3238 lines
182 KiB
Plaintext
3238 lines
182 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://b8s2seg2lf7wo"]
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[ext_resource type="Texture2D" uid="uid://cmo5t1sjd2ttl" path="res://Assets/RF_Catacombs_v1.0/mainlevbuild.png" id="1_q3uqo"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pe1sa"]
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texture = ExtResource("1_q3uqo")
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:1/0 = 0
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14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0 = 0
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19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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20:1/0 = 0
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20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:1/0/physics_layer_0/angular_velocity = 0.0
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21:1/0 = 0
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21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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21:1/0/physics_layer_0/angular_velocity = 0.0
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22:1/0 = 0
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22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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22:1/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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9:2/0 = 0
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9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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15:2/0 = 0
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15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:2/0/physics_layer_0/angular_velocity = 0.0
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19:2/0 = 0
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19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:2/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:3/0 = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:3/0 = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:3/0 = 0
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11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:3/0/physics_layer_0/angular_velocity = 0.0
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11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:3/0 = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:3/0 = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:3/0 = 0
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14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:3/0/physics_layer_0/angular_velocity = 0.0
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14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:3/0 = 0
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15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:3/0/physics_layer_0/angular_velocity = 0.0
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17:3/0 = 0
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17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:3/0/physics_layer_0/angular_velocity = 0.0
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19:3/0 = 0
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19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:3/0/physics_layer_0/angular_velocity = 0.0
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2:4/0 = 0
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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3:4/0 = 0
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3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0 = 0
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4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:4/0 = 0
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5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:4/0/physics_layer_0/angular_velocity = 0.0
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6:4/0 = 0
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6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:4/0/physics_layer_0/angular_velocity = 0.0
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7:4/0 = 0
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7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:4/0/physics_layer_0/angular_velocity = 0.0
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8:4/0 = 0
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8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:4/0/physics_layer_0/angular_velocity = 0.0
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9:4/0 = 0
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9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:4/0/physics_layer_0/angular_velocity = 0.0
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10:4/0 = 0
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10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:4/0/physics_layer_0/angular_velocity = 0.0
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11:4/0 = 0
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11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:4/0/physics_layer_0/angular_velocity = 0.0
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12:4/0 = 0
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12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:4/0/physics_layer_0/angular_velocity = 0.0
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13:4/0 = 0
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13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:4/0/physics_layer_0/angular_velocity = 0.0
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14:4/0 = 0
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14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:4/0/physics_layer_0/angular_velocity = 0.0
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15:4/0 = 0
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15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:4/0/physics_layer_0/angular_velocity = 0.0
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15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:4/0 = 0
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16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:4/0/physics_layer_0/angular_velocity = 0.0
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17:4/0 = 0
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17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:4/0/physics_layer_0/angular_velocity = 0.0
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19:4/0 = 0
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19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:4/0/physics_layer_0/angular_velocity = 0.0
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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2:5/0 = 0
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2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:5/0/physics_layer_0/angular_velocity = 0.0
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3:5/0 = 0
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3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:5/0/physics_layer_0/angular_velocity = 0.0
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4:5/0 = 0
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4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:5/0/physics_layer_0/angular_velocity = 0.0
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4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:5/0 = 0
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5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:5/0/physics_layer_0/angular_velocity = 0.0
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|
6:5/0 = 0
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|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:5/0/physics_layer_0/angular_velocity = 0.0
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|
7:5/0 = 0
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|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:5/0/physics_layer_0/angular_velocity = 0.0
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|
8:5/0 = 0
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|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:5/0/physics_layer_0/angular_velocity = 0.0
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|
9:5/0 = 0
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9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:5/0/physics_layer_0/angular_velocity = 0.0
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10:5/0 = 0
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10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
10:5/0/physics_layer_0/angular_velocity = 0.0
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11:5/0 = 0
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11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_0/angular_velocity = 0.0
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12:5/0 = 0
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12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
12:5/0/physics_layer_0/angular_velocity = 0.0
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13:5/0 = 0
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|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
13:5/0/physics_layer_0/angular_velocity = 0.0
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14:5/0 = 0
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|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:5/0/physics_layer_0/angular_velocity = 0.0
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15:5/0 = 0
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|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
15:5/0/physics_layer_0/angular_velocity = 0.0
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|
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
16:5/0 = 0
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|
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
16:5/0/physics_layer_0/angular_velocity = 0.0
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|
17:5/0 = 0
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|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
17:5/0/physics_layer_0/angular_velocity = 0.0
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18:5/0 = 0
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|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
18:5/0/physics_layer_0/angular_velocity = 0.0
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19:5/0 = 0
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|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:5/0/physics_layer_0/angular_velocity = 0.0
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|
1:6/0 = 0
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|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:6/0/physics_layer_0/angular_velocity = 0.0
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|
2:6/0 = 0
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|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
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|
3:6/0 = 0
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|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:6/0/physics_layer_0/angular_velocity = 0.0
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|
4:6/0 = 0
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|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:6/0 = 0
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|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0 = 0
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0 = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0 = 0
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0 = 0
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0 = 0
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0 = 0
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0 = 0
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:6/0 = 0
|
|
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0 = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0 = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0 = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
20:6/0 = 0
|
|
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:6/0/physics_layer_0/angular_velocity = 0.0
|
|
21:6/0 = 0
|
|
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:6/0/physics_layer_0/angular_velocity = 0.0
|
|
22:6/0 = 0
|
|
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:7/0/physics_layer_0/angular_velocity = 0.0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:7/0/physics_layer_0/angular_velocity = 0.0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:7/0 = 0
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:7/0 = 0
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:7/0 = 0
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:7/0 = 0
|
|
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:7/0/physics_layer_0/angular_velocity = 0.0
|
|
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:7/0 = 0
|
|
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0 = 0
|
|
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:7/0 = 0
|
|
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:7/0/physics_layer_0/angular_velocity = 0.0
|
|
19:7/0 = 0
|
|
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
|
3:8/0 = 0
|
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0 = 0
|
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
|
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:8/0 = 0
|
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
|
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:8/0 = 0
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:8/0 = 0
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:8/0 = 0
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:8/0 = 0
