Envie/Bladder.gd

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GDScript3
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2023-01-15 14:14:58 -05:00
extends Sprite2D
var fill;
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
material.set("fill",clamp(fill, 0.0, 1.0))