basic pew pew without damage or collision

This commit is contained in:
Medenos 2023-01-14 22:51:05 -05:00
parent 1d6a5eeea9
commit 4412fd21ea
31 changed files with 374 additions and 64 deletions

View File

@ -1,10 +1,14 @@
Timer
Area2D
StaticBody2D
RigidBody2D
RayCast2D
CollisionShape2D
Sprite2D
AnimatedSprite2D
CharacterBody2D
CollisionPolygon2D
Area2D
AudioStreamPlayer
AudioStreamPlayer2D
AudioListener2D
TileMap
AnimatedSprite2D

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@ -7,7 +7,7 @@ dock_filesystem_file_list_display_mode=1
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=309
dock_hsplit_2=411
dock_hsplit_3=-353
dock_hsplit_4=0
dock_3="Scene,Import"
@ -16,11 +16,11 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=["res://test_level001.tscn", "res://Player/player.tscn"]
open_scenes=["res://test_level001.tscn", "res://Enemies/basic_enemy.tscn", "res://Player/player.tscn", "res://Weapons/basic_weapon.tscn", "res://Projectiles/basic_projectile.tscn"]
[ScriptEditor]
open_scripts=["res://Player/player.gd"]
open_help=["CharacterBody2D", "Vector2"]
open_scripts=["res://Enemies/basic_enemy.gd", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "res://Player/player.gd"]
open_help=["Area2D", "CharacterBody2D", "Node2D", "RayCast2D", "RigidBody2D", "StaticBody2D", "Vector2"]
script_split_offset=70
list_split_offset=0