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:8/0 = 0
|
|
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0 = 0
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0 = 0
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:9/0 = 0
|
|
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:9/0/physics_layer_0/angular_velocity = 0.0
|
|
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0 = 0
|
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:9/0 = 0
|
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:9/0 = 0
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:9/0 = 0
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:9/0 = 0
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:9/0 = 0
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:9/0 = 0
|
|
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0 = 0
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0 = 0
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0 = 0
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:10/0 = 0
|
|
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:10/0/physics_layer_0/angular_velocity = 0.0
|
|
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:10/0 = 0
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:10/0 = 0
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:10/0 = 0
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:10/0 = 0
|
|
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
17:10/0 = 0
|
|
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0 = 0
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0 = 0
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:11/0/physics_layer_0/angular_velocity = 0.0
|
|
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:11/0/physics_layer_0/angular_velocity = 0.0
|
|
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:11/0 = 0
|
|
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:11/0/physics_layer_0/angular_velocity = 0.0
|
|
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:11/0 = 0
|
|
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:11/0/physics_layer_0/angular_velocity = 0.0
|
|
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:11/0 = 0
|
|
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:11/0/physics_layer_0/angular_velocity = 0.0
|
|
17:11/0 = 0
|
|
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:11/0/physics_layer_0/angular_velocity = 0.0
|
|
18:11/0 = 0
|
|
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:11/0/physics_layer_0/angular_velocity = 0.0
|
|
19:11/0 = 0
|
|
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:11/0/physics_layer_0/angular_velocity = 0.0
|
|
31:2/0 = 0
|
|
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:2/0/physics_layer_0/angular_velocity = 0.0
|
|
31:3/0 = 0
|
|
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:3/0/physics_layer_0/angular_velocity = 0.0
|
|
31:4/0 = 0
|
|
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:4/0/physics_layer_0/angular_velocity = 0.0
|
|
31:5/0 = 0
|
|
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:5/0/physics_layer_0/angular_velocity = 0.0
|
|
31:6/0 = 0
|
|
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:6/0/physics_layer_0/angular_velocity = 0.0
|
|
31:8/0 = 0
|
|
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:1/0 = 0
|
|
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:1/0/physics_layer_0/angular_velocity = 0.0
|
|
25:1/0 = 0
|
|
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:1/0/physics_layer_0/angular_velocity = 0.0
|
|
26:1/0 = 0
|
|
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:1/0/physics_layer_0/angular_velocity = 0.0
|
|
27:1/0 = 0
|
|
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:1/0/physics_layer_0/angular_velocity = 0.0
|
|
28:1/0 = 0
|
|
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
28:1/0/physics_layer_0/angular_velocity = 0.0
|
|
29:1/0 = 0
|
|
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:1/0/physics_layer_0/angular_velocity = 0.0
|
|
23:2/0 = 0
|
|
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:2/0/physics_layer_0/angular_velocity = 0.0
|
|
25:2/0 = 0
|
|
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:2/0/physics_layer_0/angular_velocity = 0.0
|
|
29:2/0 = 0
|
|
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:2/0/physics_layer_0/angular_velocity = 0.0
|
|
23:3/0 = 0
|
|
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:3/0/physics_layer_0/angular_velocity = 0.0
|
|
25:3/0 = 0
|
|
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:3/0/physics_layer_0/angular_velocity = 0.0
|
|
29:3/0 = 0
|
|
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:3/0/physics_layer_0/angular_velocity = 0.0
|
|
23:4/0 = 0
|
|
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:4/0/physics_layer_0/angular_velocity = 0.0
|
|
25:4/0 = 0
|
|
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:4/0/physics_layer_0/angular_velocity = 0.0
|
|
29:4/0 = 0
|
|
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:4/0/physics_layer_0/angular_velocity = 0.0
|
|
23:5/0 = 0
|
|
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:5/0/physics_layer_0/angular_velocity = 0.0
|
|
25:5/0 = 0
|
|
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:5/0/physics_layer_0/angular_velocity = 0.0
|
|
29:5/0 = 0
|
|
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:5/0/physics_layer_0/angular_velocity = 0.0
|
|
23:6/0 = 0
|
|
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:6/0/physics_layer_0/angular_velocity = 0.0
|
|
25:6/0 = 0
|
|
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:6/0/physics_layer_0/angular_velocity = 0.0
|
|
29:6/0 = 0
|
|
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:6/0/physics_layer_0/angular_velocity = 0.0
|
|
23:7/0 = 0
|
|
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:7/0/physics_layer_0/angular_velocity = 0.0
|
|
25:7/0 = 0
|
|
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:7/0/physics_layer_0/angular_velocity = 0.0
|
|
27:7/0 = 0
|
|
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:7/0/physics_layer_0/angular_velocity = 0.0
|
|
29:7/0 = 0
|
|
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:7/0/physics_layer_0/angular_velocity = 0.0
|
|
23:8/0 = 0
|
|
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:8/0/physics_layer_0/angular_velocity = 0.0
|
|
25:8/0 = 0
|
|
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:8/0/physics_layer_0/angular_velocity = 0.0
|
|
27:8/0 = 0
|
|
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:8/0/physics_layer_0/angular_velocity = 0.0
|
|
29:8/0 = 0
|
|
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:8/0/physics_layer_0/angular_velocity = 0.0
|
|
23:9/0 = 0
|
|
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:9/0/physics_layer_0/angular_velocity = 0.0
|
|
25:9/0 = 0
|
|
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:9/0/physics_layer_0/angular_velocity = 0.0
|
|
27:9/0 = 0
|
|
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:9/0/physics_layer_0/angular_velocity = 0.0
|
|
29:9/0 = 0
|
|
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:9/0/physics_layer_0/angular_velocity = 0.0
|
|
23:10/0 = 0
|
|
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:10/0/physics_layer_0/angular_velocity = 0.0
|
|
25:10/0 = 0
|
|
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:10/0/physics_layer_0/angular_velocity = 0.0
|
|
27:10/0 = 0
|
|
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:10/0/physics_layer_0/angular_velocity = 0.0
|
|
29:10/0 = 0
|
|
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:10/0/physics_layer_0/angular_velocity = 0.0
|
|
23:11/0 = 0
|
|
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:11/0/physics_layer_0/angular_velocity = 0.0
|
|
25:11/0 = 0
|
|
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:11/0/physics_layer_0/angular_velocity = 0.0
|
|
27:11/0 = 0
|
|
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:11/0/physics_layer_0/angular_velocity = 0.0
|
|
29:11/0 = 0
|
|
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
29:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:12/0 = 0
|
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:12/0 = 0
|
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
|
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:12/0 = 0
|
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
|
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:12/0 = 0
|
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
|
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:12/0 = 0
|
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
|
30:12/0 = 0
|
|
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:12/0/physics_layer_0/angular_velocity = 0.0
|
|
31:12/0 = 0
|
|
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0 = 0
|
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:13/0 = 0
|
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
|
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:13/0 = 0
|
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
|
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:13/0 = 0
|
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
|
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:13/0 = 0
|
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:13/0 = 0
|
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:13/0 = 0
|
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:13/0 = 0
|
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:13/0 = 0
|
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
|
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:13/0 = 0
|
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
|
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:13/0 = 0
|
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
|
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:13/0 = 0
|
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
|
17:13/0 = 0
|
|
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:13/0/physics_layer_0/angular_velocity = 0.0
|
|
18:13/0 = 0
|
|
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:13/0/physics_layer_0/angular_velocity = 0.0
|
|
19:13/0 = 0
|
|
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:13/0/physics_layer_0/angular_velocity = 0.0
|
|
20:13/0 = 0
|
|
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:13/0/physics_layer_0/angular_velocity = 0.0
|
|
21:13/0 = 0
|
|
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:13/0/physics_layer_0/angular_velocity = 0.0
|
|
23:13/0 = 0
|
|
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:13/0/physics_layer_0/angular_velocity = 0.0
|
|
24:13/0 = 0
|
|
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:13/0/physics_layer_0/angular_velocity = 0.0
|
|
25:13/0 = 0
|
|
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:13/0/physics_layer_0/angular_velocity = 0.0
|
|
26:13/0 = 0
|
|
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:13/0/physics_layer_0/angular_velocity = 0.0
|
|
30:13/0 = 0
|
|
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:13/0/physics_layer_0/angular_velocity = 0.0
|
|
31:13/0 = 0
|
|
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:13/0/physics_layer_0/angular_velocity = 0.0
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0 = 0
|
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:14/0 = 0
|
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
|
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:14/0 = 0
|
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:14/0 = 0
|
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
|
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:14/0 = 0
|
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
|
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:14/0 = 0
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:14/0 = 0
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:14/0 = 0
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:14/0 = 0
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:14/0 = 0
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:14/0 = 0
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:14/0 = 0
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
17:14/0 = 0
|
|
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:14/0/physics_layer_0/angular_velocity = 0.0
|
|
18:14/0 = 0
|
|
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:14/0/physics_layer_0/angular_velocity = 0.0
|
|
19:14/0 = 0
|
|
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:14/0/physics_layer_0/angular_velocity = 0.0
|
|
20:14/0 = 0
|
|
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:14/0/physics_layer_0/angular_velocity = 0.0
|
|
21:14/0 = 0
|
|
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:14/0/physics_layer_0/angular_velocity = 0.0
|
|
23:14/0 = 0
|
|
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:14/0/physics_layer_0/angular_velocity = 0.0
|
|
24:14/0 = 0
|
|
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:14/0/physics_layer_0/angular_velocity = 0.0
|
|
25:14/0 = 0
|
|
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:14/0/physics_layer_0/angular_velocity = 0.0
|
|
26:14/0 = 0
|
|
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:14/0/physics_layer_0/angular_velocity = 0.0
|
|
30:14/0 = 0
|
|
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:14/0/physics_layer_0/angular_velocity = 0.0
|
|
31:14/0 = 0
|
|
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:14/0/physics_layer_0/angular_velocity = 0.0
|
|
3:15/0 = 0
|
|
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0 = 0
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:15/0 = 0
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:15/0 = 0
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:15/0 = 0
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:15/0 = 0
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:15/0 = 0
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:15/0 = 0
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:15/0 = 0
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:15/0 = 0
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:15/0 = 0
