Enemies are spheres now cause fuck off.
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@ -1,6 +1,5 @@
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extends KinematicBody
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onready var animation_player = $AnimationPlayer
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var hit_acceleration = 10
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var hit_speed = 100
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@ -21,5 +20,7 @@ func _physics_process(delta):
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move_and_slide(movement, Vector3.UP)
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func get_slapped(slap_level, slap_vector):
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animation_player.play("head_wobble")
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direction = slap_vector
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func get_shot():
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queue_free()
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@ -1,70 +1,36 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BlenderStuff/protoenemy.obj" type="ArrayMesh" id=1]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/HurtBox.gd" type="Script" id=3]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="SphereMesh" id=6]
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[sub_resource type="CapsuleShape" id=2]
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height = 2.5
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[sub_resource type="SphereShape" id=7]
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[sub_resource type="CylinderShape" id=3]
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[sub_resource type="SphereShape" id=8]
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[sub_resource type="Animation" id=4]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, -15 ) ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "head_wobble"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.3, 0.5 ),
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"transitions": PoolRealArray( 1, 2.07053, 1, 0.482968 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, -15 ), Vector3( 0, 0, 15 ), Vector3( 0, 0, 0 ) ]
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}
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[sub_resource type="SphereShape" id=9]
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[node name="Enemy" type="KinematicBody"]
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script = ExtResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, 0 )
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mesh = ExtResource( 1 )
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mesh = SubResource( 6 )
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[node name="Head" type="Area" parent="."]
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script = ExtResource( 3 )
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[node name="HeadCollision" type="CollisionShape" parent="Head"]
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transform = Transform( 0.432688, 0, 0, 0, 2.49394, 0, 0, 0, 0.432688, 0, -0.0876949, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 7 )
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[node name="EnemyCollision" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.094023, 0 )
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shape = SubResource( 2 )
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shape = SubResource( 8 )
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[node name="EnemyFeet" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.59606, 0 )
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shape = SubResource( 3 )
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[node name="HitBox" type="Area" parent="."]
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script = ExtResource( 1 )
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hitbox_type = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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reset_on_save = false
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anims/RESET = SubResource( 4 )
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anims/head_wobble = SubResource( 5 )
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[node name="CollisionShape" type="CollisionShape" parent="HitBox"]
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shape = SubResource( 9 )
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