The sounds, they are working!
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449479791c
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168128f8a8
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Audio/whoosh.wav
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Audio/whoosh.wav
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Audio/whoosh.wav.import
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Audio/whoosh.wav.import
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@ -0,0 +1,23 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/whoosh.wav-3f78e56f3c095630fbe6defec4c28484.sample"
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[deps]
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source_file="res://Audio/whoosh.wav"
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dest_files=[ "res://.import/whoosh.wav-3f78e56f3c095630fbe6defec4c28484.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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15
Player.gd
15
Player.gd
@ -32,11 +32,10 @@ onready var ground_check = $GroundCheck
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onready var slap_gauge = $HUD/PlayerLayer/ActualHUD/SlapGauge
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onready var slap_gauge = $HUD/PlayerLayer/ActualHUD/SlapGauge
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onready var slap_animator = $HandMovement
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onready var slap_animator = $HandMovement
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onready var Menu = $HUD/MenuLayer/Start
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onready var Menu = $HUD/MenuLayer/Start
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onready var AudioSlap = $AudioSlap
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onready var AudioMegaSlap = $AudioMegaSlap
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onready var hitbox = $Head/Camera/HitBox
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onready var hitbox = $Head/Camera/HitBox
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onready var slap_cooldown = $SlapCooldown
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onready var slap_cooldown = $SlapCooldown
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onready var AudioCharge = $AudioCharge
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onready var AudioCharge = $AudioCharge
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onready var Whoosh = $AudioWhoosh
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onready var Music = $Music
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onready var Music = $Music
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onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
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onready var Steps = [ $Step1, $Step2, $Step3, $Step4 ]
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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@ -108,8 +107,9 @@ func _physics_process(delta):
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chargeSlap = true;
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chargeSlap = true;
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elif Input.is_action_just_released("slap"):
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elif Input.is_action_just_released("slap"):
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if chargeSlap:
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if chargeSlap:
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isSlap = true;
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isSlap = true
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chargeSlap = false;
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Whoosh.play()
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chargeSlap = false
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can_slap = false
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can_slap = false
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slap_cooldown.start(0.25)
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slap_cooldown.start(0.25)
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AudioCharge.stop();
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AudioCharge.stop();
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@ -131,16 +131,11 @@ func _physics_process(delta):
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slap_gauge.kill = slapkill;
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slap_gauge.kill = slapkill;
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if isSlap:
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if isSlap:
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if slap >= slapkill:
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isSlap = false;
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AudioMegaSlap.play()
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else:
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AudioSlap.play()
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isSlap = false;
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hitbox.monitorable = true
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hitbox.monitorable = true
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hitbox.slap_level = slap
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hitbox.slap_level = slap
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hitbox.slap_kill = slapkill
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hitbox.slap_kill = slapkill
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hitbox.slap_vector = point_to.get_global_transform().origin - camera.get_global_transform().origin
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hitbox.slap_vector = point_to.get_global_transform().origin - camera.get_global_transform().origin
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direction = direction.normalized()
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direction = direction.normalized()
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if isStep:
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if isStep:
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27
Player.tscn
27
Player.tscn
@ -1,11 +1,10 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://BlenderStuff/Hand/protohand.obj" type="ArrayMesh" id=2]
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[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
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[ext_resource path="res://Textures/kenney_prototype_textures/purple/texture_01.png" type="Texture" id=3]
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[ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
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[ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Audio/80-s-clap.wav" type="AudioStream" id=5]
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[ext_resource path="res://Audio/whoosh.wav" type="AudioStream" id=5]
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[ext_resource path="res://Audio/MegaSlap.wav" type="AudioStream" id=6]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=7]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=7]
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[ext_resource path="res://Audio/step2.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/step2.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/step3.wav" type="AudioStream" id=9]
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[ext_resource path="res://Audio/step3.wav" type="AudioStream" id=9]
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@ -148,23 +147,6 @@ cast_to = Vector3( 0, -1.5, 0 )
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anims/RESET = SubResource( 5 )
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anims/RESET = SubResource( 5 )
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anims/basic_slap = SubResource( 6 )
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anims/basic_slap = SubResource( 6 )
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[node name="AudioSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 5 )
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="AudioMegaSlap" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 6 )
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attenuation_model = 2
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unit_db = 60.0
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max_db = 4.0
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pitch_scale = 2.0
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bus = "SFX"
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emission_angle_enabled = true
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doppler_tracking = 2
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[node name="Music" type="AudioStreamPlayer" parent="."]