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:15/0 = 0
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:15/0 = 0
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:15/0 = 0
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
17:15/0 = 0
|
|
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:15/0/physics_layer_0/angular_velocity = 0.0
|
|
18:15/0 = 0
|
|
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:15/0/physics_layer_0/angular_velocity = 0.0
|
|
19:15/0 = 0
|
|
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:15/0/physics_layer_0/angular_velocity = 0.0
|
|
20:15/0 = 0
|
|
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:15/0/physics_layer_0/angular_velocity = 0.0
|
|
21:15/0 = 0
|
|
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:15/0/physics_layer_0/angular_velocity = 0.0
|
|
23:15/0 = 0
|
|
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:15/0/physics_layer_0/angular_velocity = 0.0
|
|
24:15/0 = 0
|
|
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:15/0/physics_layer_0/angular_velocity = 0.0
|
|
25:15/0 = 0
|
|
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:15/0/physics_layer_0/angular_velocity = 0.0
|
|
26:15/0 = 0
|
|
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:15/0/physics_layer_0/angular_velocity = 0.0
|
|
30:15/0 = 0
|
|
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:15/0/physics_layer_0/angular_velocity = 0.0
|
|
31:15/0 = 0
|
|
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:15/0/physics_layer_0/angular_velocity = 0.0
|
|
3:16/0 = 0
|
|
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0 = 0
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:16/0 = 0
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:16/0 = 0
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:16/0 = 0
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:16/0 = 0
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:16/0 = 0
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:16/0 = 0
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:16/0 = 0
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:16/0 = 0
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:16/0 = 0
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:16/0 = 0
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:16/0 = 0
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:16/0 = 0
|
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
|
30:16/0 = 0
|
|
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:16/0/physics_layer_0/angular_velocity = 0.0
|
|
31:16/0 = 0
|
|
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:16/0/physics_layer_0/angular_velocity = 0.0
|
|
5:17/0 = 0
|
|
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:17/0/physics_layer_0/angular_velocity = 0.0
|
|
6:17/0 = 0
|
|
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:17/0/physics_layer_0/angular_velocity = 0.0
|
|
7:17/0 = 0
|
|
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:17/0/physics_layer_0/angular_velocity = 0.0
|
|
8:17/0 = 0
|
|
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:17/0/physics_layer_0/angular_velocity = 0.0
|
|
11:17/0 = 0
|
|
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:17/0/physics_layer_0/angular_velocity = 0.0
|
|
12:17/0 = 0
|
|
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:17/0/physics_layer_0/angular_velocity = 0.0
|
|
13:17/0 = 0
|
|
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:17/0/physics_layer_0/angular_velocity = 0.0
|
|
14:17/0 = 0
|
|
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:17/0/physics_layer_0/angular_velocity = 0.0
|
|
17:17/0 = 0
|
|
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:17/0/physics_layer_0/angular_velocity = 0.0
|
|
18:17/0 = 0
|
|
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:17/0/physics_layer_0/angular_velocity = 0.0
|
|
19:17/0 = 0
|
|
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:17/0/physics_layer_0/angular_velocity = 0.0
|
|
20:17/0 = 0
|
|
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:17/0/physics_layer_0/angular_velocity = 0.0
|
|
21:17/0 = 0
|
|
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:17/0/physics_layer_0/angular_velocity = 0.0
|
|
22:17/0 = 0
|
|
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:17/0/physics_layer_0/angular_velocity = 0.0
|
|
23:17/0 = 0
|
|
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:17/0/physics_layer_0/angular_velocity = 0.0
|
|
24:17/0 = 0
|
|
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:17/0/physics_layer_0/angular_velocity = 0.0
|
|
25:17/0 = 0
|
|
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:17/0/physics_layer_0/angular_velocity = 0.0
|
|
26:17/0 = 0
|
|
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:17/0/physics_layer_0/angular_velocity = 0.0
|
|
30:17/0 = 0
|
|
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
30:17/0/physics_layer_0/angular_velocity = 0.0
|
|
31:17/0 = 0
|
|
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:17/0/physics_layer_0/angular_velocity = 0.0
|
|
5:18/0 = 0
|
|
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:18/0/physics_layer_0/angular_velocity = 0.0
|
|
6:18/0 = 0
|
|
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:18/0/physics_layer_0/angular_velocity = 0.0
|
|
7:18/0 = 0
|
|
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:18/0/physics_layer_0/angular_velocity = 0.0
|
|
8:18/0 = 0
|
|
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:18/0/physics_layer_0/angular_velocity = 0.0
|
|
11:18/0 = 0
|
|
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:18/0/physics_layer_0/angular_velocity = 0.0
|
|
12:18/0 = 0
|
|
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:18/0/physics_layer_0/angular_velocity = 0.0
|
|
13:18/0 = 0
|
|
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:18/0/physics_layer_0/angular_velocity = 0.0
|
|
14:18/0 = 0
|
|
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:18/0/physics_layer_0/angular_velocity = 0.0
|
|
17:18/0 = 0
|
|
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:18/0/physics_layer_0/angular_velocity = 0.0
|
|
18:18/0 = 0
|
|
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:18/0/physics_layer_0/angular_velocity = 0.0
|
|
19:18/0 = 0
|
|
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:18/0/physics_layer_0/angular_velocity = 0.0
|
|
20:18/0 = 0
|
|
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:18/0/physics_layer_0/angular_velocity = 0.0
|
|
21:18/0 = 0
|
|
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:18/0/physics_layer_0/angular_velocity = 0.0
|
|
22:18/0 = 0
|
|
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:18/0/physics_layer_0/angular_velocity = 0.0
|
|
23:18/0 = 0
|
|
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:18/0/physics_layer_0/angular_velocity = 0.0
|
|
24:18/0 = 0
|
|
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:18/0/physics_layer_0/angular_velocity = 0.0
|
|
25:18/0 = 0
|
|
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:18/0/physics_layer_0/angular_velocity = 0.0
|
|
26:18/0 = 0
|
|
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:18/0/physics_layer_0/angular_velocity = 0.0
|
|
31:18/0 = 0
|
|
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:18/0/physics_layer_0/angular_velocity = 0.0
|
|
5:19/0 = 0
|
|
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:19/0/physics_layer_0/angular_velocity = 0.0
|
|
6:19/0 = 0
|
|
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:19/0/physics_layer_0/angular_velocity = 0.0
|
|
7:19/0 = 0
|
|
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:19/0/physics_layer_0/angular_velocity = 0.0
|
|
8:19/0 = 0
|
|
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:19/0/physics_layer_0/angular_velocity = 0.0
|
|
11:19/0 = 0
|
|
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:19/0/physics_layer_0/angular_velocity = 0.0
|
|
12:19/0 = 0
|
|
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:19/0/physics_layer_0/angular_velocity = 0.0
|
|
13:19/0 = 0
|
|
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:19/0/physics_layer_0/angular_velocity = 0.0
|
|
14:19/0 = 0
|
|
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:19/0/physics_layer_0/angular_velocity = 0.0
|
|
17:19/0 = 0
|
|
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:19/0/physics_layer_0/angular_velocity = 0.0
|
|
18:19/0 = 0
|
|
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:19/0/physics_layer_0/angular_velocity = 0.0
|
|
19:19/0 = 0
|
|
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:19/0/physics_layer_0/angular_velocity = 0.0
|
|
20:19/0 = 0
|
|
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:19/0/physics_layer_0/angular_velocity = 0.0
|
|
21:19/0 = 0
|
|
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:19/0/physics_layer_0/angular_velocity = 0.0
|
|
22:19/0 = 0
|
|
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:19/0/physics_layer_0/angular_velocity = 0.0
|
|
23:19/0 = 0
|
|
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
23:19/0/physics_layer_0/angular_velocity = 0.0
|
|
24:19/0 = 0
|
|
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:19/0/physics_layer_0/angular_velocity = 0.0
|
|
25:19/0 = 0
|
|
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:19/0/physics_layer_0/angular_velocity = 0.0
|
|
26:19/0 = 0
|
|
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:19/0/physics_layer_0/angular_velocity = 0.0
|
|
31:19/0 = 0
|
|
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:19/0/physics_layer_0/angular_velocity = 0.0
|
|
26:20/0 = 0
|
|
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:20/0/physics_layer_0/angular_velocity = 0.0
|
|
1:21/0 = 0
|
|
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:21/0/physics_layer_0/angular_velocity = 0.0
|
|
2:21/0 = 0
|
|
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:21/0/physics_layer_0/angular_velocity = 0.0
|
|
3:21/0 = 0
|
|
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:21/0/physics_layer_0/angular_velocity = 0.0
|
|
4:21/0 = 0
|
|
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:21/0/physics_layer_0/angular_velocity = 0.0
|
|
5:21/0 = 0
|
|
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:21/0/physics_layer_0/angular_velocity = 0.0
|
|
6:21/0 = 0
|
|
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:21/0/physics_layer_0/angular_velocity = 0.0
|
|
7:21/0 = 0
|
|
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:21/0/physics_layer_0/angular_velocity = 0.0
|
|
8:21/0 = 0
|
|
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:21/0/physics_layer_0/angular_velocity = 0.0
|
|
9:21/0 = 0
|
|
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:21/0/physics_layer_0/angular_velocity = 0.0
|
|
10:21/0 = 0
|
|
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:21/0/physics_layer_0/angular_velocity = 0.0
|
|
11:21/0 = 0
|
|
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:21/0/physics_layer_0/angular_velocity = 0.0
|
|
12:21/0 = 0
|
|
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:21/0/physics_layer_0/angular_velocity = 0.0
|
|
13:21/0 = 0
|
|
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:21/0/physics_layer_0/angular_velocity = 0.0
|
|
14:21/0 = 0
|
|
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:21/0/physics_layer_0/angular_velocity = 0.0
|
|
15:21/0 = 0
|
|
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:21/0/physics_layer_0/angular_velocity = 0.0
|
|
16:21/0 = 0
|
|
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:21/0/physics_layer_0/angular_velocity = 0.0
|
|
17:21/0 = 0
|
|
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:21/0/physics_layer_0/angular_velocity = 0.0
|
|
18:21/0 = 0
|
|
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:21/0/physics_layer_0/angular_velocity = 0.0
|
|
19:21/0 = 0
|
|
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:21/0/physics_layer_0/angular_velocity = 0.0
|
|
20:21/0 = 0
|
|
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:21/0/physics_layer_0/angular_velocity = 0.0
|
|
21:21/0 = 0
|
|
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:21/0/physics_layer_0/angular_velocity = 0.0
|
|
22:21/0 = 0
|
|
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:21/0/physics_layer_0/angular_velocity = 0.0
|
|
24:21/0 = 0
|
|
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:21/0/physics_layer_0/angular_velocity = 0.0
|
|
25:21/0 = 0
|
|
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:21/0/physics_layer_0/angular_velocity = 0.0
|
|
26:21/0 = 0
|
|
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:21/0/physics_layer_0/angular_velocity = 0.0
|
|
27:21/0 = 0
|
|
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:21/0/physics_layer_0/angular_velocity = 0.0
|
|
31:21/0 = 0
|
|
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:21/0/physics_layer_0/angular_velocity = 0.0
|
|
1:22/0 = 0
|
|
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:22/0/physics_layer_0/angular_velocity = 0.0
|
|
2:22/0 = 0
|
|
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:22/0/physics_layer_0/angular_velocity = 0.0
|
|
3:22/0 = 0
|
|
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:22/0/physics_layer_0/angular_velocity = 0.0
|
|
4:22/0 = 0
|
|
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:22/0/physics_layer_0/angular_velocity = 0.0
|
|
5:22/0 = 0
|
|
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:22/0/physics_layer_0/angular_velocity = 0.0
|
|
6:22/0 = 0
|
|
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:22/0/physics_layer_0/angular_velocity = 0.0
|
|
7:22/0 = 0
|
|
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:22/0/physics_layer_0/angular_velocity = 0.0
|
|
8:22/0 = 0
|
|
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:22/0/physics_layer_0/angular_velocity = 0.0
|
|
9:22/0 = 0
|
|
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:22/0/physics_layer_0/angular_velocity = 0.0
|
|
10:22/0 = 0
|
|
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:22/0/physics_layer_0/angular_velocity = 0.0
|
|
11:22/0 = 0
|
|
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:22/0/physics_layer_0/angular_velocity = 0.0
|
|
12:22/0 = 0
|
|
