Most beuatiful sounds
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@ -37,6 +37,7 @@ onready var AudioMegaSlap = $AudioMegaSlap
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onready var hitbox = $Head/Camera/HitBox
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onready var slap_cooldown = $SlapCooldown
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onready var AudioCharge = $AudioCharge
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onready var Music = $Music
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onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
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var rng = RandomNumberGenerator.new()
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26
Player.tscn
26
Player.tscn
@ -149,10 +149,17 @@ anims/basic_slap = SubResource( 6 )
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[node name="AudioSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 5 )
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="AudioMegaSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 6 )
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attenuation_model = 2
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unit_db = 60.0
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max_db = 4.0
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pitch_scale = 2.0
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bus = "SFX"
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emission_angle_enabled = true
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doppler_tracking = 2
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@ -170,29 +177,40 @@ wait_time = 0.5
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[node name="Step2" type="AudioStreamPlayer3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
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stream = ExtResource( 8 )
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unit_db = 6.0
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="Step3" type="AudioStreamPlayer3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
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stream = ExtResource( 9 )
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unit_db = 6.0
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="Step1" type="AudioStreamPlayer3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
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stream = ExtResource( 11 )
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unit_db = 6.0
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="Step4" type="AudioStreamPlayer3D" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
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stream = ExtResource( 10 )
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unit_db = 6.0
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="AudioCharge" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 12 )
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attenuation_model = 2
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unit_db = 60.0
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max_db = 4.0
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pitch_scale = 0.79
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bus = "SFX"
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doppler_tracking = 2
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@ -103,8 +103,11 @@ wait_time = 3.0
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[node name="Explosion" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 7 )
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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pitch_scale = 1.5
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bus = "SFX"
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attenuation_filter_db = 0.0
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[connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]
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@ -67,6 +67,7 @@ material = ExtResource( 3 )
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[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 7.54811, 16 )
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visible = false
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height = 14.0
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depth = 14.0
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material = SubResource( 3 )
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@ -1,4 +1,4 @@
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[gd_resource type="AudioBusLayout" load_steps=3 format=2]
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[gd_resource type="AudioBusLayout" load_steps=4 format=2]
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[sub_resource type="AudioEffectCompressor" id=1]
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resource_name = "Compressor"
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@ -10,6 +10,11 @@ resource_name = "Reverb"
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room_size = 1.0
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hipass = 0.29
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[sub_resource type="AudioEffectCompressor" id=3]
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resource_name = "Compressor"
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threshold = -20.2
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gain = 12.4
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[resource]
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bus/0/effect/0/effect = SubResource( 1 )
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bus/0/effect/0/enabled = false
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@ -21,6 +26,8 @@ bus/1/volume_db = 6.02
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bus/1/send = "Master"
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bus/1/effect/0/effect = SubResource( 2 )
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bus/1/effect/0/enabled = false
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bus/1/effect/1/effect = SubResource( 3 )
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bus/1/effect/1/enabled = false
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bus/2/name = "Music"
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bus/2/solo = false
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bus/2/mute = false
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