Envie/Projectiles/basic_projectile.gd
2023-01-14 23:05:08 -05:00

26 lines
477 B
GDScript

extends Area2D
@export var DAMAGE = 1;
@export var SPEED = 800;
@export var LIFETIME = 3;
@onready var life_timer = $LifeTimer;
var velocity = Vector2.ZERO;
func _process(delta):
if velocity != Vector2.ZERO:
transform.origin += velocity * delta;
func launch(direction):
life_timer.start(LIFETIME);
velocity = direction * SPEED;
func _on_life_timer_timeout():
queue_free();
func _on_body_entered(body):
if body.is_in_group("enemies"):
body.take_damage(DAMAGE);