loltre
This commit is contained in:
parent
1b81bda099
commit
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.12">
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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7
GameJam-Vanier.csproj.old.3
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7
GameJam-Vanier.csproj.old.3
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.12">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GameJamVanier</RootNamespace>
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</PropertyGroup>
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</Project>
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BIN
Images/WIN_screen.png
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BIN
Images/WIN_screen.png
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Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
34
Images/WIN_screen.png.import
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34
Images/WIN_screen.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dboun0ofe7h6f"
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path="res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Images/WIN_screen.png"
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dest_files=["res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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15
YouWin.gd
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15
YouWin.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_timer_timeout():
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get_tree().change_scene_to_file("res://start.tscn");
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27
YouWin.tscn
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27
YouWin.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cwrom0u0cj2yi"]
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[ext_resource type="Script" path="res://YouWin.gd" id="1_ui55j"]
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[ext_resource type="Texture2D" uid="uid://dboun0ofe7h6f" path="res://Images/WIN_screen.png" id="2_b03md"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource("1_ui55j")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 0
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offset_right = 1901.0
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offset_bottom = 1146.0
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color = Color(0, 0, 0, 1)
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[node name="WinScreen" type="Sprite2D" parent="."]
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position = Vector2(923, 542)
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scale = Vector2(7, 7)
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texture = ExtResource("2_b03md")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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