging TODO: Remove
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game_manager.CurrentState = game_manager.State.Building;
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game_manager.CurrentState = game_manager.State.Building;
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if (_test_building != null)
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if (_test_building != null)
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{
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{
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CurrentBuilding = _test_building.Instantiate<base_building>();
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CurrentBuilding = _test_building.Instantiate<base_building>();
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GetTree().Root.CallDeferred("add_child", CurrentBuilding);
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GetTree().Root.CallDeferred("add_child", CurrentBuilding);
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}
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}
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_tmrChtr.Start();
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_tmrChtr.Start();
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_tmrChtr.Timeout += () => Chatter = "";
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_tmrChtr.Timeout += () => Chatter = "";
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_tmrCashGen.Timeout += MakeMoney;
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_tmrCashGen.Timeout += MakeMoney;
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}
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}
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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Vector3 rot = this.Rotation;
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Vector3 rot = this.Rotation;
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bool zin = true, zout = true;
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bool zin = true, zout = true;
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if (Input.IsActionPressed("CamNorth"))
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if (Input.IsActionPressed("CamNorth"))
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_mUp = true;
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_mUp = true;
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if (Input.IsActionPressed("CamSouth"))
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if (Input.IsActionPressed("CamSouth"))
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_mDown = true;
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_mDown = true;
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if (Input.IsActionPressed("CamEast"))
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if (Input.IsActionPressed("CamEast"))
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_mRight = true;
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_mRight = true;
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if (Input.IsActionPressed("CamWest"))
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if (Input.IsActionPressed("CamWest"))
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_mLeft = true;
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_mLeft = true;
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this.Rotation -= rot;
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this.Rotation -= rot;
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if (this.Position.Y < 5)
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if (this.Position.Y < 5)
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zin = false;
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zin = false;
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else if (this.Position.Y > 45)
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else if (this.Position.Y > 45)
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zout = false;
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zout = false;
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if (_mLeft && this.Position.X > -30)
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if (_mLeft && this.Position.X > -30)
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this.Translate(new Vector3((float)-delta * 10, 0, 0));
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this.Translate(new Vector3((float)-delta * 10, 0, 0));
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if (_mRight && this.Position.X < 30)
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if (_mRight && this.Position.X < 30)
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this.Translate(new Vector3((float)delta * 10, 0, 0));
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this.Translate(new Vector3((float)delta * 10, 0, 0));
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if (_mUp && this.Position.Z > -25)
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if (_mUp && this.Position.Z > -25)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_mDown && this.Position.Z < 25)
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if (_mDown && this.Position.Z < 25)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Rotation += rot;
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this.Rotation += rot;
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if (_wIn && zin)
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if (_wIn && zin)
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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this.Translate(new Vector3(0, 0, (float)-delta * 10));
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if (_wOut && zout)
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if (_wOut && zout)
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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this.Translate(new Vector3(0, 0, (float)delta * 10));
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_con.Set("text", this.Position);
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_con.Set("text", this.Position);
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if (_cursor != null && _cursorPoint != null)
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if (_cursor != null && _cursorPoint != null)
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{
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{
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//Get the collision with map and change its X and Z value to always be in the center of a tile
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//Get the collision with map and change its X and Z value to always be in the center of a tile
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Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
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Vector3I collisionVector = (Vector3I)_cursor.GetCollisionPoint();
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_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
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_cursorPosLabel.Text = "Virtual Cursor Postion" + collisionVector.ToString();
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_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
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_cursorPoint.GlobalPosition = new Vector3(collisionVector.X - collisionVector.X % 2, 1.1f, collisionVector.Z - collisionVector.Z % 2);
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if (game_manager.CurrentState == game_manager.State.Building)
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if (game_manager.CurrentState == game_manager.State.Building)
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HandleBuilding();
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HandleBuilding();
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}
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}
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}
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}
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public override void _Input(InputEvent @event)
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public override void _Input(InputEvent @event)
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{
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{
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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_mLeft = _mRight = _mUp = _mDown = _wIn = _wOut = false;
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if (@event is InputEventMouseMotion mouse)
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if (@event is InputEventMouseMotion mouse)
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{
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{
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Vector2 vec = mouse.Position;
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Vector2 vec = mouse.Position;
