First_Person_Slapper/Start.gd

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GDScript3
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extends Control
var ingame = false
onready var NewGame = $"New Game"
onready var QuitGame = $"Quit Game"
onready var QuitDesktop = $"Quit to Desktop"
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onready var MMusic = $"MenuMusic"
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onready var CurrentLevel = $"../../Level"
onready var CurrLevelMenu = $"Level"
onready var Timer = $Timer
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onready var Levels = {
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"lvl1": "Level 1 - What did the five fingers say to the face? SLAP!",
"lvl2": "Level 2 - Something in the way...",
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"lvl3": "Level 3 - But not too straight.",
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"lvl4": "Level 4 - Memento Mori.",
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"lvl5": "Level 5 - Hide and Slap.",
"lvl6": "Level 6 - Please remain calm.",
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"lvl7": "Level 7 - Measure twice, slap once.",
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"lvl8": "Level 8 - Iiiiiiiiiiiiii just want to fly!",
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"lvl9": "Level 9 - Is it safe?",
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"lvl10": "Level 10 - ",
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"lvl11": "Level 11 - I believe in a thing called BONK!",
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"Spatial" : "I am Error.",
"" : "I also am Error."
}
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func _ready():
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CurrLevelMenu.text = Levels[get_tree().get_current_scene().get_name()]
CurrentLevel.text = CurrLevelMenu.text
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QuitGame.hide()
QuitDesktop.margin_top -= 44
QuitDesktop.margin_bottom -= 44
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MMusic.play()
get_parent().show()
get_tree().paused = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_Quit_to_Desktop_Button_pressed():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
get_tree().paused = false
get_tree().change_scene("res://Scenes/End.tscn")
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func _on_New_Game_pressed():
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get_parent().hide()
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if !ingame:
CurrentLevel.show()
Timer.start()
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
get_tree().paused = false
ingame = true
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MMusic.stop()
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if get_tree().get_current_scene().get_node("Music"):
get_tree().get_current_scene().get_node("Music").play()
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func openMenu():
if (ingame):
NewGame.set_text("Continue Game")
QuitGame.show();
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QuitDesktop.margin_top = 664
QuitDesktop.margin_bottom = 708
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get_parent().show()
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get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _on_Quit_Game_pressed():
get_tree().reload_current_scene()
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func _on_Timer_timeout():
CurrentLevel.hide()