Steps dans le son
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26
AudioSteps.gd
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26
AudioSteps.gd
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extends AudioStreamPlayer3D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var array = [ 21019, 54299, 81449, 107722, 133996, 158518 ]
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var currStep = 0
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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func PlayStep():
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#self.stop()
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#currStep = rng.randi_range(0,4)
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#self.seek(currStep)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#if (self.get_playback_position() >= currStep + 1):
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# self.stop()
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pass
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