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@ -5,6 +5,7 @@ public partial class player : Camera3D
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{
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private const string _path = "/root/player/";
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[Export]
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private Label _con;
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[Export]
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@ -30,11 +31,12 @@ public partial class player : Camera3D
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private AudioStreamPlayer _sndChtr, _sndBtn;
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[Export]
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private Timer _tmrChtr;
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private Timer _tmrChtr, _tmrCashGen;
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private float Nuke { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float Nukes { get => (float)_nuke.Value; set => _nuke.Value = value; }
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private float PR { get => (float)_pr.Value; set => _pr.Value = value; }
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private float Kash { get => (float)_kash.Value; set => _kash.Value = value; }
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private int KashFlow { get; set; } = 1;
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private string Chatter
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{
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@ -62,6 +64,7 @@ public partial class player : Camera3D
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}
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_tmrChtr.Start();
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_tmrChtr.Timeout += () => Chatter = "";
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_tmrCashGen.Timeout += MakeMoney;
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}
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public override void _Process(double delta)
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@ -148,6 +151,38 @@ public partial class player : Camera3D
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}
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private void CheckGame() {
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bool gameover = false;
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if (PR <= 0)
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gameover = true;
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else if (Kash <= 0)
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gameover = true;
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else if (Nukes >= 100)
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gameover = true;
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if (gameover)
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Chatter = "Game Over.";
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}
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public void ChangeScore(int price, int pr, int nukes, int isCashCow) {
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if (isCashCow > 1)
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isCashCow = 1;
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else if (isCashCow < -1)
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isCashCow = -1;
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Nukes += nukes;
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PR += pr;
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Kash -= price;
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KashFlow += isCashCow;
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CheckGame();
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}
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private void MakeMoney() {
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Kash += KashFlow * 10;
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CheckGame();
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}
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public void HandleBuilding()
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{
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if (CurrentBuilding != null)
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@ -68,7 +68,7 @@ height = 255
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[sub_resource type="LabelSettings" id="LabelSettings_pws5q"]
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font_size = 28
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr")]
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[node name="player" type="Camera3D" node_paths=PackedStringArray("_con", "_mousePosLabel", "_cursorPosLabel", "_cursor", "_cursorPoint", "_nuke", "_pr", "_kash", "_chatter", "_sndChtr", "_sndBtn", "_tmrChtr", "_tmrCashGen")]
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attributes = SubResource("CameraAttributesPhysical_1ejpb")
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script = ExtResource("1_of2l4")
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_con = NodePath("Debug info/Label")
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@ -83,6 +83,7 @@ _chatter = NodePath("lbl_Chatter")
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_sndChtr = NodePath("snd_Chatter")
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_sndBtn = NodePath("snd_Button")
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_tmrChtr = NodePath("tmr_Chatter")
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_tmrCashGen = NodePath("tmr_kash")
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[node name="Debug info" type="Control" parent="."]
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visible = false
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@ -133,6 +134,8 @@ offset_right = 1841.0
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offset_bottom = 919.0
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value = 50.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_2xkee")
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texture_progress = SubResource("GradientTexture2D_d5w6a")
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@ -144,6 +147,8 @@ offset_right = 1869.0
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offset_bottom = 919.0
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value = 50.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_7myfq")
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texture_progress = SubResource("GradientTexture2D_kdame")
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@ -153,8 +158,11 @@ offset_left = 1873.0
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offset_top = 664.0
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offset_right = 1897.0
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offset_bottom = 919.0
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value = 50.0
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max_value = 1000.0
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value = 5.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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fill_mode = 3
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texture_under = SubResource("GradientTexture2D_18k81")
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texture_progress = SubResource("GradientTexture2D_nfg3s")
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@ -214,3 +222,7 @@ stream = ExtResource("3_00x5l")
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[node name="tmr_Chatter" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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[node name="tmr_kash" type="Timer" parent="."]
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autostart = true
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