loltre
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| <Project Sdk="Godot.NET.Sdk/4.0.0-beta.12"> | ||||
| <Project Sdk="Godot.NET.Sdk/4.0.0-beta"> | ||||
|   <PropertyGroup> | ||||
|     <TargetFramework>net6.0</TargetFramework> | ||||
|     <EnableDynamicLoading>true</EnableDynamicLoading> | ||||
|   | ||||
							
								
								
									
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| <Project Sdk="Godot.NET.Sdk/4.0.0-beta.12"> | ||||
|   <PropertyGroup> | ||||
|     <TargetFramework>net6.0</TargetFramework> | ||||
|     <EnableDynamicLoading>true</EnableDynamicLoading> | ||||
|     <RootNamespace>GameJamVanier</RootNamespace> | ||||
|   </PropertyGroup> | ||||
| </Project> | ||||
							
								
								
									
										
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								Images/WIN_screen.png
									
									
									
									
									
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							| After Width: | Height: | Size: 3.2 KiB | 
							
								
								
									
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| [remap] | ||||
|  | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://dboun0ofe7h6f" | ||||
| path="res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
|  | ||||
| [deps] | ||||
|  | ||||
| source_file="res://Images/WIN_screen.png" | ||||
| dest_files=["res://.godot/imported/WIN_screen.png-a0527c28a1deb0b8705d2b23bfb3f9c1.ctex"] | ||||
|  | ||||
| [params] | ||||
|  | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
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| extends Control | ||||
|  | ||||
|  | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
|  | ||||
|  | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
|  | ||||
|  | ||||
| func _on_timer_timeout(): | ||||
| 	get_tree().change_scene_to_file("res://start.tscn"); | ||||
							
								
								
									
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| [gd_scene load_steps=3 format=3 uid="uid://cwrom0u0cj2yi"] | ||||
|  | ||||
| [ext_resource type="Script" path="res://YouWin.gd" id="1_ui55j"] | ||||
| [ext_resource type="Texture2D" uid="uid://dboun0ofe7h6f" path="res://Images/WIN_screen.png" id="2_b03md"] | ||||
|  | ||||
| [node name="Control" type="Control"] | ||||
| layout_mode = 3 | ||||
| anchors_preset = 15 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| script = ExtResource("1_ui55j") | ||||
|  | ||||
| [node name="ColorRect" type="ColorRect" parent="."] | ||||
| layout_mode = 0 | ||||
| offset_right = 1901.0 | ||||
| offset_bottom = 1146.0 | ||||
| color = Color(0, 0, 0, 1) | ||||
|  | ||||
| [node name="WinScreen" type="Sprite2D" parent="."] | ||||
| position = Vector2(923, 542) | ||||
| scale = Vector2(7, 7) | ||||
| texture = ExtResource("2_b03md") | ||||
|  | ||||
| [node name="Timer" type="Timer" parent="."] | ||||
| wait_time = 5.0 | ||||
|  | ||||
| [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] | ||||
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