2023-01-15 14:14:58 -05:00
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extends Sprite2D
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var fill;
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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2023-01-15 14:33:01 -05:00
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pass
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2023-01-15 14:14:58 -05:00
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