lvl2
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9216d45eb6
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11
HUD.tscn
11
HUD.tscn
@ -134,7 +134,7 @@ margin_left = 886.0
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margin_top = 554.0
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margin_right = 1061.0
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margin_bottom = 598.0
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text = "New Game"
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text = "Start Level"
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[node name="Quit to Desktop" type="Button" parent="MenuLayer/Start"]
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margin_left = 887.0
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@ -148,7 +148,7 @@ margin_left = 887.0
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margin_top = 609.0
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margin_right = 1062.0
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margin_bottom = 653.0
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text = "Quit Game"
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text = "Restart Level"
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[node name="MenuMusic" type="AudioStreamPlayer" parent="MenuLayer/Start"]
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stream = ExtResource( 4 )
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@ -225,6 +225,13 @@ margin_right = -17.0
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margin_bottom = 26.0
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text = "Master Volume"
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[node name="Level" type="Label" parent="MenuLayer/Start"]
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margin_left = 546.0
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margin_top = 478.0
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margin_right = 1414.0
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margin_bottom = 526.0
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align = 1
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[connection signal="pressed" from="MenuLayer/Start/New Game" to="MenuLayer/Start" method="_on_New_Game_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit to Desktop" to="MenuLayer/Start" method="_on_Quit_to_Desktop_Button_pressed"]
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[connection signal="pressed" from="MenuLayer/Start/Quit Game" to="MenuLayer/Start" method="_on_Quit_Game_pressed"]
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29
Levels/Level02.gd
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29
Levels/Level02.gd
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@ -0,0 +1,29 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var enemycount = 2
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onready var NEXTSCENE = "res://Test_Scene.tscn"
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onready var WinMess = $Messages/Win
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onready var EndTimer = $End
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onready var HUD = $"Player/HUD/MenuLayer/Start"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _on_Enemy_dying():
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enemycount -= 1
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if enemycount == 0:
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WinMess.show()
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EndTimer.start()
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HUD.ingame = false
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func _on_Win_timeout():
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get_tree().change_scene(NEXTSCENE)
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141
Levels/Level02.tscn
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141
Levels/Level02.tscn
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@ -0,0 +1,141 @@
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://Textures/kenney_prototype_textures/red/texture_01.png" type="Texture" id=1]
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[ext_resource path="res://Textures/kenney_prototype_textures/orange/texture_01.png" type="Texture" id=2]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Textures/kenney_prototype_textures/green/texture_01.png" type="Texture" id=4]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=6]
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[ext_resource path="res://Levels/Level02.gd" type="Script" id=7]
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[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=8]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 2 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 4 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_texture = ExtResource( 4 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="SpatialMaterial" id=5]
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albedo_texture = ExtResource( 1 )
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[sub_resource type="PanoramaSky" id=6]
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panorama = ExtResource( 6 )
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[sub_resource type="Environment" id=7]
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background_mode = 2
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background_sky = SubResource( 6 )
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ambient_light_energy = 0.67
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fog_enabled = true
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fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
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fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
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fog_sun_amount = 1.0
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fog_depth_begin = 98.8
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fog_depth_end = 1444.5
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fog_depth_curve = 0.466516
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fog_transmit_enabled = true
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fog_transmit_curve = 0.659754
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fog_height_enabled = true
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fog_height_min = 148.2
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fog_height_max = -48.0
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fog_height_curve = 4.59481
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ssao_radius = 8.1
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ssao_intensity = 4.3
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ssao_radius2 = 40.7
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ssao_intensity2 = 14.6
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ssao_bias = 0.059
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ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
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glow_enabled = true
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glow_intensity = 1.86
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glow_strength = 0.87
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glow_bloom = 0.02
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glow_hdr_threshold = 0.44
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glow_bicubic_upscale = true
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[sub_resource type="DynamicFont" id=8]
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size = 64
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outline_size = 4
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outline_color = Color( 0, 0, 0, 1 )
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use_mipmaps = true
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use_filter = true
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font_data = ExtResource( 8 )
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[node name="lvl2" type="Spatial"]
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script = ExtResource( 7 )
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[node name="CSGCombiner" type="CSGCombiner" parent="."]