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@ -1,25 +1,29 @@
0b7126e0c6e86d3ec295a72f5aa6e0bd
::res://::1673734830
README.md::TextFile::-1::1673712834::0::1::::<><>::
test_level001.tscn::PackedScene::278447013021769396::1673734812::0::1::::<><>::uid://b62h0w8gjm6tj<>uid://d3y4rna66nylu
::res://Levels/::1673726687
level.tscn::PackedScene::4739050375457527030::1673726687::0::1::::<><>::
::res://Music/::1673734693
School_Bass.ogg::AudioStreamOggVorbis::8337090337929631753::1673734497::1673734693::1::::<><>::
School_BDClave.ogg::AudioStreamOggVorbis::2352609159460477887::1673734497::1673734693::1::::<><>::
School_Brass.ogg::AudioStreamOggVorbis::8423202159412100063::1673734497::1673734693::1::::<><>::
School_Flute.ogg::AudioStreamOggVorbis::6100788483817358773::1673734497::1673734693::1::::<><>::
School_Snare.ogg::AudioStreamOggVorbis::6764331197145035365::1673734497::1673734693::1::::<><>::
::res://Player/::1673734812
player.gd::GDScript::-1::1673734812::0::1::::<>CharacterBody2D<>::
player.tscn::PackedScene::4618483906406103163::1673733616::0::1::::<><>::res://Player/player.gd<>uid://wkeakqjvu3gg
::res://Player/Projectiles/::1673734122
basic_projectile.tscn::PackedScene::5856608848916302392::1673734122::0::1::::<><>::
::res://Player/Weapons/::1673734452
basic_weapon.tscn::PackedScene::5655575360493827386::1673734452::0::1::::<><>::
::res://Sprites/::1673734432
dingo_jam_mc_front_64.png::CompressedTexture2D::1565041755936548690::1673732299::1673732300::1::::<><>::
pew.png::CompressedTexture2D::7577871081029115281::1673734362::1673734427::1::::<><>::
projectile.png::CompressedTexture2D::13383739614235193::1673734403::1673734432::1::::<><>::
::res://TileSets/::1673734812
Tiles Set GameJam.png::CompressedTexture2D::9175886574582270754::1673734812::1673734812::1::::<><>::
::res://::1673747350
README.md::TextFile::-1::1673744149::0::1::::<><>::
test_level001.tscn::PackedScene::278447013021769396::1673747296::0::1::::<><>::uid://xev8p1td1icx<>uid://d3y4rna66nylu<>uid://c661br4lh30r8
::res://Enemies/::1673747296
basic_enemy.gd::GDScript::-1::1673746722::0::1::::<>CharacterBody2D<>::
basic_enemy.tscn::PackedScene::7014272596353446583::1673747296::0::1::::<><>::res://Enemies/basic_enemy.gd<>uid://ds4uvvrcxoay1
::res://Levels/::1673744149
level.tscn::PackedScene::4739050375457527030::1673744149::0::1::::<><>::
::res://Music/::1673744196
School_Bass.ogg::AudioStreamOggVorbis::8337090337929631753::1673744149::1673744196::1::::<><>::
School_BDClave.ogg::AudioStreamOggVorbis::2352609159460477887::1673744149::1673744196::1::::<><>::
School_Brass.ogg::AudioStreamOggVorbis::8423202159412100063::1673744149::1673744196::1::::<><>::
School_Flute.ogg::AudioStreamOggVorbis::6100788483817358773::1673744149::1673744196::1::::<><>::
School_Snare.ogg::AudioStreamOggVorbis::6764331197145035365::1673744149::1673744196::1::::<><>::
::res://Player/::1673747350
player.gd::GDScript::-1::1673746568::0::1::::<>CharacterBody2D<>::
player.tscn::PackedScene::1623935731621421531::1673747296::0::1::::<><>::res://Player/player.gd<>uid://wkeakqjvu3gg
::res://Player/Weapons/::1673744149
basic_weapon.tscn::PackedScene::5655575360493827386::1673744149::0::1::::<><>::
::res://Projectiles/::1673744149
basic_projectile.tscn::PackedScene::5856608848916302392::1673744149::0::1::::<><>::
::res://Sprites/::1673744680
placeholder_enemy.png::CompressedTexture2D::8483781162333137450::1673744660::1673744680::1::::<><>::
placeholder_player.png::CompressedTexture2D::1565041755936548690::1673744149::1673744500::1::::<><>::
placeholder_projectile.png::CompressedTexture2D::13383739614235193::1673744149::1673744515::1::::<><>::
placeholder_weapon.png::CompressedTexture2D::7577871081029115281::1673744149::1673744508::1::::<><>::
::res://TileSets/::1673744149
Tiles Set GameJam.png::CompressedTexture2D::9175886574582270754::1673744149::1673744149::1::::<><>::

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@ -1,2 +1,9 @@
res://test_level001.tscn
res://Player/player.tscn
res://Enemies/basic_enemy.tscn
res://Weapons/basic_weapon.tscn
res://Projectiles/basic_projectile.tscn
res://Enemies/basic_enemy.gd
res://Player/player.gd
res://Weapons/basic_weapon.gd
res://Projectiles/basic_projectile.gd

View File

@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-834.444, -392.346),
"ofs": Vector2(-701.364, -383.398),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.707107
"zoom": 1.0
}
3D={
"fov": 70.01,

View File

@ -1,6 +1,6 @@
[editor_metadata]
executable_path="C:/Godot_v4.0-beta12_mono_win64/Godot_v4.0-beta12_mono_win64/Godot_v4.0-beta12_mono_win64.exe"
executable_path="/home/medenos/Downloads/Godot_v4.0-beta12_mono_linux_x86_64/Godot_v4.0-beta12_mono_linux.x86_64"
tile_source_sort=0
use_advanced_connections=false
@ -11,8 +11,8 @@ run_reload_scripts=true
[recent_files]
scenes=["res://Player/player.tscn", "res://test_level001.tscn", "res://player.tscn"]
scripts=["Vector2", "CharacterBody2D", "res://player.gd"]
scenes=["res://Projectiles/basic_projectile.tscn", "res://Enemies/basic_enemy.tscn", "res://Weapons/basic_weapon.tscn", "res://Player/player.tscn", "res://test_level001.tscn", "res://Enemies/basic_enemie.tscn", "res://player.tscn"]
scripts=["RayCast2D", "Node2D", "Area2D", "StaticBody2D", "RigidBody2D", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "Vector2", "CharacterBody2D", "res://Enemies/basic_enemy.gd"]
[script_setup]
@ -20,7 +20,7 @@ last_selected_language="GDScript"
[dialog_bounds]
project_settings=Rect2(510, 238, 900, 700)
project_settings=Rect2(3715, 147, 900, 700)
[color_picker]

