Envie/Levels/level.gd
2023-01-15 14:15:51 -05:00

22 lines
369 B
GDScript

extends Node2D
@onready var doors = $Doors;
func _ready():
pass
func _process(delta):
pass
func _on_pickable_t_shirt_picked():
doors.remove_child($Doors/FrontDoor_Left);
doors.remove_child($Doors/FrontDoor_Right);
func _on_outside_enemy_is_killed():
doors.remove_child($Doors/ClassDoor);
func _on_shoes_picked():
doors.remove_child($Doors/Bathroom_Top);