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if (vec.X < 5)
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if (vec.X < 5)
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_mLeft = true;
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_mLeft = true;
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else if (vec.X > 1915)
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else if (vec.X > 1915)
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_mRight = true;
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_mRight = true;
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if (vec.Y < 20)
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if (vec.Y < 20)
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_mUp = true;
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_mUp = true;
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else if (vec.Y > 1060)
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else if (vec.Y > 1060)
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_mDown = true;
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_mDown = true;
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_mousePosLabel.Text = "Mouse position: " + vec.ToString();
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_mousePosLabel.Text = "Mouse position: " + vec.ToString();
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_cursor.Position = new Vector3(
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(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
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-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
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, 0
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);
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}
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else if (@event is InputEventMouseButton mousebtn)
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{
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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_cursor.Position = new Vector3(
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(vec.X - GetViewport().GetVisibleRect().Size.X / 2) * this.Position.Y / 1000,
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-((vec.Y - GetViewport().GetVisibleRect().Size.Y / 2) * this.Position.Y / 1000)
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, 0
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);
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}
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else if (@event is InputEventMouseButton mousebtn)
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{
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if (mousebtn.ButtonIndex == MouseButton.WheelUp)
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_wIn = true;
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else if (mousebtn.ButtonIndex == MouseButton.WheelDown)
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_wOut = true;
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}
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}
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private void CheckGame() {
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private void CheckGame() {
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bool gameover = false;
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bool gameover = false;
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@ -180,25 +180,25 @@ public partial class player : Camera3D
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}
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}
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public void HandleBuilding()
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public void HandleBuilding()
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{
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{
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if (CurrentBuilding != null)
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if (CurrentBuilding != null)
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{
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{
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CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
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CurrentBuilding.GlobalPosition = _cursorPoint.GlobalPosition;
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if (Input.IsActionJustPressed("rotate"))
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if (Input.IsActionJustPressed("rotate"))
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{
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{
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CurrentBuilding.RotateY(Mathf.DegToRad(90));
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CurrentBuilding.RotateY(Mathf.DegToRad(90));
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}
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}
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if (Input.IsActionJustPressed("build"))
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if (Input.IsActionJustPressed("build"))
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{
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{
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if (CurrentBuilding.IsPlaceable)
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if (CurrentBuilding.IsPlaceable)
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{
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{
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base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
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base_building tempBuilding = (base_building)CurrentBuilding.Duplicate();
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GetTree().Root.CallDeferred("add_child", tempBuilding);
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GetTree().Root.CallDeferred("add_child", tempBuilding);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,16 +1,13 @@
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[gd_scene load_steps=18 format=3 uid="uid://b5gb5paiupum"]
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[gd_scene load_steps=20 format=3 uid="uid://b5gb5paiupum"]
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[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
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[ext_resource type="Script" path="res://player/player.cs" id="1_of2l4"]
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[ext_resource type="AudioStream" uid="uid://dye3nhm41yk6r" path="res://audio/chatter.wav" id="2_sa1qd"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="3_00x5l"]
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_1ejpb"]
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frustum_near = 0.032
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frustum_near = 0.032
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[sub_resource type="Gradient" id="Gradient_hcpag"]
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interpolation_mode = 2
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colors = PackedColorArray(1, 0, 0, 1, 0.35782, 0, 0.0248139, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_y5odr"]
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gradient = SubResource("Gradient_hcpag")
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fill_to = Vector2(0.858974, 0.615385)
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fill_to = Vector2(0.858974, 0.615385)
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[sub_resource type="Gradient" id="Gradient_camjl"]
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[sub_resource type="Gradient" id="Gradient_camjl"]
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@ -67,7 +64,6 @@ height = 255
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font_size = 28
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font_size = 28
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
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|
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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script = ExtResource("1_of2l4")
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script = ExtResource("1_of2l4")
|
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_con = NodePath("Debug info/Label")
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_con = NodePath("Debug info/Label")
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@ -85,6 +81,7 @@ _tmrChtr = NodePath("tmr_Chatter")
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_tmrCashGen = NodePath("tmr_kash")
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_tmrCashGen = NodePath("tmr_kash")
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[node name="Debug info" type="Control" parent="."]