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:22/0/physics_layer_0/angular_velocity = 0.0
|
|
13:22/0 = 0
|
|
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:22/0/physics_layer_0/angular_velocity = 0.0
|
|
14:22/0 = 0
|
|
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:22/0/physics_layer_0/angular_velocity = 0.0
|
|
15:22/0 = 0
|
|
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:22/0/physics_layer_0/angular_velocity = 0.0
|
|
16:22/0 = 0
|
|
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:22/0/physics_layer_0/angular_velocity = 0.0
|
|
17:22/0 = 0
|
|
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:22/0/physics_layer_0/angular_velocity = 0.0
|
|
18:22/0 = 0
|
|
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:22/0/physics_layer_0/angular_velocity = 0.0
|
|
19:22/0 = 0
|
|
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:22/0/physics_layer_0/angular_velocity = 0.0
|
|
20:22/0 = 0
|
|
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:22/0/physics_layer_0/angular_velocity = 0.0
|
|
21:22/0 = 0
|
|
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:22/0/physics_layer_0/angular_velocity = 0.0
|
|
22:22/0 = 0
|
|
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:22/0/physics_layer_0/angular_velocity = 0.0
|
|
24:22/0 = 0
|
|
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:22/0/physics_layer_0/angular_velocity = 0.0
|
|
25:22/0 = 0
|
|
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:22/0/physics_layer_0/angular_velocity = 0.0
|
|
26:22/0 = 0
|
|
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:22/0/physics_layer_0/angular_velocity = 0.0
|
|
27:22/0 = 0
|
|
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:22/0/physics_layer_0/angular_velocity = 0.0
|
|
31:22/0 = 0
|
|
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
31:22/0/physics_layer_0/angular_velocity = 0.0
|
|
1:23/0 = 0
|
|
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:23/0/physics_layer_0/angular_velocity = 0.0
|
|
2:23/0 = 0
|
|
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:23/0/physics_layer_0/angular_velocity = 0.0
|
|
3:23/0 = 0
|
|
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:23/0/physics_layer_0/angular_velocity = 0.0
|
|
4:23/0 = 0
|
|
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:23/0/physics_layer_0/angular_velocity = 0.0
|
|
5:23/0 = 0
|
|
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:23/0/physics_layer_0/angular_velocity = 0.0
|
|
6:23/0 = 0
|
|
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:23/0/physics_layer_0/angular_velocity = 0.0
|
|
7:23/0 = 0
|
|
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:23/0/physics_layer_0/angular_velocity = 0.0
|
|
8:23/0 = 0
|
|
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:23/0/physics_layer_0/angular_velocity = 0.0
|
|
9:23/0 = 0
|
|
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:23/0/physics_layer_0/angular_velocity = 0.0
|
|
10:23/0 = 0
|
|
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:23/0/physics_layer_0/angular_velocity = 0.0
|
|
11:23/0 = 0
|
|
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:23/0/physics_layer_0/angular_velocity = 0.0
|
|
12:23/0 = 0
|
|
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:23/0/physics_layer_0/angular_velocity = 0.0
|
|
13:23/0 = 0
|
|
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:23/0/physics_layer_0/angular_velocity = 0.0
|
|
14:23/0 = 0
|
|
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:23/0/physics_layer_0/angular_velocity = 0.0
|
|
15:23/0 = 0
|
|
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:23/0/physics_layer_0/angular_velocity = 0.0
|
|
16:23/0 = 0
|
|
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:23/0/physics_layer_0/angular_velocity = 0.0
|
|
17:23/0 = 0
|
|
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:23/0/physics_layer_0/angular_velocity = 0.0
|
|
18:23/0 = 0
|
|
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:23/0/physics_layer_0/angular_velocity = 0.0
|
|
19:23/0 = 0
|
|
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:23/0/physics_layer_0/angular_velocity = 0.0
|
|
20:23/0 = 0
|
|
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:23/0/physics_layer_0/angular_velocity = 0.0
|
|
21:23/0 = 0
|
|
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:23/0/physics_layer_0/angular_velocity = 0.0
|
|
22:23/0 = 0
|
|
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:23/0/physics_layer_0/angular_velocity = 0.0
|
|
24:23/0 = 0
|
|
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:23/0/physics_layer_0/angular_velocity = 0.0
|
|
25:23/0 = 0
|
|
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:23/0/physics_layer_0/angular_velocity = 0.0
|
|
26:23/0 = 0
|
|
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:23/0/physics_layer_0/angular_velocity = 0.0
|
|
27:23/0 = 0
|
|
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:23/0/physics_layer_0/angular_velocity = 0.0
|
|
1:24/0 = 0
|
|
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:24/0/physics_layer_0/angular_velocity = 0.0
|
|
2:24/0 = 0
|
|
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:24/0/physics_layer_0/angular_velocity = 0.0
|
|
3:24/0 = 0
|
|
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:24/0/physics_layer_0/angular_velocity = 0.0
|
|
4:24/0 = 0
|
|
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:24/0/physics_layer_0/angular_velocity = 0.0
|
|
5:24/0 = 0
|
|
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:24/0/physics_layer_0/angular_velocity = 0.0
|
|
6:24/0 = 0
|
|
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:24/0/physics_layer_0/angular_velocity = 0.0
|
|
7:24/0 = 0
|
|
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:24/0/physics_layer_0/angular_velocity = 0.0
|
|
8:24/0 = 0
|
|
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:24/0/physics_layer_0/angular_velocity = 0.0
|
|
9:24/0 = 0
|
|
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:24/0/physics_layer_0/angular_velocity = 0.0
|
|
10:24/0 = 0
|
|
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:24/0/physics_layer_0/angular_velocity = 0.0
|
|
11:24/0 = 0
|
|
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:24/0/physics_layer_0/angular_velocity = 0.0
|
|
12:24/0 = 0
|
|
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:24/0/physics_layer_0/angular_velocity = 0.0
|
|
13:24/0 = 0
|
|
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:24/0/physics_layer_0/angular_velocity = 0.0
|
|
14:24/0 = 0
|
|
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:24/0/physics_layer_0/angular_velocity = 0.0
|
|
15:24/0 = 0
|
|
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:24/0/physics_layer_0/angular_velocity = 0.0
|
|
16:24/0 = 0
|
|
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:24/0/physics_layer_0/angular_velocity = 0.0
|
|
17:24/0 = 0
|
|
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:24/0/physics_layer_0/angular_velocity = 0.0
|
|
18:24/0 = 0
|
|
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:24/0/physics_layer_0/angular_velocity = 0.0
|
|
1:25/0 = 0
|
|
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:25/0/physics_layer_0/angular_velocity = 0.0
|
|
2:25/0 = 0
|
|
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:25/0 = 0
|
|
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:25/0/physics_layer_0/angular_velocity = 0.0
|
|
4:25/0 = 0
|
|
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:25/0/physics_layer_0/angular_velocity = 0.0
|
|
5:25/0 = 0
|
|
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:25/0/physics_layer_0/angular_velocity = 0.0
|
|
6:25/0 = 0
|
|
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:25/0/physics_layer_0/angular_velocity = 0.0
|
|
7:25/0 = 0
|
|
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:25/0/physics_layer_0/angular_velocity = 0.0
|
|
8:25/0 = 0
|
|
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:25/0/physics_layer_0/angular_velocity = 0.0
|
|
9:25/0 = 0
|
|
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:25/0/physics_layer_0/angular_velocity = 0.0
|
|
10:25/0 = 0
|
|
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:25/0/physics_layer_0/angular_velocity = 0.0
|
|
11:25/0 = 0
|
|
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:25/0/physics_layer_0/angular_velocity = 0.0
|
|
12:25/0 = 0
|
|
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:25/0/physics_layer_0/angular_velocity = 0.0
|
|
13:25/0 = 0
|
|
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:25/0/physics_layer_0/angular_velocity = 0.0
|
|
14:25/0 = 0
|
|
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:25/0/physics_layer_0/angular_velocity = 0.0
|
|
15:25/0 = 0
|
|
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:25/0/physics_layer_0/angular_velocity = 0.0
|
|
16:25/0 = 0
|
|
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:25/0/physics_layer_0/angular_velocity = 0.0
|
|
17:25/0 = 0
|
|
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:25/0/physics_layer_0/angular_velocity = 0.0
|
|
18:25/0 = 0
|
|
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:25/0/physics_layer_0/angular_velocity = 0.0
|
|
19:25/0 = 0
|
|
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:25/0/physics_layer_0/angular_velocity = 0.0
|
|
20:25/0 = 0
|
|
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:25/0/physics_layer_0/angular_velocity = 0.0
|
|
21:25/0 = 0
|
|
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:25/0/physics_layer_0/angular_velocity = 0.0
|
|
22:25/0 = 0
|
|
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:25/0/physics_layer_0/angular_velocity = 0.0
|
|
24:25/0 = 0
|
|
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:25/0/physics_layer_0/angular_velocity = 0.0
|
|
25:25/0 = 0
|
|
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:25/0/physics_layer_0/angular_velocity = 0.0
|
|
26:25/0 = 0
|
|
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:25/0/physics_layer_0/angular_velocity = 0.0
|
|
27:25/0 = 0
|
|
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:25/0/physics_layer_0/angular_velocity = 0.0
|
|
3:26/0 = 0
|
|
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:26/0/physics_layer_0/angular_velocity = 0.0
|
|
4:26/0 = 0
|
|
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:26/0/physics_layer_0/angular_velocity = 0.0
|
|
5:26/0 = 0
|
|
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:26/0/physics_layer_0/angular_velocity = 0.0
|
|
6:26/0 = 0
|
|
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:26/0/physics_layer_0/angular_velocity = 0.0
|
|
7:26/0 = 0
|
|
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:26/0/physics_layer_0/angular_velocity = 0.0
|
|
8:26/0 = 0
|
|
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:26/0/physics_layer_0/angular_velocity = 0.0
|
|
9:26/0 = 0
|
|
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:26/0/physics_layer_0/angular_velocity = 0.0
|
|
10:26/0 = 0
|
|
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:26/0/physics_layer_0/angular_velocity = 0.0
|
|
11:26/0 = 0
|
|
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:26/0/physics_layer_0/angular_velocity = 0.0
|
|
12:26/0 = 0
|
|
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:26/0/physics_layer_0/angular_velocity = 0.0
|
|
13:26/0 = 0
|
|
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:26/0/physics_layer_0/angular_velocity = 0.0
|
|
14:26/0 = 0
|
|
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:26/0/physics_layer_0/angular_velocity = 0.0
|
|
15:26/0 = 0
|
|
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:26/0/physics_layer_0/angular_velocity = 0.0
|
|
16:26/0 = 0
|
|
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:26/0/physics_layer_0/angular_velocity = 0.0
|
|
19:26/0 = 0
|
|
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:26/0/physics_layer_0/angular_velocity = 0.0
|
|
20:26/0 = 0
|
|
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:26/0/physics_layer_0/angular_velocity = 0.0
|
|
21:26/0 = 0
|
|
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:26/0/physics_layer_0/angular_velocity = 0.0
|
|
22:26/0 = 0
|
|
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:26/0/physics_layer_0/angular_velocity = 0.0
|
|
24:26/0 = 0
|
|
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:26/0/physics_layer_0/angular_velocity = 0.0
|
|
25:26/0 = 0
|
|
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:26/0/physics_layer_0/angular_velocity = 0.0
|
|
26:26/0 = 0
|
|
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:26/0/physics_layer_0/angular_velocity = 0.0
|
|
27:26/0 = 0
|
|
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:26/0/physics_layer_0/angular_velocity = 0.0
|
|
3:27/0 = 0
|
|
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:27/0/physics_layer_0/angular_velocity = 0.0
|
|
4:27/0 = 0
|
|
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:27/0/physics_layer_0/angular_velocity = 0.0
|
|
5:27/0 = 0
|
|
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:27/0/physics_layer_0/angular_velocity = 0.0
|
|
6:27/0 = 0
|
|
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:27/0/physics_layer_0/angular_velocity = 0.0
|
|
7:27/0 = 0
|
|
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:27/0/physics_layer_0/angular_velocity = 0.0
|
|
8:27/0 = 0
|
|
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:27/0/physics_layer_0/angular_velocity = 0.0
|
|
9:27/0 = 0
|
|
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:27/0/physics_layer_0/angular_velocity = 0.0
|
|
10:27/0 = 0
|
|
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:27/0/physics_layer_0/angular_velocity = 0.0
|
|
11:27/0 = 0
|
|
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:27/0/physics_layer_0/angular_velocity = 0.0
|
|
12:27/0 = 0
|
|
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:27/0/physics_layer_0/angular_velocity = 0.0
|
|
13:27/0 = 0
|
|
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:27/0/physics_layer_0/angular_velocity = 0.0
|
|
14:27/0 = 0
|
|
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:27/0/physics_layer_0/angular_velocity = 0.0
|
|
15:27/0 = 0
|
|
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:27/0/physics_layer_0/angular_velocity = 0.0
