extends Node2D @onready var doors = $Doors; func _ready(): pass func _process(delta): pass func _on_pickable_t_shirt_picked(): doors.remove_child($Doors/FrontDoor_Left); doors.remove_child($Doors/FrontDoor_Right); func _on_outside_enemy_is_killed(): doors.remove_child($Doors/ClassDoor); func _on_shoes_picked(): doors.remove_child($Doors/Bathroom_Top);