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[node name="Debug info" type="Control" parent="."]
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visible = false
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 0
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anchors_preset = 0
|
||||||
offset_right = 40.0
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offset_right = 40.0
|
||||||
@ -114,17 +111,45 @@ offset_right = 402.0
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|||||||
offset_bottom = 182.0
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offset_bottom = 182.0
|
||||||
text = "Eat ze caca."
|
text = "Eat ze caca."
|
||||||
|
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||||||
[node name="Button" type="Button" parent="."]
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[node name="btn_boom" type="Button" parent="."]
|
||||||
offset_left = 1772.0
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offset_left = 1772.0
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offset_top = 926.0
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offset_top = 926.0
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offset_right = 1904.0
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offset_right = 1904.0
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offset_bottom = 1058.0
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offset_bottom = 1058.0
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text = "BOOM"
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text = "Nuke Enemy"
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icon = SubResource("GradientTexture2D_y5odr")
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icon = SubResource("GradientTexture2D_y5odr")
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flat = true
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flat = true
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icon_alignment = 1
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icon_alignment = 1
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expand_icon = true
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expand_icon = true
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[node name="btn_nukes" type="Button" parent="."]
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||||||
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offset_left = 1637.0
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||||||
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offset_top = 926.0
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||||||
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offset_right = 1769.0
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||||||
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offset_bottom = 1058.0
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||||||
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text = "BDE"
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||||||
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icon_alignment = 1
|
||||||
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expand_icon = true
|
||||||
|
|
||||||
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[node name="btn_pr" type="Button" parent="."]
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||||||
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offset_left = 1502.0
|
||||||
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offset_top = 926.0
|
||||||
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offset_right = 1634.0
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||||||
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offset_bottom = 1058.0
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||||||
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text = ":)
|
||||||
|
"
|
||||||
|
icon_alignment = 1
|
||||||
|
expand_icon = true
|
||||||
|
|
||||||
|
[node name="btn_kashcow" type="Button" parent="."]
|
||||||
|
offset_left = 1366.0
|
||||||
|
offset_top = 926.0
|
||||||
|
offset_right = 1498.0
|
||||||
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offset_bottom = 1058.0
|
||||||
|
text = "$"
|
||||||
|
icon_alignment = 1
|
||||||
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expand_icon = true
|
||||||
|
|
||||||
[node name="NukeBar" type="TextureProgressBar" parent="."]
|
[node name="NukeBar" type="TextureProgressBar" parent="."]
|
||||||
offset_left = 1817.0
|
offset_left = 1817.0
|
||||||
offset_top = 664.0
|
offset_top = 664.0
|
||||||
@ -208,7 +233,6 @@ offset_left = 314.0
|
|||||||
offset_top = 270.0
|
offset_top = 270.0
|
||||||
offset_right = 756.0
|
offset_right = 756.0
|
||||||
offset_bottom = 513.0
|
offset_bottom = 513.0
|
||||||
text = "CHATTER"
|
|
||||||
label_settings = SubResource("LabelSettings_pws5q")
|
label_settings = SubResource("LabelSettings_pws5q")
|
||||||
autowrap_mode = 3
|
autowrap_mode = 3
|
||||||
|
|
||||||
@ -224,4 +248,3 @@ one_shot = true
|
|||||||
|
|
||||||
[node name="tmr_kash" type="Timer" parent="."]
|
[node name="tmr_kash" type="Timer" parent="."]
|
||||||
autostart = true
|
autostart = true
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user