Steps dans le son
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16
Steps.gd
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16
Steps.gd
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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func playStep():
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Steps[rng.randi_range(0,3)].play();
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