|
|
16:27/0 = 0
|
|
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:27/0/physics_layer_0/angular_velocity = 0.0
|
|
19:27/0 = 0
|
|
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:27/0/physics_layer_0/angular_velocity = 0.0
|
|
20:27/0 = 0
|
|
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:27/0/physics_layer_0/angular_velocity = 0.0
|
|
21:27/0 = 0
|
|
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:27/0/physics_layer_0/angular_velocity = 0.0
|
|
22:27/0 = 0
|
|
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
22:27/0/physics_layer_0/angular_velocity = 0.0
|
|
24:27/0 = 0
|
|
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
24:27/0/physics_layer_0/angular_velocity = 0.0
|
|
25:27/0 = 0
|
|
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
25:27/0/physics_layer_0/angular_velocity = 0.0
|
|
26:27/0 = 0
|
|
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
26:27/0/physics_layer_0/angular_velocity = 0.0
|
|
27:27/0 = 0
|
|
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
27:27/0/physics_layer_0/angular_velocity = 0.0
|
|
3:28/0 = 0
|
|
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:28/0/physics_layer_0/angular_velocity = 0.0
|
|
4:28/0 = 0
|
|
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:28/0/physics_layer_0/angular_velocity = 0.0
|
|
5:28/0 = 0
|
|
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:28/0/physics_layer_0/angular_velocity = 0.0
|
|
6:28/0 = 0
|
|
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:28/0/physics_layer_0/angular_velocity = 0.0
|
|
7:28/0 = 0
|
|
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:28/0/physics_layer_0/angular_velocity = 0.0
|
|
8:28/0 = 0
|
|
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:28/0/physics_layer_0/angular_velocity = 0.0
|
|
9:28/0 = 0
|
|
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:28/0/physics_layer_0/angular_velocity = 0.0
|
|
10:28/0 = 0
|
|
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:28/0/physics_layer_0/angular_velocity = 0.0
|
|
11:28/0 = 0
|
|
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:28/0/physics_layer_0/angular_velocity = 0.0
|
|
12:28/0 = 0
|
|
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:28/0/physics_layer_0/angular_velocity = 0.0
|
|
13:28/0 = 0
|
|
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:28/0/physics_layer_0/angular_velocity = 0.0
|
|
14:28/0 = 0
|
|
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:28/0/physics_layer_0/angular_velocity = 0.0
|
|
15:28/0 = 0
|
|
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:28/0/physics_layer_0/angular_velocity = 0.0
|
|
16:28/0 = 0
|
|
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:28/0/physics_layer_0/angular_velocity = 0.0
|
|
3:29/0 = 0
|
|
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:29/0/physics_layer_0/angular_velocity = 0.0
|
|
4:29/0 = 0
|
|
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:29/0/physics_layer_0/angular_velocity = 0.0
|
|
5:29/0 = 0
|
|
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:29/0/physics_layer_0/angular_velocity = 0.0
|
|
6:29/0 = 0
|
|
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:29/0/physics_layer_0/angular_velocity = 0.0
|
|
7:29/0 = 0
|
|
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:29/0/physics_layer_0/angular_velocity = 0.0
|
|
8:29/0 = 0
|
|
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:29/0/physics_layer_0/angular_velocity = 0.0
|
|
9:29/0 = 0
|
|
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:29/0/physics_layer_0/angular_velocity = 0.0
|
|
10:29/0 = 0
|
|
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:29/0/physics_layer_0/angular_velocity = 0.0
|
|
11:29/0 = 0
|
|
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:29/0/physics_layer_0/angular_velocity = 0.0
|
|
12:29/0 = 0
|
|
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:29/0/physics_layer_0/angular_velocity = 0.0
|
|
13:29/0 = 0
|
|
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:29/0/physics_layer_0/angular_velocity = 0.0
|
|
14:29/0 = 0
|
|
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:29/0/physics_layer_0/angular_velocity = 0.0
|
|
15:29/0 = 0
|
|
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:29/0/physics_layer_0/angular_velocity = 0.0
|
|
16:29/0 = 0
|
|
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:29/0/physics_layer_0/angular_velocity = 0.0
|
|
3:30/0 = 0
|
|
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:30/0/physics_layer_0/angular_velocity = 0.0
|
|
4:30/0 = 0
|
|
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:30/0 = 0
|
|
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:30/0/physics_layer_0/angular_velocity = 0.0
|
|
6:30/0 = 0
|
|
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:30/0/physics_layer_0/angular_velocity = 0.0
|
|
7:30/0 = 0
|
|
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:30/0/physics_layer_0/angular_velocity = 0.0
|
|
8:30/0 = 0
|
|
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:30/0/physics_layer_0/angular_velocity = 0.0
|
|
9:30/0 = 0
|
|
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:30/0/physics_layer_0/angular_velocity = 0.0
|
|
10:30/0 = 0
|
|
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:30/0/physics_layer_0/angular_velocity = 0.0
|
|
11:30/0 = 0
|
|
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:30/0/physics_layer_0/angular_velocity = 0.0
|
|
12:30/0 = 0
|
|
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:30/0/physics_layer_0/angular_velocity = 0.0
|
|
13:30/0 = 0
|
|
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:30/0/physics_layer_0/angular_velocity = 0.0
|
|
14:30/0 = 0
|
|
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:30/0/physics_layer_0/angular_velocity = 0.0
|
|
15:30/0 = 0
|
|
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:30/0/physics_layer_0/angular_velocity = 0.0
|
|
16:30/0 = 0
|
|
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
16:30/0/physics_layer_0/angular_velocity = 0.0
|
|
5:31/0 = 0
|
|
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:31/0/physics_layer_0/angular_velocity = 0.0
|
|
6:31/0 = 0
|
|
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:31/0/physics_layer_0/angular_velocity = 0.0
|
|
7:31/0 = 0
|
|
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:31/0/physics_layer_0/angular_velocity = 0.0
|
|
8:31/0 = 0
|
|
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:31/0/physics_layer_0/angular_velocity = 0.0
|
|
11:31/0 = 0
|
|
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:31/0/physics_layer_0/angular_velocity = 0.0
|
|
12:31/0 = 0
|
|
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:31/0/physics_layer_0/angular_velocity = 0.0
|
|
13:31/0 = 0
|
|
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:31/0/physics_layer_0/angular_velocity = 0.0
|
|
14:31/0 = 0
|
|
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:31/0/physics_layer_0/angular_velocity = 0.0
|
|
5:32/0 = 0
|
|
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:32/0/physics_layer_0/angular_velocity = 0.0
|
|
6:32/0 = 0
|
|
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:32/0/physics_layer_0/angular_velocity = 0.0
|
|
7:32/0 = 0
|
|
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:32/0/physics_layer_0/angular_velocity = 0.0
|
|
8:32/0 = 0
|
|
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:32/0/physics_layer_0/angular_velocity = 0.0
|
|
11:32/0 = 0
|
|
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:32/0/physics_layer_0/angular_velocity = 0.0
|
|
12:32/0 = 0
|
|
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:32/0/physics_layer_0/angular_velocity = 0.0
|
|
13:32/0 = 0
|
|
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:32/0/physics_layer_0/angular_velocity = 0.0
|
|
14:32/0 = 0
|
|
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:32/0/physics_layer_0/angular_velocity = 0.0
|
|
5:33/0 = 0
|
|
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:33/0/physics_layer_0/angular_velocity = 0.0
|
|
6:33/0 = 0
|
|
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:33/0/physics_layer_0/angular_velocity = 0.0
|
|
7:33/0 = 0
|
|
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:33/0/physics_layer_0/angular_velocity = 0.0
|
|
8:33/0 = 0
|
|
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:33/0/physics_layer_0/angular_velocity = 0.0
|
|
11:33/0 = 0
|
|
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:33/0/physics_layer_0/angular_velocity = 0.0
|
|
12:33/0 = 0
|
|
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:33/0/physics_layer_0/angular_velocity = 0.0
|
|
13:33/0 = 0
|
|
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:33/0/physics_layer_0/angular_velocity = 0.0
|
|
14:33/0 = 0
|
|
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:33/0/physics_layer_0/angular_velocity = 0.0
|
|
40:0/0 = 0
|
|
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:0/0/physics_layer_0/angular_velocity = 0.0
|
|
41:0/0 = 0
|
|
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:0/0/physics_layer_0/angular_velocity = 0.0
|
|
42:0/0 = 0
|
|
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:0/0/physics_layer_0/angular_velocity = 0.0
|
|
43:0/0 = 0
|
|
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:0/0/physics_layer_0/angular_velocity = 0.0
|
|
44:0/0 = 0
|
|
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:0/0/physics_layer_0/angular_velocity = 0.0
|
|
55:0/0 = 0
|
|
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:0/0/physics_layer_0/angular_velocity = 0.0
|
|
56:0/0 = 0
|
|
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:0/0/physics_layer_0/angular_velocity = 0.0
|
|
57:0/0 = 0
|
|
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:0/0/physics_layer_0/angular_velocity = 0.0
|
|
58:0/0 = 0
|
|
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:0/0/physics_layer_0/angular_velocity = 0.0
|
|
40:1/0 = 0
|
|
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:1/0/physics_layer_0/angular_velocity = 0.0
|
|
41:1/0 = 0
|
|
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:1/0/physics_layer_0/angular_velocity = 0.0
|
|
42:1/0 = 0
|
|
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:1/0/physics_layer_0/angular_velocity = 0.0
|
|
43:1/0 = 0
|
|
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:1/0/physics_layer_0/angular_velocity = 0.0
|
|
44:1/0 = 0
|
|
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:1/0/physics_layer_0/angular_velocity = 0.0
|
|
55:1/0 = 0
|
|
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:1/0/physics_layer_0/angular_velocity = 0.0
|
|
56:1/0 = 0
|
|
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:1/0/physics_layer_0/angular_velocity = 0.0
|
|
57:1/0 = 0
|
|
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:1/0/physics_layer_0/angular_velocity = 0.0
|
|
58:1/0 = 0
|
|
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:1/0/physics_layer_0/angular_velocity = 0.0
|
|
32:2/0 = 0
|
|
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:2/0/physics_layer_0/angular_velocity = 0.0
|
|
33:2/0 = 0
|
|
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:2/0/physics_layer_0/angular_velocity = 0.0
|
|
34:2/0 = 0
|
|
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:2/0/physics_layer_0/angular_velocity = 0.0
|
|
35:2/0 = 0
|
|
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:2/0/physics_layer_0/angular_velocity = 0.0
|
|
36:2/0 = 0
|
|
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:2/0/physics_layer_0/angular_velocity = 0.0
|
|
37:2/0 = 0
|
|
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:2/0/physics_layer_0/angular_velocity = 0.0
|
|
38:2/0 = 0
|
|
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:2/0/physics_layer_0/angular_velocity = 0.0
|
|
40:2/0 = 0
|
|
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:2/0/physics_layer_0/angular_velocity = 0.0
|
|
41:2/0 = 0
|
|
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:2/0/physics_layer_0/angular_velocity = 0.0
|
|
42:2/0 = 0
|
|
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:2/0/physics_layer_0/angular_velocity = 0.0
|
|
43:2/0 = 0
|
|
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:2/0/physics_layer_0/angular_velocity = 0.0
|
|
44:2/0 = 0
|
|
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:2/0/physics_layer_0/angular_velocity = 0.0
|
|
55:2/0 = 0
|
|
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:2/0/physics_layer_0/angular_velocity = 0.0
|
|
56:2/0 = 0
|
|
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:2/0/physics_layer_0/angular_velocity = 0.0
|
|
57:2/0 = 0
|
|
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:2/0/physics_layer_0/angular_velocity = 0.0
|
|
58:2/0 = 0
|
|
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:2/0/physics_layer_0/angular_velocity = 0.0
|
|
32:3/0 = 0
|
|
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:3/0/physics_layer_0/angular_velocity = 0.0
|
|
33:3/0 = 0
|
|
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:3/0/physics_layer_0/angular_velocity = 0.0
|
|
34:3/0 = 0
|
|
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:3/0/physics_layer_0/angular_velocity = 0.0
|
|
35:3/0 = 0
|
|
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:3/0/physics_layer_0/angular_velocity = 0.0
|
|
36:3/0 = 0
|
|
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:3/0/physics_layer_0/angular_velocity = 0.0
|
|
37:3/0 = 0
|
|
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:3/0/physics_layer_0/angular_velocity = 0.0
|
|
38:3/0 = 0
|
|
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:3/0/physics_layer_0/angular_velocity = 0.0
|
|
40:3/0 = 0
|
|
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:3/0/physics_layer_0/angular_velocity = 0.0
|
|
41:3/0 = 0
|
|
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:3/0/physics_layer_0/angular_velocity = 0.0
|
|
42:3/0 = 0
|
|
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:3/0/physics_layer_0/angular_velocity = 0.0
|
|
43:3/0 = 0
|
|
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:3/0/physics_layer_0/angular_velocity = 0.0
|
|
44:3/0 = 0
|
|
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:3/0/physics_layer_0/angular_velocity = 0.0
