extends Area2D @export var DAMAGE = 1; @export var SPEED = 800; @export var LIFETIME = 3; @onready var life_timer = $LifeTimer; var velocity = Vector2.ZERO; func _process(delta): if velocity != Vector2.ZERO: transform.origin += velocity * delta; func launch(direction): life_timer.start(LIFETIME); velocity = direction * SPEED; func _on_life_timer_timeout(): queue_free(); func _on_body_entered(body): if body.is_in_group("enemies"): body.take_damage(DAMAGE);