Mutually_Assured_Destruction/game/game_manager.cs

14 lines
328 B
C#
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2023-06-11 09:10:21 -04:00
public static class game_manager
{
public enum State
{
Play,
Building,
Pause,
}
public static State CurrentState { get; set; } = State.Play;
public static int Kash { get; set; } = 0;
public static int Approval { get; set; } = 0;
public static int Megaton { get; set; } = 0;
}