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@ -1,2 +1,3 @@
res://Enemies
res://
res://Levels

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@ -3,11 +3,53 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"column": 8,
"folded_lines": [],
"h_scroll_position": 0,
"row": 35,
"scroll_position": 13.0,
"row": 26,
"scroll_position": 5.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://Enemies/basic_enemy.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 44,
"folded_lines": [],
"h_scroll_position": 0,
"row": 10,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://Weapons/basic_weapon.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 25,
"folded_lines": [],
"h_scroll_position": 0,
"row": 3,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
[res://Projectiles/basic_projectile.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 23,
"folded_lines": [],
"h_scroll_position": 0,
"row": 3,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}

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@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-497.438, -331.178),
"ofs": Vector2(-835.537, -590.651),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.374577
"zoom": 0.629961
}
3D={
"fov": 70.01,

Binary file not shown.

52
Enemies/basic_enemy.gd Normal file
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@ -0,0 +1,52 @@
extends CharacterBody2D
@export var MAX_SPEED = 300.0;
@export var ACCELERATION = 1000.0;
@export var FRICTION = 1500.0;
@export var HP = 1;
@export var DAMAGE = 1;
@export var COOLDOWN = 1;
@onready var raycast = $RayCast2D;
@onready var cooldown_timer = $CooldownTimer;
var player = null;
var is_on_cooldown = false;
func _ready():
add_to_group("enemies");
func _physics_process(delta):
if player == null:
return
var vec_to_player = player.global_position - global_position;
vec_to_player = vec_to_player.normalized();
raycast.rotation = atan2(vec_to_player.y,vec_to_player.x);
velocity = velocity.move_toward(vec_to_player * MAX_SPEED,ACCELERATION*delta);
move_and_slide();
if raycast.is_colliding():
var coll = raycast.get_collider();
if coll.name == "Player":
attack(coll);
func attack(collider):
if !is_on_cooldown:
is_on_cooldown = true;
cooldown_timer.start(COOLDOWN);
collider.take_damage(DAMAGE);
func take_damage(damage):
HP = HP - damage;
if HP <= 0:
kill();
func kill():
queue_free();
func set_player(p):
player = p;
func _on_cooldown_timer_timeout():
is_on_cooldown = false;

40
Enemies/basic_enemy.tscn Normal file
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@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=3 uid="uid://c661br4lh30r8"]
[ext_resource type="Script" path="res://Enemies/basic_enemy.gd" id="1_5vi5k"]
[ext_resource type="Texture2D" uid="uid://ds4uvvrcxoay1" path="res://Sprites/placeholder_enemy.png" id="1_o8nfm"]
[sub_resource type="SpriteFrames" id="SpriteFrames_efc6w"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_o8nfm")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_47nt3"]
size = Vector2(41, 64)
[node name="BasicEnemy" type="CharacterBody2D"]
script = ExtResource("1_5vi5k")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
frames = SubResource("SpriteFrames_efc6w")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_47nt3")
[node name="RayCast2D" type="RayCast2D" parent="."]
target_position = Vector2(35, 0)
[node name="Line2D" type="Line2D" parent="RayCast2D"]
points = PackedVector2Array(0, 0, 35, 0)
width = 5.0
default_color = Color(1, 0, 0, 0.392157)
[node name="CooldownTimer" type="Timer" parent="."]
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]

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@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://cpo8qy3y0fuui"]
[node name="basic_projectile" type="Node2D"]