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 13 )
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stream = ExtResource( 13 )
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volume_db = -3.0
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volume_db = -3.0
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@ -216,4 +198,9 @@ pitch_scale = 0.79
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bus = "SFX"
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bus = "SFX"
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doppler_tracking = 2
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doppler_tracking = 2
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[node name="AudioWhoosh" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -9.613
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pitch_scale = 8.0
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[connection signal="timeout" from="SlapCooldown" to="." method="_on_SlapCooldown_timeout"]
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[connection signal="timeout" from="SlapCooldown" to="." method="_on_SlapCooldown_timeout"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/HitBox.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Enemy.gd" type="Script" id=2]
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@ -7,6 +7,8 @@
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_Flat.jpg" type="Texture" id=5]
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_Flat.jpg" type="Texture" id=5]
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=6]
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[ext_resource path="res://Textures/MetalCorrodedHeavy001/MetalCorrodedHeavy001_NRM_1K_METALNESS.jpg" type="Texture" id=6]
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[ext_resource path="res://Audio/boom.wav" type="AudioStream" id=7]
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[ext_resource path="res://Audio/boom.wav" type="AudioStream" id=7]
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[ext_resource path="res://Audio/80-s-clap.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/MegaSlap.wav" type="AudioStream" id=9]
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[sub_resource type="SphereMesh" id=6]
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[sub_resource type="SphereMesh" id=6]
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@ -69,6 +71,25 @@ script = ExtResource( 3 )
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[node name="HeadCollision" type="CollisionShape" parent="Hurtbox"]
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[node name="HeadCollision" type="CollisionShape" parent="Hurtbox"]
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="AudioSlap" type="AudioStreamPlayer3D" parent="Hurtbox"]
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transform = Transform( 0.491077, 0, 0, 0, 0.491077, 0, 0, 0, 0.491077, 0, 0, 0 )
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stream = ExtResource( 8 )
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attenuation_model = 2
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unit_db = 80.0
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max_db = 6.0
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bus = "SFX"
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[node name="AudioMegaSlap" type="AudioStreamPlayer3D" parent="Hurtbox"]
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transform = Transform( 0.491077, 0, 0, 0, 0.491077, 0, 0, 0, 0.491077, 0, 0, 0 )
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stream = ExtResource( 9 )
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attenuation_model = 2
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unit_db = 60.0
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max_db = 4.0
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pitch_scale = 2.0
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bus = "SFX"
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emission_angle_enabled = true
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doppler_tracking = 2
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[node name="EnemyCollision" type="CollisionShape" parent="."]
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[node name="EnemyCollision" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.094023, 0 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -0.094023, 0 )
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shape = SubResource( 8 )
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shape = SubResource( 8 )
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@ -1,6 +1,9 @@
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class_name HurtBox
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class_name HurtBox
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extends Area
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extends Area
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onready var Slap = $AudioSlap
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onready var MegaSlap = $AudioMegaSlap
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func _init():
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func _init():
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collision_layer = 0
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collision_layer = 0
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collision_mask = 2
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collision_mask = 2
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@ -14,7 +17,12 @@ func _on_area_entered(hitbox: HitBox):
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if hitbox.hitbox_type == hitbox.HitboxType.Unassigned:
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if hitbox.hitbox_type == hitbox.HitboxType.Unassigned:
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return
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return
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if hitbox.hitbox_type == hitbox.HitboxType.Slap and owner.has_method("get_slapped"):
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if hitbox.hitbox_type == hitbox.HitboxType.Slap and owner.has_method("get_slapped"):
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owner.get_slapped(hitbox.slap_level,hitbox.slap_kill, hitbox.slap_vector)
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owner.get_slapped(hitbox.slap_level,hitbox.slap_kill, hitbox.slap_vector)
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if hitbox.slap_level >= hitbox.slap_kill:
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MegaSlap.play()
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else:
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Slap.play()
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elif hitbox.hitbox_type == hitbox.HitboxType.Projectile and owner.has_method("get_shot"):
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elif hitbox.hitbox_type == hitbox.HitboxType.Projectile and owner.has_method("get_shot"):
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owner.get_shot(hitbox.owner)
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owner.get_shot(hitbox.owner)
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