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							| @@ -0,0 +1,334 @@ | |||||||
|  | [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://go8leybejifd"] | ||||||
|  |  | ||||||
|  | [ext_resource type="Texture2D" uid="uid://d3y4rna66nylu" path="res://TileSets/Tiles Set GameJam.png" id="1_kka1l"] | ||||||
|  |  | ||||||
|  | [sub_resource type="TileMapPattern" id="TileMapPattern_xl1q3"] | ||||||
|  | tile_data = PackedInt32Array(0, 393217, 1, 65536, 131073, 2, 131072, 1, 196610, 1, 458753, 1, 131073, 458753, 65537, 2, 1, 2, 65538, 65537, 2, 131074, 1, 131074) | ||||||
|  |  | ||||||
|  | [sub_resource type="TileMapPattern" id="TileMapPattern_vdc73"] | ||||||
|  | tile_data = PackedInt32Array(65536, 196609, 0, 131072, 131073, 0, 196608, 196609, 0, 1, 196609, 0, 65537, 131073, 0, 131073, 196609, 0, 196609, 131073, 0, 2, 131073, 0, 65538, 196609, 0, 131074, 131073, 0, 196610, 196609, 0, 3, 196609, 0, 65539, 131073, 0, 131075, 196609, 0, 196611, 131073, 0) | ||||||
|  |  | ||||||
|  | [sub_resource type="TileMapPattern" id="TileMapPattern_pir2t"] | ||||||
|  | tile_data = PackedInt32Array(0, 131073, 196611, 65536, 131073, 3, 1, 131073, 131075, 65537, 131073, 65539) | ||||||
|  |  | ||||||
|  | [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_06ibd"] | ||||||
|  |  | ||||||
|  | [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfq7o"] | ||||||
|  | resource_name = "<null>" | ||||||
|  | texture = ExtResource("1_kka1l") | ||||||
|  | texture_region_size = Vector2i(64, 64) | ||||||
|  | 0:0/0 = 0 | ||||||
|  | 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:0/0 = 0 | ||||||
|  | 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:0/0 = 0 | ||||||
|  | 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:0/0 = 0 | ||||||
|  | 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:0/0 = 0 | ||||||
|  | 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:0/next_alternative_id = 5 | ||||||
|  | 5:0/0 = 0 | ||||||
|  | 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:0/1 = 1 | ||||||
|  | 5:0/1/transpose = true | ||||||
|  | 5:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:0/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:0/2 = 2 | ||||||
|  | 5:0/2/flip_h = true | ||||||
|  | 5:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:0/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:0/3 = 3 | ||||||
|  | 5:0/3/flip_v = true | ||||||
|  | 5:0/3/transpose = true | ||||||
|  | 5:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:0/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:0/next_alternative_id = 4 | ||||||
|  | 6:0/0 = 0 | ||||||
|  | 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:0/1 = 1 | ||||||
|  | 6:0/1/flip_h = true | ||||||
|  | 6:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:0/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:0/2 = 2 | ||||||
|  | 6:0/2/transpose = true | ||||||
|  | 6:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:0/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:0/3 = 3 | ||||||
|  | 6:0/3/flip_v = true | ||||||
|  | 6:0/3/transpose = true | ||||||
|  | 6:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:0/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:0/0 = 0 | ||||||
|  | 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:0/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:1/0 = 0 | ||||||
|  | 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:1/0 = 0 | ||||||
|  | 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:1/0 = 0 | ||||||
|  | 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:1/0 = 0 | ||||||
|  | 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:1/0 = 0 | ||||||
|  | 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:1/0 = 0 | ||||||
|  | 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:1/next_alternative_id = 4 | ||||||
|  | 6:1/0 = 0 | ||||||
|  | 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:1/1 = 1 | ||||||
|  | 6:1/1/flip_v = true | ||||||
|  | 6:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:1/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:1/2 = 2 | ||||||
|  | 6:1/2/flip_h = true | ||||||
|  | 6:1/2/flip_v = true | ||||||
|  | 6:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:1/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:1/3 = 3 | ||||||
|  | 6:1/3/flip_h = true | ||||||
|  | 6:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:1/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:1/next_alternative_id = 4 | ||||||