|
|
45:3/0 = 0
|
|
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:3/0/physics_layer_0/angular_velocity = 0.0
|
|
46:3/0 = 0
|
|
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:3/0/physics_layer_0/angular_velocity = 0.0
|
|
47:3/0 = 0
|
|
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:3/0/physics_layer_0/angular_velocity = 0.0
|
|
50:3/0 = 0
|
|
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:3/0/physics_layer_0/angular_velocity = 0.0
|
|
51:3/0 = 0
|
|
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:3/0/physics_layer_0/angular_velocity = 0.0
|
|
52:3/0 = 0
|
|
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:3/0/physics_layer_0/angular_velocity = 0.0
|
|
55:3/0 = 0
|
|
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:3/0/physics_layer_0/angular_velocity = 0.0
|
|
56:3/0 = 0
|
|
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:3/0/physics_layer_0/angular_velocity = 0.0
|
|
57:3/0 = 0
|
|
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:3/0/physics_layer_0/angular_velocity = 0.0
|
|
58:3/0 = 0
|
|
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:3/0/physics_layer_0/angular_velocity = 0.0
|
|
32:4/0 = 0
|
|
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:4/0/physics_layer_0/angular_velocity = 0.0
|
|
33:4/0 = 0
|
|
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:4/0/physics_layer_0/angular_velocity = 0.0
|
|
34:4/0 = 0
|
|
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:4/0/physics_layer_0/angular_velocity = 0.0
|
|
35:4/0 = 0
|
|
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:4/0/physics_layer_0/angular_velocity = 0.0
|
|
36:4/0 = 0
|
|
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:4/0/physics_layer_0/angular_velocity = 0.0
|
|
37:4/0 = 0
|
|
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:4/0/physics_layer_0/angular_velocity = 0.0
|
|
38:4/0 = 0
|
|
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:4/0/physics_layer_0/angular_velocity = 0.0
|
|
40:4/0 = 0
|
|
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:4/0/physics_layer_0/angular_velocity = 0.0
|
|
41:4/0 = 0
|
|
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:4/0/physics_layer_0/angular_velocity = 0.0
|
|
42:4/0 = 0
|
|
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:4/0/physics_layer_0/angular_velocity = 0.0
|
|
43:4/0 = 0
|
|
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:4/0/physics_layer_0/angular_velocity = 0.0
|
|
44:4/0 = 0
|
|
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:4/0/physics_layer_0/angular_velocity = 0.0
|
|
45:4/0 = 0
|
|
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:4/0/physics_layer_0/angular_velocity = 0.0
|
|
46:4/0 = 0
|
|
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:4/0/physics_layer_0/angular_velocity = 0.0
|
|
47:4/0 = 0
|
|
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:4/0/physics_layer_0/angular_velocity = 0.0
|
|
48:4/0 = 0
|
|
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:4/0/physics_layer_0/angular_velocity = 0.0
|
|
49:4/0 = 0
|
|
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:4/0/physics_layer_0/angular_velocity = 0.0
|
|
50:4/0 = 0
|
|
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:4/0/physics_layer_0/angular_velocity = 0.0
|
|
51:4/0 = 0
|
|
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:4/0/physics_layer_0/angular_velocity = 0.0
|
|
52:4/0 = 0
|
|
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:4/0/physics_layer_0/angular_velocity = 0.0
|
|
55:4/0 = 0
|
|
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:4/0/physics_layer_0/angular_velocity = 0.0
|
|
56:4/0 = 0
|
|
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:4/0/physics_layer_0/angular_velocity = 0.0
|
|
57:4/0 = 0
|
|
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:4/0/physics_layer_0/angular_velocity = 0.0
|
|
58:4/0 = 0
|
|
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:4/0/physics_layer_0/angular_velocity = 0.0
|
|
32:5/0 = 0
|
|
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:5/0/physics_layer_0/angular_velocity = 0.0
|
|
33:5/0 = 0
|
|
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:5/0/physics_layer_0/angular_velocity = 0.0
|
|
34:5/0 = 0
|
|
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:5/0/physics_layer_0/angular_velocity = 0.0
|
|
35:5/0 = 0
|
|
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:5/0/physics_layer_0/angular_velocity = 0.0
|
|
36:5/0 = 0
|
|
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:5/0/physics_layer_0/angular_velocity = 0.0
|
|
37:5/0 = 0
|
|
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:5/0/physics_layer_0/angular_velocity = 0.0
|
|
38:5/0 = 0
|
|
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:5/0/physics_layer_0/angular_velocity = 0.0
|
|
40:5/0 = 0
|
|
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:5/0/physics_layer_0/angular_velocity = 0.0
|
|
41:5/0 = 0
|
|
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:5/0/physics_layer_0/angular_velocity = 0.0
|
|
42:5/0 = 0
|
|
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:5/0/physics_layer_0/angular_velocity = 0.0
|
|
43:5/0 = 0
|
|
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:5/0/physics_layer_0/angular_velocity = 0.0
|
|
44:5/0 = 0
|
|
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:5/0/physics_layer_0/angular_velocity = 0.0
|
|
45:5/0 = 0
|
|
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:5/0/physics_layer_0/angular_velocity = 0.0
|
|
46:5/0 = 0
|
|
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:5/0/physics_layer_0/angular_velocity = 0.0
|
|
47:5/0 = 0
|
|
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:5/0/physics_layer_0/angular_velocity = 0.0
|
|
48:5/0 = 0
|
|
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:5/0/physics_layer_0/angular_velocity = 0.0
|
|
49:5/0 = 0
|
|
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:5/0/physics_layer_0/angular_velocity = 0.0
|
|
50:5/0 = 0
|
|
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:5/0/physics_layer_0/angular_velocity = 0.0
|
|
51:5/0 = 0
|
|
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:5/0/physics_layer_0/angular_velocity = 0.0
|
|
52:5/0 = 0
|
|
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:5/0/physics_layer_0/angular_velocity = 0.0
|
|
55:5/0 = 0
|
|
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:5/0/physics_layer_0/angular_velocity = 0.0
|
|
56:5/0 = 0
|
|
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:5/0/physics_layer_0/angular_velocity = 0.0
|
|
57:5/0 = 0
|
|
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:5/0/physics_layer_0/angular_velocity = 0.0
|
|
58:5/0 = 0
|
|
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:5/0/physics_layer_0/angular_velocity = 0.0
|
|
32:6/0 = 0
|
|
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:6/0/physics_layer_0/angular_velocity = 0.0
|
|
33:6/0 = 0
|
|
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:6/0/physics_layer_0/angular_velocity = 0.0
|
|
34:6/0 = 0
|
|
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:6/0/physics_layer_0/angular_velocity = 0.0
|
|
35:6/0 = 0
|
|
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:6/0/physics_layer_0/angular_velocity = 0.0
|
|
36:6/0 = 0
|
|
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
36:6/0/physics_layer_0/angular_velocity = 0.0
|
|
37:6/0 = 0
|
|
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:6/0/physics_layer_0/angular_velocity = 0.0
|
|
38:6/0 = 0
|
|
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:6/0/physics_layer_0/angular_velocity = 0.0
|
|
45:6/0 = 0
|
|
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:6/0/physics_layer_0/angular_velocity = 0.0
|
|
46:6/0 = 0
|
|
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:6/0/physics_layer_0/angular_velocity = 0.0
|
|
47:6/0 = 0
|
|
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:6/0/physics_layer_0/angular_velocity = 0.0
|
|
50:6/0 = 0
|
|
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:6/0/physics_layer_0/angular_velocity = 0.0
|
|
51:6/0 = 0
|
|
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
51:6/0/physics_layer_0/angular_velocity = 0.0
|
|
52:6/0 = 0
|
|
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:6/0/physics_layer_0/angular_velocity = 0.0
|
|
55:6/0 = 0
|
|
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:6/0/physics_layer_0/angular_velocity = 0.0
|
|
56:6/0 = 0
|
|
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:6/0/physics_layer_0/angular_velocity = 0.0
|
|
57:6/0 = 0
|
|
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
57:6/0/physics_layer_0/angular_velocity = 0.0
|
|
58:6/0 = 0
|
|
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:6/0/physics_layer_0/angular_velocity = 0.0
|
|
40:7/0 = 0
|
|
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:7/0/physics_layer_0/angular_velocity = 0.0
|
|
32:8/0 = 0
|
|
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:8/0/physics_layer_0/angular_velocity = 0.0
|
|
33:8/0 = 0
|
|
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:8/0/physics_layer_0/angular_velocity = 0.0
|
|
34:8/0 = 0
|
|
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:8/0/physics_layer_0/angular_velocity = 0.0
|
|
37:8/0 = 0
|
|
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:8/0/physics_layer_0/angular_velocity = 0.0
|
|
38:8/0 = 0
|
|
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:8/0/physics_layer_0/angular_velocity = 0.0
|
|
40:8/0 = 0
|
|
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:8/0/physics_layer_0/angular_velocity = 0.0
|
|
37:9/0 = 0
|
|
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:9/0/physics_layer_0/angular_velocity = 0.0
|
|
38:9/0 = 0
|
|
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:9/0/physics_layer_0/angular_velocity = 0.0
|
|
40:9/0 = 0
|
|
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:9/0/physics_layer_0/angular_velocity = 0.0
|
|
42:9/0 = 0
|
|
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:9/0/physics_layer_0/angular_velocity = 0.0
|
|
44:9/0 = 0
|
|
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:9/0/physics_layer_0/angular_velocity = 0.0
|
|
45:9/0 = 0
|
|
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:9/0/physics_layer_0/angular_velocity = 0.0
|
|
37:10/0 = 0
|
|
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:10/0/physics_layer_0/angular_velocity = 0.0
|
|
38:10/0 = 0
|
|
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:10/0/physics_layer_0/angular_velocity = 0.0
|
|
40:10/0 = 0
|
|
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:10/0/physics_layer_0/angular_velocity = 0.0
|
|
42:10/0 = 0
|
|
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:10/0/physics_layer_0/angular_velocity = 0.0
|
|
44:10/0 = 0
|
|
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:10/0/physics_layer_0/angular_velocity = 0.0
|
|
45:10/0 = 0
|
|
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:10/0/physics_layer_0/angular_velocity = 0.0
|
|
37:11/0 = 0
|
|
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:11/0/physics_layer_0/angular_velocity = 0.0
|
|
38:11/0 = 0
|
|
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:11/0/physics_layer_0/angular_velocity = 0.0
|
|
40:11/0 = 0
|
|
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:11/0/physics_layer_0/angular_velocity = 0.0
|
|
42:11/0 = 0
|
|
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:11/0/physics_layer_0/angular_velocity = 0.0
|
|
44:11/0 = 0
|
|
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:11/0/physics_layer_0/angular_velocity = 0.0
|
|
45:11/0 = 0
|
|
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
45:11/0/physics_layer_0/angular_velocity = 0.0
|
|
32:12/0 = 0
|
|
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:12/0/physics_layer_0/angular_velocity = 0.0
|
|
33:12/0 = 0
|
|
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:12/0/physics_layer_0/angular_velocity = 0.0
|
|
34:12/0 = 0
|
|
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:12/0/physics_layer_0/angular_velocity = 0.0
|
|
35:12/0 = 0
|
|
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:12/0/physics_layer_0/angular_velocity = 0.0
|
|
32:13/0 = 0
|
|
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:13/0/physics_layer_0/angular_velocity = 0.0
|
|
33:13/0 = 0
|
|
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:13/0/physics_layer_0/angular_velocity = 0.0
|
|
34:13/0 = 0
|
|
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:13/0/physics_layer_0/angular_velocity = 0.0
|
|
35:13/0 = 0
|
|
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:13/0/physics_layer_0/angular_velocity = 0.0
|
|
40:13/0 = 0
|
|
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:13/0/physics_layer_0/angular_velocity = 0.0
|
|
41:13/0 = 0
|
|
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:13/0/physics_layer_0/angular_velocity = 0.0
|
|
46:13/0 = 0
|
|
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:13/0/physics_layer_0/angular_velocity = 0.0
|
|
47:13/0 = 0
|
|
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:13/0/physics_layer_0/angular_velocity = 0.0
|
|
49:13/0 = 0
|
|
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:13/0/physics_layer_0/angular_velocity = 0.0
|
|
50:13/0 = 0
|
|
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:13/0/physics_layer_0/angular_velocity = 0.0
|
|
52:13/0 = 0
|
|
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:13/0/physics_layer_0/angular_velocity = 0.0
|
|
53:13/0 = 0
|
|
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:13/0/physics_layer_0/angular_velocity = 0.0
|
|
55:13/0 = 0
|
|
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:13/0/physics_layer_0/angular_velocity = 0.0
|
|
56:13/0 = 0
|
|
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:13/0/physics_layer_0/angular_velocity = 0.0
|
|
58:13/0 = 0
|
|
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:13/0/physics_layer_0/angular_velocity = 0.0
|
|
59:13/0 = 0
|
|
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:13/0/physics_layer_0/angular_velocity = 0.0
|
|
61:13/0 = 0
|
|
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:13/0/physics_layer_0/angular_velocity = 0.0
