First_Person_Slapper/Scenes/Eye.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Textures/Custom/Eye_NormalMap.png" type="Texture" id=1]
[ext_resource path="res://Textures/Custom/Eye_Albedo.png" type="Texture" id=2]
[sub_resource type="SphereMesh" id=1]
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 2 )
metallic_specular = 0.0
roughness = 0.84
roughness_texture_channel = 2
normal_enabled = true
normal_scale = 6.45
normal_texture = ExtResource( 1 )
clearcoat_enabled = true
clearcoat = 0.37
clearcoat_gloss = 1.0
uv1_scale = Vector3( 2, 1, 1 )
[node name="Eye" type="Spatial"]
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transform = Transform( 9.92303, 1.00112, 0.728901, -1.00379, 9.94949, 0, -0.725219, -0.0731664, 9.9734, 0, 0, 0 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = SubResource( 2 )