|  | 7:1/0 = 0 | ||||||
|  | 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:1/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:1/1 = 1 | ||||||
|  | 7:1/1/flip_v = true | ||||||
|  | 7:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:1/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:1/2 = 2 | ||||||
|  | 7:1/2/flip_v = true | ||||||
|  | 7:1/2/transpose = true | ||||||
|  | 7:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:1/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:1/3 = 3 | ||||||
|  | 7:1/3/flip_h = true | ||||||
|  | 7:1/3/flip_v = true | ||||||
|  | 7:1/3/transpose = true | ||||||
|  | 7:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:1/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:2/next_alternative_id = 4 | ||||||
|  | 0:2/0 = 0 | ||||||
|  | 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:2/1 = 1 | ||||||
|  | 0:2/1/flip_h = true | ||||||
|  | 0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:2/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:2/2 = 2 | ||||||
|  | 0:2/2/flip_v = true | ||||||
|  | 0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:2/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:2/3 = 3 | ||||||
|  | 0:2/3/flip_h = true | ||||||
|  | 0:2/3/flip_v = true | ||||||
|  | 0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:2/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:2/0 = 0 | ||||||
|  | 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:2/0 = 0 | ||||||
|  | 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:2/next_alternative_id = 2 | ||||||
|  | 3:2/0 = 0 | ||||||
|  | 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:2/1 = 1 | ||||||
|  | 3:2/1/flip_h = true | ||||||
|  | 3:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:2/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:2/next_alternative_id = 3 | ||||||
|  | 4:2/0 = 0 | ||||||
|  | 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:2/1 = 1 | ||||||
|  | 4:2/1/transpose = true | ||||||
|  | 4:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:2/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:2/2 = 2 | ||||||
|  | 4:2/2/flip_h = true | ||||||
|  | 4:2/2/transpose = true | ||||||
|  | 4:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:2/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:2/next_alternative_id = 2 | ||||||
|  | 5:2/0 = 0 | ||||||
|  | 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:2/1 = 1 | ||||||
|  | 5:2/1/flip_h = true | ||||||
|  | 5:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:2/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 6:2/0 = 0 | ||||||
|  | 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:2/0 = 0 | ||||||
|  | 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:2/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:3/next_alternative_id = 4 | ||||||
|  | 0:3/0 = 0 | ||||||
|  | 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 0:3/1 = 1 | ||||||
|  | 0:3/1/flip_h = true | ||||||
|  | 0:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:3/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 0:3/2 = 2 | ||||||
|  | 0:3/2/flip_h = true | ||||||
|  | 0:3/2/flip_v = true | ||||||
|  | 0:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:3/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 0:3/3 = 3 | ||||||
|  | 0:3/3/flip_v = true | ||||||
|  | 0:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:3/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 1:3/next_alternative_id = 4 | ||||||
|  | 1:3/0 = 0 | ||||||
|  | 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 1:3/1 = 1 | ||||||
|  | 1:3/1/transpose = true | ||||||
|  | 1:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:3/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) | ||||||
|  | 1:3/2 = 2 | ||||||
|  | 1:3/2/flip_h = true | ||||||
|  | 1:3/2/transpose = true | ||||||
|  | 1:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:3/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 1:3/3 = 3 | ||||||
|  | 1:3/3/flip_v = true | ||||||
|  | 1:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:3/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 2:3/next_alternative_id = 4 | ||||||
|  | 2:3/0 = 0 | ||||||
|  | 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -8.5, 9.5, -32, 32, -32, 32, -8.5) | ||||||
|  | 2:3/1 = 1 | ||||||
|  | 2:3/1/flip_h = true | ||||||