|
|
62:13/0 = 0
|
|
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:13/0/physics_layer_0/angular_velocity = 0.0
|
|
32:14/0 = 0
|
|
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:14/0/physics_layer_0/angular_velocity = 0.0
|
|
33:14/0 = 0
|
|
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:14/0/physics_layer_0/angular_velocity = 0.0
|
|
34:14/0 = 0
|
|
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:14/0/physics_layer_0/angular_velocity = 0.0
|
|
35:14/0 = 0
|
|
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:14/0/physics_layer_0/angular_velocity = 0.0
|
|
40:14/0 = 0
|
|
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:14/0/physics_layer_0/angular_velocity = 0.0
|
|
41:14/0 = 0
|
|
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:14/0/physics_layer_0/angular_velocity = 0.0
|
|
46:14/0 = 0
|
|
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:14/0/physics_layer_0/angular_velocity = 0.0
|
|
47:14/0 = 0
|
|
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:14/0/physics_layer_0/angular_velocity = 0.0
|
|
49:14/0 = 0
|
|
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:14/0/physics_layer_0/angular_velocity = 0.0
|
|
50:14/0 = 0
|
|
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:14/0/physics_layer_0/angular_velocity = 0.0
|
|
52:14/0 = 0
|
|
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:14/0/physics_layer_0/angular_velocity = 0.0
|
|
53:14/0 = 0
|
|
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:14/0/physics_layer_0/angular_velocity = 0.0
|
|
55:14/0 = 0
|
|
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:14/0/physics_layer_0/angular_velocity = 0.0
|
|
56:14/0 = 0
|
|
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:14/0/physics_layer_0/angular_velocity = 0.0
|
|
58:14/0 = 0
|
|
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:14/0/physics_layer_0/angular_velocity = 0.0
|
|
59:14/0 = 0
|
|
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:14/0/physics_layer_0/angular_velocity = 0.0
|
|
61:14/0 = 0
|
|
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:14/0/physics_layer_0/angular_velocity = 0.0
|
|
62:14/0 = 0
|
|
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:14/0/physics_layer_0/angular_velocity = 0.0
|
|
32:15/0 = 0
|
|
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:15/0/physics_layer_0/angular_velocity = 0.0
|
|
33:15/0 = 0
|
|
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:15/0/physics_layer_0/angular_velocity = 0.0
|
|
34:15/0 = 0
|
|
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:15/0/physics_layer_0/angular_velocity = 0.0
|
|
35:15/0 = 0
|
|
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:15/0/physics_layer_0/angular_velocity = 0.0
|
|
40:15/0 = 0
|
|
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:15/0/physics_layer_0/angular_velocity = 0.0
|
|
41:15/0 = 0
|
|
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:15/0/physics_layer_0/angular_velocity = 0.0
|
|
46:15/0 = 0
|
|
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:15/0/physics_layer_0/angular_velocity = 0.0
|
|
47:15/0 = 0
|
|
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:15/0/physics_layer_0/angular_velocity = 0.0
|
|
49:15/0 = 0
|
|
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:15/0/physics_layer_0/angular_velocity = 0.0
|
|
50:15/0 = 0
|
|
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:15/0/physics_layer_0/angular_velocity = 0.0
|
|
52:15/0 = 0
|
|
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:15/0/physics_layer_0/angular_velocity = 0.0
|
|
53:15/0 = 0
|
|
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:15/0/physics_layer_0/angular_velocity = 0.0
|
|
55:15/0 = 0
|
|
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:15/0/physics_layer_0/angular_velocity = 0.0
|
|
56:15/0 = 0
|
|
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:15/0/physics_layer_0/angular_velocity = 0.0
|
|
58:15/0 = 0
|
|
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:15/0/physics_layer_0/angular_velocity = 0.0
|
|
59:15/0 = 0
|
|
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:15/0/physics_layer_0/angular_velocity = 0.0
|
|
61:15/0 = 0
|
|
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:15/0/physics_layer_0/angular_velocity = 0.0
|
|
62:15/0 = 0
|
|
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:15/0/physics_layer_0/angular_velocity = 0.0
|
|
32:16/0 = 0
|
|
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:16/0/physics_layer_0/angular_velocity = 0.0
|
|
33:16/0 = 0
|
|
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:16/0/physics_layer_0/angular_velocity = 0.0
|
|
34:16/0 = 0
|
|
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:16/0/physics_layer_0/angular_velocity = 0.0
|
|
35:16/0 = 0
|
|
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:16/0/physics_layer_0/angular_velocity = 0.0
|
|
38:16/0 = 0
|
|
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:16/0/physics_layer_0/angular_velocity = 0.0
|
|
39:16/0 = 0
|
|
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:16/0/physics_layer_0/angular_velocity = 0.0
|
|
40:16/0 = 0
|
|
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:16/0/physics_layer_0/angular_velocity = 0.0
|
|
41:16/0 = 0
|
|
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:16/0/physics_layer_0/angular_velocity = 0.0
|
|
42:16/0 = 0
|
|
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:16/0/physics_layer_0/angular_velocity = 0.0
|
|
43:16/0 = 0
|
|
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:16/0/physics_layer_0/angular_velocity = 0.0
|
|
32:17/0 = 0
|
|
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:17/0/physics_layer_0/angular_velocity = 0.0
|
|
33:17/0 = 0
|
|
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
33:17/0/physics_layer_0/angular_velocity = 0.0
|
|
34:17/0 = 0
|
|
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:17/0/physics_layer_0/angular_velocity = 0.0
|
|
35:17/0 = 0
|
|
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
35:17/0/physics_layer_0/angular_velocity = 0.0
|
|
38:17/0 = 0
|
|
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:17/0/physics_layer_0/angular_velocity = 0.0
|
|
39:17/0 = 0
|
|
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:17/0/physics_layer_0/angular_velocity = 0.0
|
|
40:17/0 = 0
|
|
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:17/0/physics_layer_0/angular_velocity = 0.0
|
|
41:17/0 = 0
|
|
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:17/0/physics_layer_0/angular_velocity = 0.0
|
|
42:17/0 = 0
|
|
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:17/0/physics_layer_0/angular_velocity = 0.0
|
|
43:17/0 = 0
|
|
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:17/0/physics_layer_0/angular_velocity = 0.0
|
|
46:17/0 = 0
|
|
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:17/0/physics_layer_0/angular_velocity = 0.0
|
|
47:17/0 = 0
|
|
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:17/0/physics_layer_0/angular_velocity = 0.0
|
|
49:17/0 = 0
|
|
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:17/0/physics_layer_0/angular_velocity = 0.0
|
|
50:17/0 = 0
|
|
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:17/0/physics_layer_0/angular_velocity = 0.0
|
|
52:17/0 = 0
|
|
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:17/0/physics_layer_0/angular_velocity = 0.0
|
|
53:17/0 = 0
|
|
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:17/0/physics_layer_0/angular_velocity = 0.0
|
|
55:17/0 = 0
|
|
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:17/0/physics_layer_0/angular_velocity = 0.0
|
|
56:17/0 = 0
|
|
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:17/0/physics_layer_0/angular_velocity = 0.0
|
|
58:17/0 = 0
|
|
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:17/0/physics_layer_0/angular_velocity = 0.0
|
|
59:17/0 = 0
|
|
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:17/0/physics_layer_0/angular_velocity = 0.0
|
|
61:17/0 = 0
|
|
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:17/0/physics_layer_0/angular_velocity = 0.0
|
|
62:17/0 = 0
|
|
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:17/0/physics_layer_0/angular_velocity = 0.0
|
|
32:18/0 = 0
|
|
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:18/0/physics_layer_0/angular_velocity = 0.0
|
|
34:18/0 = 0
|
|
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:18/0/physics_layer_0/angular_velocity = 0.0
|
|
37:18/0 = 0
|
|
37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:18/0/physics_layer_0/angular_velocity = 0.0
|
|
38:18/0 = 0
|
|
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:18/0/physics_layer_0/angular_velocity = 0.0
|
|
39:18/0 = 0
|
|
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:18/0/physics_layer_0/angular_velocity = 0.0
|
|
40:18/0 = 0
|
|
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:18/0/physics_layer_0/angular_velocity = 0.0
|
|
41:18/0 = 0
|
|
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:18/0/physics_layer_0/angular_velocity = 0.0
|
|
42:18/0 = 0
|
|
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:18/0/physics_layer_0/angular_velocity = 0.0
|
|
43:18/0 = 0
|
|
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:18/0/physics_layer_0/angular_velocity = 0.0
|
|
44:18/0 = 0
|
|
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:18/0/physics_layer_0/angular_velocity = 0.0
|
|
46:18/0 = 0
|
|
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:18/0/physics_layer_0/angular_velocity = 0.0
|
|
47:18/0 = 0
|
|
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:18/0/physics_layer_0/angular_velocity = 0.0
|
|
49:18/0 = 0
|
|
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:18/0/physics_layer_0/angular_velocity = 0.0
|
|
50:18/0 = 0
|
|
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:18/0/physics_layer_0/angular_velocity = 0.0
|
|
52:18/0 = 0
|
|
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:18/0/physics_layer_0/angular_velocity = 0.0
|
|
53:18/0 = 0
|
|
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:18/0/physics_layer_0/angular_velocity = 0.0
|
|
55:18/0 = 0
|
|
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:18/0/physics_layer_0/angular_velocity = 0.0
|
|
56:18/0 = 0
|
|
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:18/0/physics_layer_0/angular_velocity = 0.0
|
|
58:18/0 = 0
|
|
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:18/0/physics_layer_0/angular_velocity = 0.0
|
|
59:18/0 = 0
|
|
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:18/0/physics_layer_0/angular_velocity = 0.0
|
|
61:18/0 = 0
|
|
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:18/0/physics_layer_0/angular_velocity = 0.0
|
|
62:18/0 = 0
|
|
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:18/0/physics_layer_0/angular_velocity = 0.0
|
|
32:19/0 = 0
|
|
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:19/0/physics_layer_0/angular_velocity = 0.0
|
|
34:19/0 = 0
|
|
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:19/0/physics_layer_0/angular_velocity = 0.0
|
|
37:19/0 = 0
|
|
37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
37:19/0/physics_layer_0/angular_velocity = 0.0
|
|
38:19/0 = 0
|
|
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:19/0/physics_layer_0/angular_velocity = 0.0
|
|
39:19/0 = 0
|
|
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:19/0/physics_layer_0/angular_velocity = 0.0
|
|
40:19/0 = 0
|
|
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:19/0/physics_layer_0/angular_velocity = 0.0
|
|
41:19/0 = 0
|
|
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:19/0/physics_layer_0/angular_velocity = 0.0
|
|
42:19/0 = 0
|
|
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:19/0/physics_layer_0/angular_velocity = 0.0
|
|
43:19/0 = 0
|
|
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:19/0/physics_layer_0/angular_velocity = 0.0
|
|
44:19/0 = 0
|
|
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
44:19/0/physics_layer_0/angular_velocity = 0.0
|
|
38:20/0 = 0
|
|
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:20/0/physics_layer_0/angular_velocity = 0.0
|
|
39:20/0 = 0
|
|
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:20/0/physics_layer_0/angular_velocity = 0.0
|
|
40:20/0 = 0
|
|
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:20/0/physics_layer_0/angular_velocity = 0.0
|
|
41:20/0 = 0
|
|
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:20/0/physics_layer_0/angular_velocity = 0.0
|
|
42:20/0 = 0
|
|
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:20/0/physics_layer_0/angular_velocity = 0.0
|
|
43:20/0 = 0
|
|
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:20/0/physics_layer_0/angular_velocity = 0.0
|
|
46:20/0 = 0
|
|
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:20/0/physics_layer_0/angular_velocity = 0.0
|
|
47:20/0 = 0
|
|
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:20/0/physics_layer_0/angular_velocity = 0.0
|
|
49:20/0 = 0
|
|
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:20/0/physics_layer_0/angular_velocity = 0.0
|
|
50:20/0 = 0
|
|
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:20/0/physics_layer_0/angular_velocity = 0.0
|
|
52:20/0 = 0
|
|
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:20/0/physics_layer_0/angular_velocity = 0.0
|
|
53:20/0 = 0
|
|
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:20/0/physics_layer_0/angular_velocity = 0.0
|
|
55:20/0 = 0
|
|
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:20/0/physics_layer_0/angular_velocity = 0.0
|
|
56:20/0 = 0
|
|
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:20/0/physics_layer_0/angular_velocity = 0.0
|
|
58:20/0 = 0
|
|
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:20/0/physics_layer_0/angular_velocity = 0.0
|
|
59:20/0 = 0
|
|
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:20/0/physics_layer_0/angular_velocity = 0.0
|
|
61:20/0 = 0
|
|
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:20/0/physics_layer_0/angular_velocity = 0.0
|
|
62:20/0 = 0
|
|
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:20/0/physics_layer_0/angular_velocity = 0.0
|
|
32:21/0 = 0
|
|