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@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://cmtuq84761y0i"]
[node name="basic_weapon" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]

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@ -3,8 +3,16 @@ extends CharacterBody2D
@export var MAX_SPEED = 600.0;
@export var ACCELERATION = 2000.0;
@export var FRICTION = 3000.0;
@export var HP = 3;
@export var STARTING_WEAPON : PackedScene;
@onready var raycast = $RayCast2D;
var current_weapon = null;
func _ready():
call_deferred("call_set_player");
current_weapon = STARTING_WEAPON.instantiate();
raycast.add_child(current_weapon);
func _physics_process(delta):
var input_vector = get_input_vector();
@ -15,6 +23,21 @@ func _physics_process(delta):
var look_vec = get_global_mouse_position() - global_position;
raycast.rotation = atan2(look_vec.y,look_vec.x);
if Input.is_action_pressed("shoot"):
attack();
func attack():
if current_weapon: current_weapon.fire();
func take_damage(damage):
HP = HP - damage;
if HP <= 0:
kill();
func kill():
get_tree().reload_current_scene();
func get_input_vector():
var input_vector = Vector2.ZERO;
input_vector.x = Input.get_action_strength("move_east") - Input.get_action_strength("move_west");
@ -30,6 +53,8 @@ func apply_friction(input_vector,delta):
if(input_vector == Vector2.ZERO):
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta);
func call_set_player():
get_tree().call_group("enemies", "set_player",self);
func _on_area_2d_area_entered(area):
$"../School_Snare".volume_db(-6);

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@ -1,13 +1,14 @@
[gd_scene load_steps=5 format=3 uid="uid://b62h0w8gjm6tj"]
[gd_scene load_steps=6 format=3 uid="uid://xev8p1td1icx"]
[ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"]
[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/dingo_jam_mc_front_64.png" id="2_ae25p"]
[ext_resource type="PackedScene" uid="uid://cmtuq84761y0i" path="res://Weapons/basic_weapon.tscn" id="2_bo475"]
[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/placeholder_player.png" id="2_bqbmq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ae25p")
"texture": ExtResource("2_bqbmq")
}],
"loop": true,
"name": &"default",
@ -15,10 +16,11 @@ animations = [{
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ng5bv"]
size = Vector2(64, 64)
size = Vector2(40, 64)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_mbyc2")
STARTING_WEAPON = ExtResource("2_bo475")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
frames = SubResource("SpriteFrames_mqbrd")
@ -33,6 +35,7 @@ current = true
target_position = Vector2(2000, 0)
[node name="Line2D" type="Line2D" parent="RayCast2D"]
visible = false
points = PackedVector2Array(0, 0, 2000, 0)
width = 5.0
default_color = Color(1, 0, 0, 0.392157)

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@ -0,0 +1,20 @@
extends Area2D
@export var DAMAGE = 1;
@export var SPEED = 800;
@export var LIFETIME = 3;
@onready var life_timer = $LifeTimer;
var velocity = Vector2.ZERO;
func _process(delta):
if velocity != Vector2.ZERO:
transform.origin += velocity * delta;
func launch(direction):
life_timer.start(LIFETIME);
velocity = direction * SPEED;
func _on_life_timer_timeout():
queue_free();

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@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://cpo8qy3y0fuui"]
[ext_resource type="Script" path="res://Projectiles/basic_projectile.gd" id="1_l2kyf"]
[ext_resource type="Texture2D" uid="uid://gqotbni355f" path="res://Sprites/placeholder_projectile.png" id="1_o7jy1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pp7ve"]
size = Vector2(10, 10)
[node name="basic_projectile" type="Area2D"]
script = ExtResource("1_l2kyf")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(5, 5)
texture = ExtResource("1_o7jy1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_pp7ve")
[node name="LifeTimer" type="Timer" parent="."]
[connection signal="timeout" from="LifeTimer" to="." method="_on_life_timer_timeout"]