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transform = Transform( 1, 0, 0.000244346, 0, 1, 0, -0.000244346, 0, 1, 0, 0, 0 )
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use_collision = true
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[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
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width = 18.2596
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depth = 80.7948
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material = SubResource( 1 )
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[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 0.997184, 0, -0.0749961, 0, 1, 0, 0.0749961, 0, 0.997184, 6.91614, 4.27048, -0.0257568 )
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width = 2.86909
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height = 6.65734
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depth = 80.5573
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material = SubResource( 2 )
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[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 0.99821, 0, 0.0598116, 0, 1, 0, -0.0598116, 0, 0.99821, -7.83423, 4.01678, 0.380192 )
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width = 2.86909
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height = 6.65734
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depth = 80.5573
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material = SubResource( 3 )
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[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0489336, 2.37517, -39.3407 )
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width = 20.8555
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height = 10.0608
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material = SubResource( 4 )
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[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3921, -0.351473, -0.361702 )
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height = 15.2222
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material = SubResource( 5 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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transform = Transform( -0.997569, 0, -0.0696868, 0, 1, 0, 0.0696868, 0, -0.997569, 0.792524, 4.26204, -33.907 )
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[node name="Enemy" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.311301, 5.60897, -25.7954 )
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[node name="Enemy2" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.950571, 4.64411, 34.8337 )
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
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environment = SubResource( 7 )
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[node name="DirectionalLight_EpicBlueSky" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.849579, 0.527461, 0, -0.527461, 0.849579, 0, 26.5368, 0 )
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light_color = Color( 1, 0.924276, 0.869018, 1 )
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light_specular = 1.0
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shadow_enabled = true
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[node name="Messages" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Win" type="Label" parent="Messages"]
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visible = false
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margin_left = 775.0
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margin_top = 469.0
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margin_right = 1187.0
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margin_bottom = 627.0
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custom_fonts/font = SubResource( 8 )
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text = "You're Winner!"
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[node name="End" type="Timer" parent="."]
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wait_time = 3.0
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[connection signal="dying" from="Enemy" to="." method="_on_Enemy_dying"]
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[connection signal="dying" from="Enemy2" to="." method="_on_Enemy_dying"]
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[connection signal="timeout" from="End" to="." method="_on_Win_timeout"]
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@ -22,14 +22,14 @@ onready var MasterBus := AudioServer.get_bus_index(MasterBusName)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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MouseSensSlider.value = get_node("/root/Spatial/Player").mouse_sensitivity
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MouseSensSlider.value = get_tree().get_current_scene().get_node("Player").mouse_sensitivity
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SFXVol.value = db2linear(AudioServer.get_bus_volume_db(SFXBus))
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MusicVol.value = db2linear(AudioServer.get_bus_volume_db(MusicBus))
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MasterVol.value = db2linear(AudioServer.get_bus_volume_db(MasterBus))
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func _on_MouseSensSlider_value_changed(value):
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get_node("/root/Spatial/Player").mouse_sensitivity = value
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get_tree().get_current_scene().get_node("Player").mouse_sensitivity = value
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func _on_SFXSlider_value_changed(value):
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@ -1,10 +1,9 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/HurtBox.gd" type="Script" id=3]
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[ext_resource path="res://Materials/Ball_Mat.tres" type="Material" id=4]
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[ext_resource path="res://Materials/Black_Contour.tres" type="Material" id=5]
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[ext_resource path="res://Audio/boom.wav" type="AudioStream" id=7]
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[ext_resource path="res://Audio/80-s-clap.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/MegaSlap.wav" type="AudioStream" id=9]
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@ -18,7 +17,6 @@
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[sub_resource type="SphereShape" id=9]
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[sub_resource type="SpatialMaterial" id=13]
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next_pass = ExtResource( 5 )
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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20
Start.gd
20
Start.gd
@ -5,14 +5,22 @@ onready var NewGame = $"New Game"
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onready var QuitGame = $"Quit Game"
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onready var QuitDesktop = $"Quit to Desktop"
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onready var MMusic = $"MenuMusic"
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onready var CurrentLevel = $"Level"
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onready var Levels = {
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"lvl2": "Level 2 - Ricocheting",
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"Spatial" : "I am Error.",
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"" : "I also am Error."
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}
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func _ready():
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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CurrentLevel.text = Levels[get_tree().get_current_scene().get_name()]
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QuitGame.hide()
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QuitDesktop.margin_top -= 44
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QuitDesktop.margin_bottom -= 44
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MMusic.play()
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get_parent().show()
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_to_Desktop_Button_pressed():
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@ -37,6 +45,10 @@ func openMenu():
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get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_Game_pressed():
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get_tree().reload_current_scene()
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get_tree().paused = true
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@ -34,6 +34,9 @@ config/icon="res://icon.png"
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window/size/width=1920
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window/size/height=1080
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window/size/fullscreen=true
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window/size/test_width=1280
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window/size/test_height=720
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window/stretch/mode="viewport"
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window/stretch/aspect="keep"
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