[gd_scene load_steps=5 format=2] [ext_resource path="res://Textures/Custom/Eye_NormalMap.png" type="Texture" id=1] [ext_resource path="res://Textures/Custom/Eye_Albedo.png" type="Texture" id=2] [sub_resource type="SphereMesh" id=1] [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 2 ) metallic_specular = 0.0 roughness = 0.84 roughness_texture_channel = 2 normal_enabled = true normal_scale = 6.45 normal_texture = ExtResource( 1 ) clearcoat_enabled = true clearcoat = 0.37 clearcoat_gloss = 1.0 uv1_scale = Vector3( 2, 1, 1 ) [node name="Eye" type="Spatial"] transform = Transform( 9.92303, 1.00112, 0.728901, -1.00379, 9.94949, 0, -0.725219, -0.0731664, 9.9734, 0, 0, 0 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 2 )