Update level.tscn
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@ -1,11 +1,95 @@
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[gd_scene load_steps=2 format=3 uid="uid://b8rvp5g0vj8q1"]
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[gd_scene load_steps=4 format=3 uid="uid://b8rvp5g0vj8q1"]
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[ext_resource type="Texture2D" uid="uid://d3y4rna66nylu" path="res://TileSets/Tiles Set GameJam.png" id="1_y6hh1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfq7o"]
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texture = ExtResource("1_y6hh1")
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/next_alternative_id = 5
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5:0/0 = 0
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5:0/1 = 1
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5:0/1/transpose = true
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5:0/2 = 2
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5:0/2/flip_h = true
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5:0/3 = 3
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5:0/3/flip_v = true
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5:0/3/transpose = true
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6:0/next_alternative_id = 4
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6:0/0 = 0
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6:0/1 = 1
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6:0/1/flip_h = true
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6:0/2 = 2
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6:0/2/transpose = true
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6:0/3 = 3
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6:0/3/flip_v = true
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6:0/3/transpose = true
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7:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/0 = 0
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6:1/next_alternative_id = 4
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6:1/0 = 0
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6:1/1 = 1
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6:1/1/flip_v = true
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6:1/2 = 2
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6:1/2/flip_h = true
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6:1/2/flip_v = true
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6:1/3 = 3
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6:1/3/flip_h = true
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7:1/0 = 0
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0:2/next_alternative_id = 4
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0:2/0 = 0
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0:2/1 = 1
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0:2/1/flip_h = true
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0:2/2 = 2
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0:2/2/flip_v = true
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0:2/3 = 3
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0:2/3/flip_h = true
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0:2/3/flip_v = true
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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[sub_resource type="TileSet" id="TileSet_kwosm"]
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tile_size = Vector2i(64, 64)
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sources/1 = SubResource("TileSetAtlasSource_nfq7o")
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[node name="Level" type="Node2D"]
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[node name="TileMap" type="TileMap" parent="."]
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[node name="Floor1" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_kwosm")
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cell_quadrant_size = 64
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format = 2
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[node name="Floor2" type="TileMap" parent="."]
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format = 2
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[node name="Walls" type="TileMap" parent="."]
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format = 2
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[node name="Props" type="TileMap" parent="."]
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format = 2
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