|  | 2:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:3/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8.5, -9.5, -8.5, -32, -32, -32, -32, -9) | ||||||
|  | 2:3/2 = 2 | ||||||
|  | 2:3/2/flip_h = true | ||||||
|  | 2:3/2/flip_v = true | ||||||
|  | 2:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:3/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9.5, -32, 32, -9.5, 32, -9, 9) | ||||||
|  | 2:3/3 = 3 | ||||||
|  | 2:3/3/flip_v = true | ||||||
|  | 2:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:3/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, 9, 32, 8.5, 9.5, 32, 9.5) | ||||||
|  | 3:3/next_alternative_id = 4 | ||||||
|  | 3:3/0 = 0 | ||||||
|  | 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -8.5, -32, -32, 32, -32, 32, -9) | ||||||
|  | 3:3/1 = 1 | ||||||
|  | 3:3/1/flip_v = true | ||||||
|  | 3:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:3/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 9, 32, 9, 32, 32, -32, 32) | ||||||
|  | 3:3/2 = 2 | ||||||
|  | 3:3/2/transpose = true | ||||||
|  | 3:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:3/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, -9, 32, -8.5, -32) | ||||||
|  | 3:3/3 = 3 | ||||||
|  | 3:3/3/flip_h = true | ||||||
|  | 3:3/3/transpose = true | ||||||
|  | 3:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:3/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -32, 9.5, 32, 32, 32, 32, -32) | ||||||
|  | 4:3/next_alternative_id = 4 | ||||||
|  | 4:3/0 = 0 | ||||||
|  | 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8.5, -8.5, 32, -9.5, 32, -32, -32, -32, -32, 32, -8.5, 32) | ||||||
|  | 4:3/1 = 1 | ||||||
|  | 4:3/1/flip_h = true | ||||||
|  | 4:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:3/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(9, -8.5, -32, -8.5, -32, -32, 32, -32, 32, 32, 9, 32) | ||||||
|  | 4:3/2 = 2 | ||||||
|  | 4:3/2/flip_h = true | ||||||
|  | 4:3/2/flip_v = true | ||||||
|  | 4:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:3/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, -32, 9, 8.5, -32, 8, -32, 32, 32, 32, 32, -32) | ||||||
|  | 4:3/3 = 3 | ||||||
|  | 4:3/3/flip_v = true | ||||||
|  | 4:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 4:3/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 4:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-9, -32, -8, 9, 32, 9, 32, 32, -32, 32, -32, -32) | ||||||
|  | 5:3/0 = 0 | ||||||
|  | 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32) | ||||||
|  | 6:3/0 = 0 | ||||||
|  | 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 6:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 7:3/0 = 0 | ||||||
|  | 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 7:3/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:4/next_alternative_id = 4 | ||||||
|  | 0:4/0 = 0 | ||||||
|  | 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:4/1 = 1 | ||||||
|  | 0:4/1/flip_h = true | ||||||
|  | 0:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:4/1/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:4/2 = 2 | ||||||
|  | 0:4/2/flip_h = true | ||||||
|  | 0:4/2/flip_v = true | ||||||
|  | 0:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:4/2/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 0:4/3 = 3 | ||||||
|  | 0:4/3/flip_v = true | ||||||
|  | 0:4/3/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 0:4/3/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 1:4/0 = 0 | ||||||
|  | 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 1:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 2:4/0 = 0 | ||||||
|  | 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 2:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  | 3:4/0 = 0 | ||||||
|  | 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||||
|  | 3:4/0/physics_layer_0/angular_velocity = 0.0 | ||||||
|  |  | ||||||
|  | [resource] | ||||||
|  | tile_size = Vector2i(64, 64) | ||||||
|  | physics_layer_0/collision_layer = 1 | ||||||
|  | physics_layer_0/physics_material = SubResource("PhysicsMaterial_06ibd") | ||||||
|  | navigation_layer_0/layers = 1 | ||||||
|  | sources/1 = SubResource("TileSetAtlasSource_nfq7o") | ||||||
|  | pattern_0 = SubResource("TileMapPattern_xl1q3") | ||||||
|  | pattern_1 = SubResource("TileMapPattern_vdc73") | ||||||
|  | pattern_2 = SubResource("TileMapPattern_pir2t") | ||||||
		Reference in New Issue
	
	Block a user