Envie/.godot/editor/test_level001.tscn-folding-4b15d5b2c95b81f0d5516148b6f1d415.cfg

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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Texture"), NodePath("Floor"), PackedStringArray("tile_set", "layer__array"), NodePath("Player"), PackedStringArray("Collision")]
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resource_unfolds=["res://test_level001.tscn::TileSet_vk7ll", PackedStringArray()]
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nodes_folded=[]