Steps dans le son

This commit is contained in:
MarcEricMartel 2022-10-11 16:32:48 -04:00
parent 14e14d5929
commit c3a32c5176
15 changed files with 181 additions and 6 deletions

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importer="wav"
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AudioSteps.gd Normal file
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extends AudioStreamPlayer3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var array = [ 21019, 54299, 81449, 107722, 133996, 158518 ]
var currStep = 0
var rng = RandomNumberGenerator.new()
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
func PlayStep():
#self.stop()
#currStep = rng.randi_range(0,4)
#self.seek(currStep)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#if (self.get_playback_position() >= currStep + 1):
# self.stop()
pass

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@ -10,7 +10,9 @@ export var jump = 30
export var slapkill = 0.8
var slap = 0.0
var chargeSlap = false
var isSlap = false;
var isSlap = false
var isStep = false
var stepAcc = 0
export var mouse_sensitivity = 0.03
@ -29,8 +31,11 @@ onready var slap_animator = $HandMovement
onready var Menu = $HUD/Start
onready var AudioSlap = $AudioSlap
onready var AudioMegaSlap = $AudioMegaSlap
onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
slap_animator.current_animation = "basic_slap"
@ -61,12 +66,15 @@ func _physics_process(delta):
elif is_on_floor() and full_contact:
gravity_vec = -get_floor_normal() * gravity
h_acceleration = normal_acceleration
isStep = true
else:
gravity_vec = -get_floor_normal()
h_acceleration = normal_acceleration
if Input.is_action_just_pressed("jump") and (is_on_floor() or ground_check.is_colliding()):
gravity_vec = Vector3.UP * jump
isStep = false
if Input.is_action_pressed("move_forward"):
direction -= transform.basis.z
@ -77,6 +85,7 @@ func _physics_process(delta):
elif Input.is_action_pressed("move_right"):
direction += transform.basis.x
# Slappening
if Input.is_action_pressed("slap"):
if slap < 0.01:
@ -104,9 +113,19 @@ func _physics_process(delta):
slap_animator.seek(slap, true)
slap_gauge.fill = slap;
slap_gauge.kill = slapkill;
direction = direction.normalized()
if isStep:
stepAcc += (abs(direction.x) + abs(direction.z)) * delta
else:
stepAcc = 0.0
if (stepAcc > 0.3):
stepAcc -= 0.45
Steps[rng.randi_range(0,3)].play();
h_velocity = h_velocity.linear_interpolate(direction * speed, h_acceleration * delta)
movement.z = h_velocity.z + gravity_vec.z
movement.x = h_velocity.x + gravity_vec.x

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@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
@ -6,6 +6,10 @@
[ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
[ext_resource path="res://Audio/80-s-clap.wav" type="AudioStream" id=5]
[ext_resource path="res://Audio/MegaSlap.wav" type="AudioStream" id=6]
[ext_resource path="res://Audio/step2.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/step3.wav" type="AudioStream" id=9]
[ext_resource path="res://Audio/step4.wav" type="AudioStream" id=10]
[ext_resource path="res://Audio/step1.wav" type="AudioStream" id=11]
[sub_resource type="CapsuleShape" id=2]
height = 3.0
@ -13,7 +17,6 @@ height = 3.0
[sub_resource type="CylinderShape" id=3]
[sub_resource type="SpatialMaterial" id=4]
flags_no_depth_test = true
albedo_texture = ExtResource( 3 )
uv1_triplanar = true
@ -133,6 +136,17 @@ emission_angle_enabled = true
doppler_tracking = 2
[node name="Music" type="AudioStreamPlayer" parent="."]
volume_db = 13.983
autoplay = true
bus = "Music"
[node name="Step2" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 8 )
[node name="Step3" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 9 )
[node name="Step1" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 11 )
[node name="Step4" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 10 )

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Steps.gd Normal file
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@ -0,0 +1,16 @@
extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
var rng = RandomNumberGenerator.new()
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
func playStep():
Steps[rng.randi_range(0,3)].play();

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@ -1,6 +1,13 @@
[gd_resource type="AudioBusLayout" format=2]
[gd_resource type="AudioBusLayout" load_steps=2 format=2]
[sub_resource type="AudioEffectCompressor" id=1]
resource_name = "Compressor"
threshold = -10.6
gain = 4.4
[resource]
bus/0/effect/0/effect = SubResource( 1 )
bus/0/effect/0/enabled = true
bus/1/name = "SFX"
bus/1/solo = false
bus/1/mute = false

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@ -18,6 +18,7 @@ config/icon="res://icon.png"
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="viewport"