First_Person_Slapper/Scenes/Test_Scene.tscn

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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Materials/Dark_ProtoMat.tres" type="Material" id=1]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Materials/Orange_ProtoMat.tres" type="Material" id=3]
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[ext_resource path="res://AllSkyFree_Skyboxes/Epic_BlueSunset_EquiRect_flat.png" type="Texture" id=4]
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[ext_resource path="res://Scenes/Enemy.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Title Timer.gd" type="Script" id=5]
[ext_resource path="res://fonts/TorontoSubwayRegular.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://SlapGauge.gd" type="Script" id=7]
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[sub_resource type="PanoramaSky" id=1]
panorama = ExtResource( 4 )
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_energy = 0.67
fog_enabled = true
fog_color = Color( 0.305882, 0.372549, 0.52549, 1 )
fog_sun_color = Color( 0.901961, 0.803922, 0.752941, 1 )
fog_sun_amount = 1.0
fog_depth_begin = 98.8
fog_depth_end = 1444.5
fog_depth_curve = 0.466516
fog_transmit_enabled = true
fog_transmit_curve = 0.659754
fog_height_enabled = true
fog_height_min = 148.2
fog_height_max = -48.0
fog_height_curve = 4.59481
ssao_radius = 8.1
ssao_intensity = 4.3
ssao_radius2 = 40.7
ssao_intensity2 = 14.6
ssao_bias = 0.059
ssao_color = Color( 0.180392, 0.207843, 0.25098, 1 )
glow_enabled = true
glow_intensity = 1.86
glow_strength = 0.87
glow_bloom = 0.02
glow_hdr_threshold = 0.44
glow_bicubic_upscale = true
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[sub_resource type="DynamicFont" id=3]
size = 88
outline_size = 5
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 6 )
[sub_resource type="DynamicFont" id=4]
size = 19
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_mipmaps = true
use_filter = true
font_data = ExtResource( 6 )
[sub_resource type="Theme" id=5]
default_font = SubResource( 4 )
[sub_resource type="Shader" id=6]
code = "shader_type canvas_item;
render_mode unshaded;
uniform float fill;
uniform float kill;
uniform vec4 bkgcol = vec4(0.0, 0.0, 0.0, 0.3);
uniform vec4 kilcol = vec4(0.5, 0.0, 0.0, 0.3);
void fragment() {
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bool is = false;
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if (fill >= UV.x) {
COLOR = vec4(UV.x,-UV.x + .5,-UV.x + 1.0,1.0);
COLOR.rgb *= vec3(cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5,cos(UV.y * 2.0) / 1.5);
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is = true;
if (kill >= UV.x)
COLOR.rgb += vec3(0.1,0.1,0.1);
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}
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else if (UV.x > kill + 0.001)
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COLOR = kilcol;
else COLOR = bkgcol;
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if ((UV.y < .2 || UV.y > 0.8) && (UV.x > kill + 0.001 || UV.x < kill - 0.001) && !is)
COLOR.a = 0.05;
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}"
[sub_resource type="ShaderMaterial" id=7]
shader = SubResource( 6 )
shader_param/fill = 0.0
shader_param/kill = null
shader_param/bkgcol = Plane( 0, 0, 0, 0.3 )
shader_param/kilcol = Plane( 0.5, 0, 0, 0.3 )
[node name="Spatial" type="Spatial"]
[node name="CSGCombiner" type="CSGCombiner" parent="."]
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use_collision = true
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
width = 106.0
depth = 82.0
material = ExtResource( 1 )
[node name="CSGPolygon" type="CSGPolygon" parent="CSGCombiner"]
transform = Transform( 3.51681, 0, 0, 0, 4.16599, 0, 0, 0, 14.5504, 22.4026, 0, 7 )
polygon = PoolVector2Array( 0, 0, -3, 0, 1, 1, 1, 0 )
material = ExtResource( 3 )
[node name="Player" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
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[node name="WorldEnvironment_EpicBlueSky" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="DirectionalLight_EpicBlueSky" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.849579, 0.527461, 0, -0.527461, 0.849579, 0, 26.5368, 0 )
light_color = Color( 1, 0.924276, 0.869018, 1 )
light_specular = 1.0
shadow_enabled = true
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[node name="Enemy" parent="." instance=ExtResource( 5 )]
transform = Transform( 0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 1.17105, 2.7605, -13.5942 )
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[node name="HUD" type="CanvasLayer" parent="."]
__meta__ = {
"_editor_description_": "Heads Up Display"
}
[node name="Start" type="Control" parent="HUD"]
visible = false
margin_right = 40.0
margin_bottom = 40.0
[node name="Title" type="Label" parent="HUD/Start"]
anchor_left = 12.9
anchor_top = 7.625
anchor_right = 12.9
anchor_bottom = 7.625
margin_left = -439.0
margin_top = -54.0
margin_right = 443.0
margin_bottom = 48.0
custom_fonts/font = SubResource( 3 )
text = "FIRST PERSON SLAPPER"
[node name="Title Timer" type="Timer" parent="HUD/Start"]
one_shot = true
script = ExtResource( 5 )
[node name="New Game" type="Button" parent="HUD/Start"]
anchor_left = 12.85
anchor_top = 10.525
anchor_right = 12.85
anchor_bottom = 10.525
margin_left = -67.0
margin_top = -20.0
margin_right = 70.0
margin_bottom = 16.0
theme = SubResource( 5 )
text = "New Game"
[node name="ActualHUD" type="Control" parent="HUD"]
margin_right = 40.0
margin_bottom = 40.0
theme = SubResource( 5 )
[node name="SlapGauge" type="ColorRect" parent="HUD/ActualHUD"]
material = SubResource( 7 )
anchor_left = 12.875
anchor_top = 7.625
anchor_right = 12.875
anchor_bottom = 7.625
margin_left = -451.0
margin_top = 218.0
margin_right = -161.0
margin_bottom = 241.0
script = ExtResource( 7 )
[node name="SlapLabel" type="Label" parent="HUD/ActualHUD"]
modulate = Color( 1, 1, 1, 0.611765 )
anchor_left = 12.662
anchor_top = 7.324
anchor_right = 12.662
anchor_bottom = 7.324
margin_left = -436.48
margin_top = 229.04
margin_right = -325.48
margin_bottom = 261.04
text = "Slap"
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