loltre
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| <Project Sdk="Godot.NET.Sdk/4.0.0-beta.12"> | <Project Sdk="Godot.NET.Sdk/4.0.0-beta"> | ||||||
|   <PropertyGroup> |   <PropertyGroup> | ||||||
|     <TargetFramework>net6.0</TargetFramework> |     <TargetFramework>net6.0</TargetFramework> | ||||||
|     <EnableDynamicLoading>true</EnableDynamicLoading> |     <EnableDynamicLoading>true</EnableDynamicLoading> | ||||||
|   | |||||||
							
								
								
									
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|  | <Project Sdk="Godot.NET.Sdk/4.0.0-beta.12"> | ||||||
|  |   <PropertyGroup> | ||||||
|  |     <TargetFramework>net6.0</TargetFramework> | ||||||
|  |     <EnableDynamicLoading>true</EnableDynamicLoading> | ||||||
|  |     <RootNamespace>GameJamVanier</RootNamespace> | ||||||
|  |   </PropertyGroup> | ||||||
|  | </Project> | ||||||
							
								
								
									
										
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							| After Width: | Height: | Size: 3.2 KiB | 
							
								
								
									
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|  | [remap] | ||||||
|  |  | ||||||
|  | importer="texture" | ||||||
|  | type="CompressedTexture2D" | ||||||
|  | uid="uid://dboun0ofe7h6f" | ||||||
|  | path="res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex" | ||||||
|  | metadata={ | ||||||
|  | "vram_texture": false | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [deps] | ||||||
|  |  | ||||||
|  | source_file="res://Images/WIN_screen.png" | ||||||
|  | dest_files=["res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex"] | ||||||
|  |  | ||||||
|  | [params] | ||||||
|  |  | ||||||
|  | compress/mode=0 | ||||||
|  | compress/lossy_quality=0.7 | ||||||
|  | compress/hdr_compression=1 | ||||||
|  | compress/bptc_ldr=0 | ||||||
|  | compress/normal_map=0 | ||||||
|  | compress/channel_pack=0 | ||||||
|  | mipmaps/generate=false | ||||||
|  | mipmaps/limit=-1 | ||||||
|  | roughness/mode=0 | ||||||
|  | roughness/src_normal="" | ||||||
|  | process/fix_alpha_border=true | ||||||
|  | process/premult_alpha=false | ||||||
|  | process/normal_map_invert_y=false | ||||||
|  | process/hdr_as_srgb=false | ||||||
|  | process/hdr_clamp_exposure=false | ||||||
|  | process/size_limit=0 | ||||||
|  | detect_3d/compress_to=1 | ||||||
							
								
								
									
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|  | extends Control | ||||||
|  |  | ||||||
|  |  | ||||||
|  | # Called when the node enters the scene tree for the first time. | ||||||
|  | func _ready(): | ||||||
|  | 	pass # Replace with function body. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||||
|  | func _process(delta): | ||||||
|  | 	pass | ||||||
|  |  | ||||||
|  |  | ||||||
|  | func _on_timer_timeout(): | ||||||
|  | 	get_tree().change_scene_to_file("res://start.tscn"); | ||||||
							
								
								
									
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|  | [gd_scene load_steps=3 format=3 uid="uid://cwrom0u0cj2yi"] | ||||||
|  |  | ||||||
|  | [ext_resource type="Script" path="res://YouWin.gd" id="1_ui55j"] | ||||||
|  | [ext_resource type="Texture2D" uid="uid://dboun0ofe7h6f" path="res://Images/WIN_screen.png" id="2_b03md"] | ||||||
|  |  | ||||||
|  | [node name="Control" type="Control"] | ||||||
|  | layout_mode = 3 | ||||||
|  | anchors_preset = 15 | ||||||
|  | anchor_right = 1.0 | ||||||
|  | anchor_bottom = 1.0 | ||||||
|  | script = ExtResource("1_ui55j") | ||||||
|  |  | ||||||
|  | [node name="ColorRect" type="ColorRect" parent="."] | ||||||
|  | layout_mode = 0 | ||||||
|  | offset_right = 1901.0 | ||||||
|  | offset_bottom = 1146.0 | ||||||
|  | color = Color(0, 0, 0, 1) | ||||||
|  |  | ||||||
|  | [node name="WinScreen" type="Sprite2D" parent="."] | ||||||
|  | position = Vector2(923, 542) | ||||||
|  | scale = Vector2(7, 7) | ||||||
|  | texture = ExtResource("2_b03md") | ||||||
|  |  | ||||||
|  | [node name="Timer" type="Timer" parent="."] | ||||||
|  | wait_time = 5.0 | ||||||
|  |  | ||||||
|  | [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] | ||||||
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