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:21/0/physics_layer_0/angular_velocity = 0.0
|
|
34:21/0 = 0
|
|
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:21/0/physics_layer_0/angular_velocity = 0.0
|
|
38:21/0 = 0
|
|
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
38:21/0/physics_layer_0/angular_velocity = 0.0
|
|
39:21/0 = 0
|
|
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:21/0/physics_layer_0/angular_velocity = 0.0
|
|
40:21/0 = 0
|
|
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:21/0/physics_layer_0/angular_velocity = 0.0
|
|
41:21/0 = 0
|
|
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:21/0/physics_layer_0/angular_velocity = 0.0
|
|
42:21/0 = 0
|
|
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:21/0/physics_layer_0/angular_velocity = 0.0
|
|
43:21/0 = 0
|
|
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
43:21/0/physics_layer_0/angular_velocity = 0.0
|
|
46:21/0 = 0
|
|
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:21/0/physics_layer_0/angular_velocity = 0.0
|
|
47:21/0 = 0
|
|
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:21/0/physics_layer_0/angular_velocity = 0.0
|
|
49:21/0 = 0
|
|
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:21/0/physics_layer_0/angular_velocity = 0.0
|
|
50:21/0 = 0
|
|
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:21/0/physics_layer_0/angular_velocity = 0.0
|
|
52:21/0 = 0
|
|
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:21/0/physics_layer_0/angular_velocity = 0.0
|
|
53:21/0 = 0
|
|
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:21/0/physics_layer_0/angular_velocity = 0.0
|
|
55:21/0 = 0
|
|
55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:21/0/physics_layer_0/angular_velocity = 0.0
|
|
56:21/0 = 0
|
|
56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:21/0/physics_layer_0/angular_velocity = 0.0
|
|
58:21/0 = 0
|
|
58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:21/0/physics_layer_0/angular_velocity = 0.0
|
|
59:21/0 = 0
|
|
59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:21/0/physics_layer_0/angular_velocity = 0.0
|
|
61:21/0 = 0
|
|
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:21/0/physics_layer_0/angular_velocity = 0.0
|
|
62:21/0 = 0
|
|
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:21/0/physics_layer_0/angular_velocity = 0.0
|
|
32:22/0 = 0
|
|
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
32:22/0/physics_layer_0/angular_velocity = 0.0
|
|
34:22/0 = 0
|
|
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
34:22/0/physics_layer_0/angular_velocity = 0.0
|
|
40:22/0 = 0
|
|
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:22/0/physics_layer_0/angular_velocity = 0.0
|
|
41:22/0 = 0
|
|
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:22/0/physics_layer_0/angular_velocity = 0.0
|
|
46:23/0 = 0
|
|
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:23/0/physics_layer_0/angular_velocity = 0.0
|
|
47:23/0 = 0
|
|
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:23/0/physics_layer_0/angular_velocity = 0.0
|
|
49:23/0 = 0
|
|
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:23/0/physics_layer_0/angular_velocity = 0.0
|
|
50:23/0 = 0
|
|
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:23/0/physics_layer_0/angular_velocity = 0.0
|
|
52:23/0 = 0
|
|
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:23/0/physics_layer_0/angular_velocity = 0.0
|
|
53:23/0 = 0
|
|
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:23/0/physics_layer_0/angular_velocity = 0.0
|
|
55:23/0 = 0
|
|
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:23/0/physics_layer_0/angular_velocity = 0.0
|
|
56:23/0 = 0
|
|
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:23/0/physics_layer_0/angular_velocity = 0.0
|
|
58:23/0 = 0
|
|
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:23/0/physics_layer_0/angular_velocity = 0.0
|
|
59:23/0 = 0
|
|
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:23/0/physics_layer_0/angular_velocity = 0.0
|
|
61:23/0 = 0
|
|
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:23/0/physics_layer_0/angular_velocity = 0.0
|
|
62:23/0 = 0
|
|
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:23/0/physics_layer_0/angular_velocity = 0.0
|
|
40:24/0 = 0
|
|
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:24/0/physics_layer_0/angular_velocity = 0.0
|
|
41:24/0 = 0
|
|
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:24/0/physics_layer_0/angular_velocity = 0.0
|
|
46:24/0 = 0
|
|
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:24/0/physics_layer_0/angular_velocity = 0.0
|
|
47:24/0 = 0
|
|
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:24/0/physics_layer_0/angular_velocity = 0.0
|
|
49:24/0 = 0
|
|
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:24/0/physics_layer_0/angular_velocity = 0.0
|
|
50:24/0 = 0
|
|
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
50:24/0/physics_layer_0/angular_velocity = 0.0
|
|
52:24/0 = 0
|
|
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:24/0/physics_layer_0/angular_velocity = 0.0
|
|
53:24/0 = 0
|
|
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:24/0/physics_layer_0/angular_velocity = 0.0
|
|
55:24/0 = 0
|
|
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:24/0/physics_layer_0/angular_velocity = 0.0
|
|
56:24/0 = 0
|
|
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
56:24/0/physics_layer_0/angular_velocity = 0.0
|
|
58:24/0 = 0
|
|
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:24/0/physics_layer_0/angular_velocity = 0.0
|
|
59:24/0 = 0
|
|
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:24/0/physics_layer_0/angular_velocity = 0.0
|
|
61:24/0 = 0
|
|
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:24/0/physics_layer_0/angular_velocity = 0.0
|
|
62:24/0 = 0
|
|
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
62:24/0/physics_layer_0/angular_velocity = 0.0
|
|
39:25/0 = 0
|
|
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:25/0/physics_layer_0/angular_velocity = 0.0
|
|
40:25/0 = 0
|
|
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:25/0/physics_layer_0/angular_velocity = 0.0
|
|
41:25/0 = 0
|
|
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:25/0/physics_layer_0/angular_velocity = 0.0
|
|
42:25/0 = 0
|
|
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:25/0/physics_layer_0/angular_velocity = 0.0
|
|
39:26/0 = 0
|
|
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
39:26/0/physics_layer_0/angular_velocity = 0.0
|
|
40:26/0 = 0
|
|
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:26/0/physics_layer_0/angular_velocity = 0.0
|
|
41:26/0 = 0
|
|
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:26/0/physics_layer_0/angular_velocity = 0.0
|
|
42:26/0 = 0
|
|
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
42:26/0/physics_layer_0/angular_velocity = 0.0
|
|
46:26/0 = 0
|
|
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:26/0/physics_layer_0/angular_velocity = 0.0
|
|
47:26/0 = 0
|
|
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:26/0/physics_layer_0/angular_velocity = 0.0
|
|
48:26/0 = 0
|
|
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:26/0/physics_layer_0/angular_velocity = 0.0
|
|
49:26/0 = 0
|
|
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:26/0/physics_layer_0/angular_velocity = 0.0
|
|
52:26/0 = 0
|
|
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:26/0/physics_layer_0/angular_velocity = 0.0
|
|
53:26/0 = 0
|
|
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:26/0/physics_layer_0/angular_velocity = 0.0
|
|
54:26/0 = 0
|
|
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:26/0/physics_layer_0/angular_velocity = 0.0
|
|
55:26/0 = 0
|
|
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:26/0/physics_layer_0/angular_velocity = 0.0
|
|
58:26/0 = 0
|
|
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:26/0/physics_layer_0/angular_velocity = 0.0
|
|
59:26/0 = 0
|
|
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:26/0/physics_layer_0/angular_velocity = 0.0
|
|
60:26/0 = 0
|
|
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:26/0/physics_layer_0/angular_velocity = 0.0
|
|
61:26/0 = 0
|
|
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:26/0/physics_layer_0/angular_velocity = 0.0
|
|
40:27/0 = 0
|
|
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
40:27/0/physics_layer_0/angular_velocity = 0.0
|
|
41:27/0 = 0
|
|
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
41:27/0/physics_layer_0/angular_velocity = 0.0
|
|
46:27/0 = 0
|
|
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:27/0/physics_layer_0/angular_velocity = 0.0
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|
47:27/0 = 0
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|
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:27/0/physics_layer_0/angular_velocity = 0.0
|
|
48:27/0 = 0
|
|
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:27/0/physics_layer_0/angular_velocity = 0.0
|
|
49:27/0 = 0
|
|
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:27/0/physics_layer_0/angular_velocity = 0.0
|
|
52:27/0 = 0
|
|
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:27/0/physics_layer_0/angular_velocity = 0.0
|
|
53:27/0 = 0
|
|
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:27/0/physics_layer_0/angular_velocity = 0.0
|
|
54:27/0 = 0
|
|
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:27/0/physics_layer_0/angular_velocity = 0.0
|
|
55:27/0 = 0
|
|
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:27/0/physics_layer_0/angular_velocity = 0.0
|
|
58:27/0 = 0
|
|
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:27/0/physics_layer_0/angular_velocity = 0.0
|
|
59:27/0 = 0
|
|
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:27/0/physics_layer_0/angular_velocity = 0.0
|
|
60:27/0 = 0
|
|
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:27/0/physics_layer_0/angular_velocity = 0.0
|
|
61:27/0 = 0
|
|
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:27/0/physics_layer_0/angular_velocity = 0.0
|
|
46:28/0 = 0
|
|
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:28/0/physics_layer_0/angular_velocity = 0.0
|
|
47:28/0 = 0
|
|
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:28/0/physics_layer_0/angular_velocity = 0.0
|
|
48:28/0 = 0
|
|
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:28/0/physics_layer_0/angular_velocity = 0.0
|
|
49:28/0 = 0
|
|
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:28/0/physics_layer_0/angular_velocity = 0.0
|
|
52:28/0 = 0
|
|
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:28/0/physics_layer_0/angular_velocity = 0.0
|
|
53:28/0 = 0
|
|
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:28/0/physics_layer_0/angular_velocity = 0.0
|
|
54:28/0 = 0
|
|
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:28/0/physics_layer_0/angular_velocity = 0.0
|
|
55:28/0 = 0
|
|
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:28/0/physics_layer_0/angular_velocity = 0.0
|
|
58:28/0 = 0
|
|
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:28/0/physics_layer_0/angular_velocity = 0.0
|
|
59:28/0 = 0
|
|
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:28/0/physics_layer_0/angular_velocity = 0.0
|
|
60:28/0 = 0
|
|
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:28/0/physics_layer_0/angular_velocity = 0.0
|
|
61:28/0 = 0
|
|
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:28/0/physics_layer_0/angular_velocity = 0.0
|
|
46:29/0 = 0
|
|
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
46:29/0/physics_layer_0/angular_velocity = 0.0
|
|
47:29/0 = 0
|
|
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
47:29/0/physics_layer_0/angular_velocity = 0.0
|
|
48:29/0 = 0
|
|
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
48:29/0/physics_layer_0/angular_velocity = 0.0
|
|
49:29/0 = 0
|
|
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
49:29/0/physics_layer_0/angular_velocity = 0.0
|
|
52:29/0 = 0
|
|
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
52:29/0/physics_layer_0/angular_velocity = 0.0
|
|
53:29/0 = 0
|
|
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
53:29/0/physics_layer_0/angular_velocity = 0.0
|
|
54:29/0 = 0
|
|
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
54:29/0/physics_layer_0/angular_velocity = 0.0
|
|
55:29/0 = 0
|
|
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
55:29/0/physics_layer_0/angular_velocity = 0.0
|
|
58:29/0 = 0
|
|
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
58:29/0/physics_layer_0/angular_velocity = 0.0
|
|
59:29/0 = 0
|
|
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
59:29/0/physics_layer_0/angular_velocity = 0.0
|
|
60:29/0 = 0
|
|
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
60:29/0/physics_layer_0/angular_velocity = 0.0
|
|
61:29/0 = 0
|
|
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
61:29/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_ikjjd"]
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physics_layer_0/collision_layer = 4
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physics_layer_0/collision_mask = 4
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sources/1 = SubResource("TileSetAtlasSource_pe1sa")
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[node name="TileSet1" type="TileMap"]
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tile_set = SubResource("TileSet_ikjjd")
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cell_quadrant_size = 32
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format = 2
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layer_0/name = "background"
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layer_1/name = "foreground"
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layer_1/enabled = true
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layer_1/modulate = Color(1, 1, 1, 1)
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layer_1/y_sort_enabled = false
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layer_1/y_sort_origin = 0
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layer_1/z_index = 0
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