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[remap]
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type="CompressedTexture2D"
uid="uid://ds4uvvrcxoay1"
path="res://.godot/imported/placeholder_enemy.png-d631bd7922b121775dedcf976041c79a.ctex"
metadata={
"vram_texture": false
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path="res://.godot/imported/dingo_jam_mc_front_64.png-601093cfabf1ebe5f72150684b2fcd7e.ctex"
path="res://.godot/imported/placeholder_player.png-64f3e50b58f57e0a665d775e13e1f7dc.ctex"
metadata={
"vram_texture": false
}
[deps]
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dest_files=["res://.godot/imported/dingo_jam_mc_front_64.png-601093cfabf1ebe5f72150684b2fcd7e.ctex"]
source_file="res://Sprites/placeholder_player.png"
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source_file="res://Sprites/placeholder_projectile.png"
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dest_files=["res://.godot/imported/placeholder_weapon.png-154a5d8679016d3a845bf640635bfcb2.ctex"]
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24
Weapons/basic_weapon.gd Normal file
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@ -0,0 +1,24 @@
extends Node2D
@export var PROJECTILE : PackedScene;
@export var COOLDOWN = .5;
@export var SPREAD = 10;
@onready var raycast = $RayCast2D;
@onready var cooldown_timer = $CooldownTimer;
var is_on_cooldown = false;
func fire():
if !is_on_cooldown:
is_on_cooldown = true;
cooldown_timer.start(COOLDOWN);
var current_projectile : Area2D = PROJECTILE.instantiate();
get_node("/root").add_child(current_projectile);
current_projectile.transform = raycast.get_global_transform()
current_projectile.launch((get_global_mouse_position() - global_position).normalized());
func _on_cooldown_timer_timeout():
is_on_cooldown = false;

22
Weapons/basic_weapon.tscn Normal file
View File

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://cmtuq84761y0i"]
[ext_resource type="Script" path="res://Weapons/basic_weapon.gd" id="1_cser3"]
[ext_resource type="Texture2D" uid="uid://df71outtqfcu0" path="res://Sprites/placeholder_weapon.png" id="1_k30lm"]
[ext_resource type="PackedScene" uid="uid://cpo8qy3y0fuui" path="res://Projectiles/basic_projectile.tscn" id="2_fbg12"]
[node name="basic_weapon" type="Node2D"]
script = ExtResource("1_cser3")
PROJECTILE = ExtResource("2_fbg12")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(20, 0)
scale = Vector2(2, 2)
texture = ExtResource("1_k30lm")
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2(44, 0)
target_position = Vector2(50, 0)
[node name="CooldownTimer" type="Timer" parent="."]
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]

View File

@ -54,6 +54,21 @@ shoot={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
weapon_01={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"unicode":0,"echo":false,"script":null)
]
}
weapon_02={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"unicode":0,"echo":false,"script":null)
]
}
weapon_03={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null)
]
}
[rendering]

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://d748m0x7o1nc"]
[gd_scene load_steps=6 format=3 uid="uid://d748m0x7o1nc"]
[ext_resource type="PackedScene" uid="uid://b62h0w8gjm6tj" path="res://Player/player.tscn" id="1_51g8b"]
[ext_resource type="PackedScene" uid="uid://xev8p1td1icx" path="res://Player/player.tscn" id="1_51g8b"]
[ext_resource type="Texture2D" uid="uid://d3y4rna66nylu" path="res://TileSets/Tiles Set GameJam.png" id="2_xwre6"]
[ext_resource type="PackedScene" uid="uid://c661br4lh30r8" path="res://Enemies/basic_enemy.tscn" id="3_e1d3p"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aemot"]
resource_name = "Test"
@ -136,3 +137,6 @@ position = Vector2(67.9902, 68.8737)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PackedVector2Array(409, 497, 687, 497, 687, 367, 1681, 367, 1683, 639, 1967, 643, 1963, 85, 415, 85)
[node name="BasicEnemy" parent="." instance=ExtResource("3_e1d3p")]
position = Vector2(846, 494)